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 2016 Easter Event - The Lepus Cluster 
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Joined: Mon May 27, 2013 3:49 pm
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Pitch Ninja wrote:
Spock there is also the medal for doing teh lepus daily messenger mission again that rewards the bio-con controller

Already there.


Thu Mar 10, 2016 12:07 am
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3 lepus nests in 351 planets scanned. I found them at planets 80, 98 and 100.

I was really hoping that that pattern was going to hold up...

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Thu Mar 10, 2016 2:26 am
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1k scanned, found 12. will probably do so again toward end of event.


Thu Mar 10, 2016 2:32 am
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i got 5 in 212 scans, makes me feel sorta lucky


Thu Mar 10, 2016 3:39 am
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Does not appear to be a Lepus Replication Node version 6.0. Just got another 5.


Thu Mar 10, 2016 12:36 pm
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ODragon wrote:
Does not appear to be a Lepus Replication Node version 6.0. Just got another 5.


The ones i have right now, both say 6.0 on the description.


Thu Mar 10, 2016 5:35 pm
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kirkeastment wrote:
ODragon wrote:
Does not appear to be a Lepus Replication Node version 6.0. Just got another 5.


The ones i have right now, both say 6.0 on the description.


Interesting...

I have a bunch of 5.0 and 4.0 in my cargo. The only Node I got this year so far was a 5.0.


Thu Mar 10, 2016 7:26 pm
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ODragon wrote:
kirkeastment wrote:
ODragon wrote:
Does not appear to be a Lepus Replication Node version 6.0. Just got another 5.


The ones i have right now, both say 6.0 on the description.


Interesting...

I have a bunch of 5.0 and 4.0 in my cargo. The only Node I got this year so far was a 5.0.

Maybe you got a 5.0 before Dan updated the NPC?

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Thu Mar 10, 2016 7:42 pm
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ActualFate wrote:
Maybe you got a 5.0 before Dan updated the NPC?

Quite possible, it died over 7 hours ago.


Thu Mar 10, 2016 7:45 pm
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Requires 50 energy
Cooldown is 40 hours

Not bad! I like it.


Sat Mar 12, 2016 9:49 am
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Pitch Ninja wrote:
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Requires 50 energy
Cooldown is 40 hours

Not bad! I like it.


I like it too.

I'd like it better if it wasn't for the annoying pita that is abilities lasting 24 hours w/40 hour cooldowns. Is it really that OP to make it a 24 hour cooldown, or is there some over convoluted reason for this 16 hour wait period?


Sat Mar 12, 2016 9:57 am
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Pitch Ninja wrote:
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Requires 50 energy
Cooldown is 40 hours

Not bad! I like it.

I will admit, I was expecting more in terms of the stats but the ability is good.

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Sat Mar 12, 2016 9:12 pm
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Lepus structures are the gateways, drones and hatchery? Am I missing any?

That means a 4% bonus although realistically 3% since the hatchery doesn't belong on our top production planet and isn't worth it to get 23/40 * 1% production boost?

It lasts 23 hours -Bio-Con Control : Production +3%
(22 hours, 59 mins left)

Edit : And I'd really prefer a 22 hour cool down for 24 hour effects. It's nicer to log on every day at roughly the same time and sort it. A 24 timer always creeps forward in time and a 20 hour timer is too wide and encourages you to min/max it by dialling back every day by 4 hours.

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Sat Mar 12, 2016 9:28 pm
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Velociraptor wrote:
Lepus structures are the gateways, drones and hatchery? Am I missing any?

That means a 4% bonus although realistically 3% since the hatchery doesn't belong on our top production planet and isn't worth it to get 23/40 * 1% production boost?

It lasts 23 hours -Bio-Con Control : Production +3%
(22 hours, 59 mins left)

Edit : And I'd really prefer a 22 hour cool down for 24 hour effects. It's nicer to log on every day at roughly the same time and sort it. A 24 timer always creeps forward in time and a 20 hour timer is too wide and encourages you to min/max it by dialling back every day by 4 hours.

5% if drones count twice
gateway
hatchery
2* drone
bio nest

Also I realy love this ability. We need more synergy bonus structures/abilities (and not just because I suggested some a bit back to be gained through pvp :P ). And some more 0 size structures would be awesome too. Realy like that the nest doesnt take up space.

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Last edited by Peticks on Sat Mar 12, 2016 10:07 pm, edited 1 time in total.



Sat Mar 12, 2016 10:05 pm
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Velociraptor wrote:
Lepus structures are the gateways, drones and hatchery? Am I missing any?

That means a 4% bonus although realistically 3% since the hatchery doesn't belong on our top production planet and isn't worth it to get 23/40 * 1% production boost?

It lasts 23 hours -Bio-Con Control : Production +3%
(22 hours, 59 mins left)

Edit : And I'd really prefer a 22 hour cool down for 24 hour effects. It's nicer to log on every day at roughly the same time and sort it. A 24 timer always creeps forward in time and a 20 hour timer is too wide and encourages you to min/max it by dialling back every day by 4 hours.


2x drones, hatchery, gateway and nest.

on my top planet it nets me around 300mph per 1%(i use my best planet for mining.... suck my toe :P ) it outweigh's 1:1 structures as those only net me 225 mph, so for me placing a hatchery over a 1:1 structure on the planet makes sense(my planet has 97 space, so not enough gear for it, as it was made post most good #&$# used too).

so yeah, i'll place a hatchery for the added 1% as it's better than keeping a 1:1 structure. when i eventually have enough 2:1 or better structures, then it will get replaced, but that's around 20 structures away. :)


Sat Mar 12, 2016 10:06 pm
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actualy while nests are lepus structures seems they dont affect the bonus. Used it on a planet with just a nest on (waiting for a biomech gateway and not putting a hatchery on it atm) and got the strange case of
Image
(I assume its at 22:59 not 24 because Americans are changing their clocks tommorow)
Yay, a 0% production bonus :P

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Sat Mar 12, 2016 10:20 pm
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Peticks wrote:
actualy while nests are lepus structures seems they dont affect the bonus. Used it on a planet with just a nest on (waiting for a biomech gateway and not putting a hatchery on it atm) and got the strange case of
Image
(I assume its at 22:59 not 24 because Americans are changing their clocks tommorow)
Yay, a 0% production bonus :P


I can tell you why, but then someone here needs to sent a ticket in.

The Lepus Nests are registering at 0 space when placed on planets, so maybe it doesn't pick them up? it's that or once again Dan introduced a new % ability and forgot to include all the things that would register with it, sort of like the planet structure that awards 1% per ally, that didn't update with 3 new allies and their upgrades


Sat Mar 12, 2016 10:30 pm
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Weird. Don't the nests also say 1 space, but take up 0 space in reality?

Also for best planet, 0:1 and 1% is better than 1:1, 3:2 is a wash, and 2:1 is better. But given how the cooldown means a minimum of 16 hours without, I'd stick with the 1:1 structure rather than place a Lepus Hatchery.


Sat Mar 12, 2016 10:39 pm
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kirkeastment wrote:
Peticks wrote:
actualy while nests are lepus structures seems they dont affect the bonus. Used it on a planet with just a nest on (waiting for a biomech gateway and not putting a hatchery on it atm) and got the strange case of
Image
(I assume its at 22:59 not 24 because Americans are changing their clocks tommorow)
Yay, a 0% production bonus :P


I can tell you why, but then someone here needs to sent a ticket in.

The Lepus Nests are registering at 0 space when placed on planets, so maybe it doesn't pick them up? it's that or once again Dan introduced a new % ability and forgot to include all the things that would register with it, sort of like the planet structure that awards 1% per ally, that didn't update with 3 new allies and their upgrades

This is weird. It worked for me this morning on my rift when I got it. the rift had 2 aurics, and a bio-nest ad I got 3%. I then added a bio-mech hypergate afterward as I had forgotten about it so I will observe tomorrow to see if it is 4%. It does not have a hatchery on it.


Sat Mar 12, 2016 10:42 pm
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kirkeastment wrote:
2x drones, hatchery, gateway and nest.

on my top planet it nets me around 300mph per 1%(i use my best planet for mining.... suck my toe :P ) it outweigh's 1:1 structures as those only net me 225 mph, so for me placing a hatchery over a 1:1 structure on the planet makes sense(my planet has 97 space, so not enough gear for it, as it was made post most good #&$# used too).

so yeah, i'll place a hatchery for the added 1% as it's better than keeping a 1:1 structure. when i eventually have enough 2:1 or better structures, then it will get replaced, but that's around 20 structures away. :)


I think you got the maths wrong Kirk. If you fire it every single time on time at 40H - then it's 24/40 - 0.6% production boost and you drop 1 production for it. That means if your base production is under 167 on the planet then you lose out by putting the hatchery on, I think.

Although I'm quite tired just now and I may have got the numbers wrong.

If it drops down to a 20H cooldown then it's worth it.

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Sun Mar 13, 2016 7:27 pm
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