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CapitainePaul
Joined: Tue Aug 16, 2011 3:02 pm Posts: 942
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Is there a new Bane elite this year ?
Do uncommon Banes stop at Dreads ?
_________________ As of 08/07/2021 treadmillers will be ZEROED!!!
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Wed Oct 12, 2016 11:48 pm |
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Pitch Ninja
Joined: Tue Oct 09, 2012 1:42 am Posts: 1328
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Image for the Carapace of Bane. I do not know what the items cloak is nor its size after it is used on a Skin of Bane. If anyone has that info, please provide for wiki.
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Thu Oct 13, 2016 7:48 pm |
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MrSpock
Joined: Mon May 27, 2013 3:49 pm Posts: 556
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Pitch Ninja wrote: Image for the Carapace of Bane. I do not know what the items cloak is nor its size after it is used on a Skin of Bane. If anyone has that info, please provide for wiki. Already in this post although, I believe the cloak data is off.
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Thu Oct 13, 2016 8:13 pm |
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Pitch Ninja
Joined: Tue Oct 09, 2012 1:42 am Posts: 1328
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MrSpock wrote: Pitch Ninja wrote: Image for the Carapace of Bane. I do not know what the items cloak is nor its size after it is used on a Skin of Bane. If anyone has that info, please provide for wiki. Already in this post although, I believe the cloak data is off. It has to be off as that cloak is for the skin of bane. If someone could uninstall their Carapace of Bane (while any cloak % mods are also uninstalled) and please give what your cloak decreases by?
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Thu Oct 13, 2016 8:22 pm |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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Pitch Ninja wrote: It has to be off as that cloak is for the skin of bane. If someone could uninstall their Carapace of Bane (while any cloak % mods are also uninstalled) and please give what your cloak decreases by? Installed: 14682 with Buffs: 2%, 8%, 8%, 5%, 6% Uninstalled: 14130 That's a difference of 552 which if I excelled it right, would be a base boost of +417 cloak? It looks like the hoverover was never updated which is where I'm guessing Spock's bad data came from.
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Thu Oct 13, 2016 8:32 pm |
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Pitch Ninja
Joined: Tue Oct 09, 2012 1:42 am Posts: 1328
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ODragon wrote: Pitch Ninja wrote: It has to be off as that cloak is for the skin of bane. If someone could uninstall their Carapace of Bane (while any cloak % mods are also uninstalled) and please give what your cloak decreases by? Installed: 14682 with Buffs: 2%, 8%, 8%, 5%, 6% Uninstalled: 14130 That's a difference of 552 which if I excelled it right, would be a base boost of +417 cloak? It looks like the hoverover was never updated which is where I'm guessing Spock's bad data came from. Okay that is what I got. When you then divide the 417 by 30%, that gives 320.7 so I'm guessing its just 320 base cloak
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Thu Oct 13, 2016 8:41 pm |
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CapitainePaul
Joined: Tue Aug 16, 2011 3:02 pm Posts: 942
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Spock's post has the upgraded Skin at size 28. That looks like a typo since modules upgraded by artifacts usually do not take extra decks. Is it still at 24 ?
_________________ As of 08/07/2021 treadmillers will be ZEROED!!!
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Thu Oct 13, 2016 8:48 pm |
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Cobalt
Joined: Wed Feb 24, 2016 3:28 pm Posts: 2
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Should be a base value (0% upgraded) of 320. 416 at 30% upgraded
Though that technically gives only 416, not 417, also have to bare in mind the decimal point from other items installed; which is then rounded (up?). That 14130 might in reality be 14129.8, while adding the 416 would shift that to 14682.4?
Kinda random in the figures, hard to calculate. But otherwise, in order to get +417, you'd need a base value (pre-30% upgraded) of 321*130% (417.3) rounded down.
From my own values, with less multipliers. Actual: 8520 Both Databases removed: 7305 One removed: 7889
Databases being +8% Passive Cloak each.
Estimation at a straight forward 7305+16% = 8474 7305+8%+8%=8520
So 320+30% = 416 416+2%+8%+8%+5%+6% = 551 (rounded up; else 550.86) 416+29% = 537. Figure goes haywire.
Again, other items may end up with that 14129.8 figure; so adding 550.86 = 14680.66, 14681 Though that would be calculated "with" existing items, not a straight forward addition, so total increment would vary.
I'm overcomplicating it ;P
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Thu Oct 13, 2016 8:54 pm |
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Pitch Ninja
Joined: Tue Oct 09, 2012 1:42 am Posts: 1328
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Also if anyone has the dreadcharged Bane emitters, what is their size? Wiki has them at 17 which is the size for the horror charged ones so I doubt that is correct.
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Thu Oct 13, 2016 9:03 pm |
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CapitainePaul
Joined: Tue Aug 16, 2011 3:02 pm Posts: 942
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Nope size stays at 17; hence why I doubt the skins should increase in size.
_________________ As of 08/07/2021 treadmillers will be ZEROED!!!
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Thu Oct 13, 2016 9:30 pm |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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CapitainePaul wrote: Nope size stays at 17; hence why I doubt the skins should increase in size. It shows 28 for me. Uninstalling also shows a 28 space difference for me. Are you seeing different Paul?
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Thu Oct 13, 2016 10:02 pm |
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CapitainePaul
Joined: Tue Aug 16, 2011 3:02 pm Posts: 942
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I have not upgraded mine yet Ben. I am waiting to see if there is a new Bane Elite this year that might offer a better reward.
That has not been answered yet nor if there is a new uncommon Bane that replaces Bane Dreads.
P.S: I will let you know once I do upgrade.
P.P.S: It makes no sense the gun upgrades did not add size and the hulls do (for so little a bonus). I may just skip this upgrade.
_________________ As of 08/07/2021 treadmillers will be ZEROED!!!
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Thu Oct 13, 2016 10:08 pm |
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Pitch Ninja
Joined: Tue Oct 09, 2012 1:42 am Posts: 1328
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New drop this year from Bane Psy Shades: Bane Psyshade Arsenal size 1 mining 2, arti 1, attack 3,000 Can only be built on planets with 1000+ passive attack. Once built, it can be upgraded using Green Badges. Charges Remaining: 2 (Limit 1 per planet) Scrap Value (ea): 1 - 2 Complex Tech Parts Upgrades Arsenal and Ability to Phase 2. Adds +1 Mining/Artifact and +3k attack to the Tower. Costs 8 Green Badges +500 Energy and 1 Charge. Charges Remaining: 1 Upgrades Arsenal and Ability to Phase 3. Adds +1 Mining/Artifact and +6k attack to the tower Costs 15 green badges, 1,000 energy and 1 charge Final Stats: Size 1 Mining: 4 Artifact: 3 Attack: 12,000 Info provided courtesy of Xeners and Bollweevil. Thanks!
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Fri Oct 14, 2016 11:13 am |
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Peticks
Joined: Wed Sep 19, 2012 9:44 pm Posts: 1997 Location: Causing chaos somewhere
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23 greens? It would be great if dan would switch up the requirements to another badge given we already have a collosal green hog. even reds would be better than greens because your not limited to one per day
_________________Meow chika meow meow!!Stark Tech Inside
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Fri Oct 14, 2016 3:54 pm |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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Peticks wrote: 23 greens? It would be great if dan would switch up the requirements to another badge given we already have a collosal green hog. even reds would be better than greens because your not limited to one per day You are or you're... And as much as I hate to agree with him, yes, green badges for upgrades is way too limiting. I get the theme but between Psybeacon + the couple of Luring Cynosure you might want to place, there are way too many uses for greens already.
Last edited by ODragon on Fri Oct 14, 2016 6:51 pm, edited 1 time in total.
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Fri Oct 14, 2016 4:11 pm |
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CapitainePaul
Joined: Tue Aug 16, 2011 3:02 pm Posts: 942
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Also, upgrading the Assimilation Locus were quite expensive and that was before the Psybeacons that at least add to all 3 stats.
I do get that slightly reducing invade timers by half an hour again this year means more greens but not nearly enough to be able to afford those upgrades and frankly attack on a planet is fairly futile since it can be reduced by 30% and you can always repair or buff Hull/defense before invading a high attack planet. Same as with Legion bases; attack is just NOT a good enough deterrent.
_________________ As of 08/07/2021 treadmillers will be ZEROED!!!
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Fri Oct 14, 2016 5:30 pm |
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ActualFate
Joined: Tue May 20, 2014 1:56 am Posts: 476
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ODragon wrote: You are or you're...
And as much as I hate to agree with him, yes, green badges for upgrades is way to limiting. I get the theme but between Psybeacon + the couple of Luring Cynosure you might want to place, there are way too many uses for greens already. Looks like you used the wrong word there. Should be "too".
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Fri Oct 14, 2016 6:17 pm |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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ActualFate wrote: Looks like you used the wrong word there. Should be "too". Typos are different than ignorance. I ignored his typo on colossal because it was just a typo. Thank you though, I've fixed my typo.
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Fri Oct 14, 2016 6:50 pm |
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Pitch Ninja
Joined: Tue Oct 09, 2012 1:42 am Posts: 1328
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Carapace of Bane size reduced:
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Wed Oct 26, 2016 8:46 pm |
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detregets
Joined: Mon Apr 25, 2011 2:37 am Posts: 2637
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Bump almost time
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Thu Oct 05, 2017 5:29 pm |
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