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 Six-Year Medal - Furthering Your Legacy 
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Joined: Fri Jun 25, 2010 1:16 am
Posts: 3824
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sharrell wrote:
Came here to see how much it costs to use the Prismatic Domain ability, didn't see it. It does cost 1000 energy to use the ability.

Maybe that's new? It didn't use to cause energy...

MrSpock wrote:
Prismatic Domain Ability

Cost to use: 0


Wed Apr 19, 2017 11:50 am
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Joined: Sat Dec 12, 2015 9:47 am
Posts: 91
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The wiki does say that it takes 1000 energy to use so i guess it was edited on the wiki but never posted here


Wed Apr 19, 2017 2:50 pm
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Joined: Sat Oct 15, 2011 5:09 am
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AEnterprise_ wrote:
The wiki does say that it takes 1000 energy to use so i guess it was edited on the wiki but never posted here

the wiki indicates that it takes 1000 energy to use the Prismatic Transcendance medal reward arti. there was nothing about the prismatic domain ability because no one had confirmed on the forum. (i have added it now).

basically, unless one of the wiki editors can corroborate any info on the forum with their own experience, it only gets included if they get it from a reliable second hand information provider, or at least a couple of reliable forum regulars. some forum regulars have been known to feed false info to the wiki and their stuff is obviously discounted.

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Wed Apr 19, 2017 10:22 pm
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I will confirm it didn't use to take any energy but I can also confirm that it now does take 1k energy.


Thu Apr 20, 2017 11:56 am
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hye ben,

Any word on 7 year upgrade? and has power come into play yet? 108 day for me yet

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Fri Apr 21, 2017 3:11 am
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juiceman wrote:
hye ben,

Any word on 7 year upgrade? and has power come into play yet? 108 day for me yet

2 days out according to the timer but it is ready for me now. Not getting the normal error, getting the one saying all the programming is in!

Planet colony must be at least 18 months old to use.


Fri Apr 21, 2017 3:49 am
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Joined: Mon Jun 18, 2012 4:04 pm
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I will up this lol

Is it possible to have a recruit on an invincible planet ?
If yes anyone got one on the prismatic itself lol


Tue May 08, 2018 6:39 pm
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blabla wrote:
Is it possible to have a recruit on an invincible planet ?


Yes, most of my invincible planets have recruits on them.


Tue May 08, 2018 7:09 pm
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Joined: Mon Jun 18, 2012 4:04 pm
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ODragon wrote:
blabla wrote:
Is it possible to have a recruit on an invincible planet ?


Yes, most of my invincible planets have recruits on them.


Thx it gives me hope that my Rift get one, one day


Tue May 08, 2018 7:21 pm
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Interesting to bump a post that hasn't been used in over 5 years but it seems the appropriate place to put it.

Apparently, 8 is the maximum number of government officials you can have on the planet. Once you get the 9th, it gives the "Illegal Structure. Planet already has maximum amount." alert and you don't get the benefit.

FWIW, the planet owner is active and shows 57/57 on space. As they are zero space, that shouldn't be the issue.

Galaxy Technocrats Research: 1
Galaxy Overseers Mining: 1
Galaxy Overseers Mining: 1
Galaxy Overseers Mining: 1
Galaxy Overseers Mining: 1
Galaxy Inquisitors Cloak: 100
Galaxy Technocrats Research: 1
Galaxy Elitists Artifact: 1
Galaxy Elitists NONE


Mon Oct 16, 2023 4:51 pm
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Joined: Sat Oct 15, 2011 5:09 am
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this info was added to the wiki page for Prismatic Transcendance on 18oct2021 by Pitch Ninja, so it was likely something that was revealed and discussed on the unofficial discord.

ODragon wrote:
Interesting to bump a post that hasn't been used in over 5 years but it seems the appropriate place to put it.

Apparently, 8 is the maximum number of government officials you can have on the planet. Once you get the 9th, it gives the "Illegal Structure. Planet already has maximum amount." alert and you don't get the benefit.

FWIW, the planet owner is active and shows 57/57 on space. As they are zero space, that shouldn't be the issue.

Galaxy Technocrats Research: 1
Galaxy Overseers Mining: 1
Galaxy Overseers Mining: 1
Galaxy Overseers Mining: 1
Galaxy Overseers Mining: 1
Galaxy Inquisitors Cloak: 100
Galaxy Technocrats Research: 1
Galaxy Elitists Artifact: 1
Galaxy Elitists NONE


if considered an issue, the resolution is to demolish (dismiss) whichever official(s) you don't want active on the planet anymore until you get back down to 8 active officials (until the next one appears).

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Wed Oct 18, 2023 7:43 am
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Joined: Tue Apr 18, 2023 3:22 pm
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If you are able to, I would honestly splice all those, and whichever officials get ascended to celestials, keep "those" and discard the ones not doing any artifact.. If the energy cost is too high, I understand.

It would make sense if GL had an established limit on officials allowed but 8 seems like a strange number to me. Considering how long it takes to get more than 2 or 3 of these on the same planet (unless your database happens to be small!) I'm starting to go for this being an actual bug than an intention. Exploiting the government officials would require abandoning most of your planets (I wonder if that's how Fireblade lined these up on his projects?).


Wed Oct 18, 2023 1:12 pm
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