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DarthNefarious
Joined: Fri Jun 03, 2011 10:36 pm Posts: 332
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First day was slow, but I've found 8-10 each of the last 2 days. Still no Spices though.
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Sat Sep 09, 2017 11:32 pm |
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Texas Toast
Joined: Mon Sep 08, 2014 6:44 pm Posts: 846
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I found one after 469 NPCs. Going on 1200 NPCs since then without finding another. Will try again on Monday with a concerted effort, too busy over the weekend to spend time NPCing.
_________________--------------- GD: A good legion for collecting relic badges --------------- ---------------------------------------------------------------------
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Sat Sep 09, 2017 11:56 pm |
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xramo
Joined: Sun Jun 26, 2011 1:57 am Posts: 58
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4500 npc;s 3 merchants Up date, done another 200 npc kills and get two in a row
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Sun Sep 10, 2017 4:30 am |
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Texas Toast
Joined: Mon Sep 08, 2014 6:44 pm Posts: 846
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xramo wrote: Up date, done another 200 npc kills and get two in a row Tha'ts how it goes...over time it'll even out. I'm currently at 469 for one and 1260 for the second; 1729 NPCs for 2 Chuhn so 864.5 NPCs per Chuhn. I expect a few solid NPCing sessions will get that closer to the 350-400 NPCs per that the actual spawn rate is likely at.
_________________--------------- GD: A good legion for collecting relic badges --------------- ---------------------------------------------------------------------
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Sun Sep 10, 2017 3:04 pm |
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Mythra
Joined: Thu Feb 10, 2011 10:29 pm Posts: 92
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I've got a full set of everything, but only 5 spices. So more farming, I guess /shrug.
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Mon Sep 11, 2017 6:18 am |
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Peticks
Joined: Wed Sep 19, 2012 9:44 pm Posts: 1997 Location: Causing chaos somewhere
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is spice enhancement still consuming the spice? If so someone should send a bug report given from the text
'boosts the scrap value of itself and all your same value spices by 10%'
if its consumed upon use, the itself wouldn't be there since the spice doesn't exist after ehance is pressed.
_________________Meow chika meow meow!!Stark Tech Inside
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Mon Sep 11, 2017 11:02 am |
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Deigobene
Joined: Tue Oct 16, 2012 9:26 pm Posts: 1076
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So, about that Spice medal... Okay, contrary to the description, pressing Enhance on a single item simply makes it disappear. Also, pressing enhance on a single Spice when you have a more enhanced one in cargo also makes the single Spice disappear. So, You must have more than one Spice, and it seems you must press Enhance on the more enhanced one. I hate my curiosity sometimes... So, I am *assuming* the ideal path involves getting 4 spices prior to pressing enhance for the first time, which *might* allow the medal to be achieved with 13 Spices. If correct, that makes your chances of gaining something toward the medal on each NPC kinda poor, to understate the situation a fair bit. If we *assume* (perhaps generously, who knows?) a 1:400 spawn for Merchants, and *assume* (very much counter to my results so far) a 1 in 9 chance of Spice and needing (maybe?) 13 spices, it amounts to a 1:46800 chance of getting something towards that medal for every NPC that spawns during the seasonal. Guess I won't be holding my breath in anticipation
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Tue Sep 12, 2017 1:01 am |
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Bloodied Unbowed
Joined: Fri Feb 13, 2015 3:07 am Posts: 120
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Has anyone seen progress in the Spice must Flow medal? If you can get 1 point by enhancing 1 spice 10%, you'd only need 4 for the medal. Otherwise you'd need 33 which seems kinda crazy.
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Tue Sep 12, 2017 8:34 pm |
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juiceman
Joined: Sun Aug 03, 2014 6:17 pm Posts: 2224
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the spice must flow!!!!
Dune..arrakis..desert planet.....
MAybe Dan is using a metaphor here for the seasonal....
_________________Signature created by NecromancerSpy status_ #1 Cloak master in galaxy Moooooooooooooooooooo!
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Wed Sep 13, 2017 12:52 am |
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Kropotkin
Joined: Tue Jan 14, 2014 9:01 pm Posts: 134
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Removed as Spices have been fixed.
Last edited by Kropotkin on Thu Oct 05, 2017 4:28 pm, edited 1 time in total.
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Wed Sep 13, 2017 6:57 pm |
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sharrell
Joined: Fri Mar 09, 2012 7:26 pm Posts: 186
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The way I see it you need 13 spice before you enhance any of them. When you enhance the first one it will increase the 2nd through 13th by 10%. When you enhance the second one it will increase the 3rd through 13th to 20%. etc. up to the 10th one which will increase the 11th through 13th to 100%.
Anyone else think this is correct?
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Sun Sep 17, 2017 6:45 pm |
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senatorhung
Joined: Sat Oct 15, 2011 5:09 am Posts: 3472
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sharrell wrote: The way I see it you need 13 spice before you enhance any of them. When you enhance the first one it will increase the 2nd through 13th by 10%. When you enhance the second one it will increase the 3rd through 13th to 20%. etc. up to the 10th one which will increase the 11th through 13th to 100%.
Anyone else think this is correct? that sounds about right to me. that said, i've only found 1 so far .. so will just use it now for the 2017 trading medal and then collect any others for the spice medal for next year.
_________________Rank 3950 Litheor Governor 100% DCR r385-r2200 GL Marauder #26 _____________ PvP leaderboards: 70212 raids: #1; 40852 kills: #1; 96377 hacks: #3;
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Mon Sep 18, 2017 12:23 am |
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Pitch Ninja
Joined: Tue Oct 09, 2012 1:42 am Posts: 1328
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senatorhung wrote: sharrell wrote: The way I see it you need 13 spice before you enhance any of them. When you enhance the first one it will increase the 2nd through 13th by 10%. When you enhance the second one it will increase the 3rd through 13th to 20%. etc. up to the 10th one which will increase the 11th through 13th to 100%.
Anyone else think this is correct? that sounds about right to me. that said, i've only found 1 so far .. so will just use it now for the 2017 trading medal and then collect any others for the spice medal for next year. Thats what I did. I gained 30 ranks to find 2 spices. This is too much work for only 10 medal points. I'm done. I don't think anyone's getting that medal this year tbh.
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Mon Sep 18, 2017 1:49 am |
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Mythra
Joined: Thu Feb 10, 2011 10:29 pm Posts: 92
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Oh, I'll be getting it, but I'm done after this event. It has burnt me out like no other. I'll be crawling back into my 31k-cloak hole until something new and interesting comes along (i.e. a new mission chain).
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Mon Sep 18, 2017 4:00 pm |
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freelancer
Joined: Sat Feb 05, 2011 6:01 am Posts: 15
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From all that has been said, yes, 13 appears to be the magic number for the medal. And while I expect to be collecting spice in 2018 and 2019 to have a chance at the medal myself, I think it is likely that a few people will get it this year. I know one person in my legion has 6 Spice already, and there's still 2 weeks left in the event.
Freelancer
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Mon Sep 18, 2017 10:47 pm |
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CapitainePaul
Joined: Tue Aug 16, 2011 3:02 pm Posts: 942
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Mythra wrote: Oh, I'll be getting it, but I'm done after this event. It has burnt me out like no other. I'll be crawling back into my 31k-cloak hole until something new and interesting comes along (i.e. a new mission chain). It seems that only the 7 year plus players are getting new content. Massively overpowered content.
_________________ As of 08/07/2021 treadmillers will be ZEROED!!!
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Tue Sep 19, 2017 2:45 am |
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Kevin9809
Joined: Wed May 25, 2011 5:09 pm Posts: 389 Location: Florida, USA
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senatorhung wrote: sharrell wrote: The way I see it you need 13 spice before you enhance any of them. When you enhance the first one it will increase the 2nd through 13th by 10%. When you enhance the second one it will increase the 3rd through 13th to 20%. etc. up to the 10th one which will increase the 11th through 13th to 100%.
Anyone else think this is correct? that sounds about right to me. that said, i've only found 1 so far .. so will just use it now for the 2017 trading medal and then collect any others for the spice medal for next year. What counts as using it now for the 2017 medal? Scrap or enhance?
_________________ Member of Imminent Cataclysm
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Tue Sep 19, 2017 3:32 am |
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senatorhung
Joined: Sat Oct 15, 2011 5:09 am Posts: 3472
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Kevin9809 wrote: senatorhung wrote: sharrell wrote: The way I see it you need 13 spice before you enhance any of them. When you enhance the first one it will increase the 2nd through 13th by 10%. When you enhance the second one it will increase the 3rd through 13th to 20%. etc. up to the 10th one which will increase the 11th through 13th to 100%.
Anyone else think this is correct? that sounds about right to me. that said, i've only found 1 so far .. so will just use it now for the 2017 trading medal and then collect any others for the spice medal for next year. What counts as using it now for the 2017 medal? Scrap or enhance? i enhanced for the medal. but it disappeared from cargo, so don't count on getting the scrap value. oh, and i got a 2d spice after that ... so in cargo for next year.
_________________Rank 3950 Litheor Governor 100% DCR r385-r2200 GL Marauder #26 _____________ PvP leaderboards: 70212 raids: #1; 40852 kills: #1; 96377 hacks: #3;
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Tue Sep 19, 2017 4:28 am |
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senatorhung
Joined: Sat Oct 15, 2011 5:09 am Posts: 3472
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so i'm mostly done with the seasonal as i have to prep for a boardgaming convention this weekend. plus, i need to slow down the ranking until 2k. NPC start: 439660 (rank 1928) NPC now: 470795 (rank 1964) NPC count: 31135 (36 ranks) NPCs per rank: 864.9 Chuhn drops: 76 > Triangulum Sparkmatter - 18 > Chuhn Stem Bolts - 16 > Fornax Jewel - 10 > Crate of Goridian Ale - 10 > Exo-Galactic Contraption - 6 > Furlinium-G Spanner - 5 > Prejor V4 Grav-Hutch - 5 > Eye of Virgo - 4 > Spice of Illustris - 2 average 409.67 NPCs per drop also just did my seasonal scrapping for a total of 75,617 ctp. here are the tallies ... by total ctp in descending order: Code: arti .. number scrapped .. total ctp .. average ctp sha'din hypergrid core 173 7990 46.18 continuum parser 100 7980 79.80 elios heatsink 175 6441 36.81 sha'din forcevoider 127 5941 46.78 sha'din hypergrid network 358 5728 16.00 dark phase engine 268 5460 20.37 t.o. phase barrier 200 5039 25.20 astrobiology ward 535 4014 7.50 silthion gas vesicle 220 3360 15.27 adumbrate station 370 2967 8.02 toxic processing plant 150 2805 18.70 domain walker 490 2611 5.33 polaron emittter 130 2597 19.98 t.o. harmonic terapulser 88 1900 21.59 hypersensor satellite 350 1624 4.64 bainar, systems cracker 14 1316 94.00 scythe plating 85 1195 14.06 exo-galactic contraption 7 1097 156.71 lazuli darkmines 170 905 5.32 bralkir ritual chamber 48 669 13.94 xrp warp inhibitor 60 646 10.77 galactic concord station 60 612 10.20 klorvis troop gateway 35 583 16.66 xrp warp-charge pack 16 356 22.25 sha'din hyperport network 22 354 16.09 interrogation stronghold 15 287 19.13 akulan gas ingestor 14 274 19.57 elios stormburst ray 6 171 28.50 silthion hybrid utricle 10 164 16.40 dark void engine 10 114 11.40 sha'din security terminal 7 105 15.00 lepus surveyor 4 66 16.50 affection disseminator 6.0 5 62 12.40 lepus widecaster 3 51 17.00 lazuli darkmine cluster 8 48 6.00 hall of unrelenting torment 6 40 6.67 hall of torment 4 26 6.50 hall of extreme torment 4 19 4.75 by average ctp in descending order: Code: arti .. number scrapped .. total ctp .. average ctp exo-galactic contraption 7 1097 156.71 bainar, systems cracker 14 1316 94.00 continuum parser 100 7980 79.80 sha'din forcevoider 127 5941 46.78 sha'din hypergrid core 173 7990 46.18 elios heatsink 175 6441 36.81 elios stormburst ray 6 171 28.50 t.o. phase barrier 200 5039 25.20 xrp warp-charge pack 16 356 22.25 t.o. harmonic terapulser 88 1900 21.59 dark phase engine 268 5460 20.37 polaron emittter 130 2597 19.98 akulan gas ingestor 14 274 19.57 interrogation stronghold 15 287 19.13 toxic processing plant 150 2805 18.70 lepus widecaster 3 51 17.00 klorvis troop gateway 35 583 16.66 lepus surveyor 4 66 16.50 silthion hybrid utricle 10 164 16.40 sha'din hyperport network 22 354 16.09 sha'din hypergrid network 358 5728 16.00 silthion gas vesicle 220 3360 15.27 sha'din security terminal 7 105 15.00 scythe plating 85 1195 14.06 bralkir ritual chamber 48 669 13.94 affection disseminator 6.0 5 62 12.40 dark void engine 10 114 11.40 xrp warp inhibitor 60 646 10.77 galactic concord station 60 612 10.20 adumbrate station 370 2967 8.02 astrobiology ward 535 4014 7.50 hall of unrelenting torment 6 40 6.67 hall of torment 4 26 6.50 lazuli darkmine cluster 8 48 6.00 domain walker 490 2611 5.33 lazuli darkmines 170 905 5.32 hall of extreme torment 4 19 4.75 hypersensor satellite 350 1624 4.64 these are the artis that disappear at rank 2k (included stronghold which disappeared at rank 900): Code: sha'din hypergrid core 173 7990 46.18 sha'din forcevoider 127 5941 46.78 sha'din hypergrid network 358 5728 16.00 dark phase engine 268 5460 20.37 t.o. phase barrier 200 5039 25.20 t.o. harmonic terapulser 88 1900 21.59 lazuli darkmines 170 905 5.32 xrp warp inhibitor 60 646 10.77 xrp warp-charge pack 16 356 22.25 interrogation stronghold 15 287 19.13 those were good for 34,252 ctp, or 45.29% of my tally this year ... so this seasonal ctp scrap tally of 75,617 will likely be the highest i will ever get. while i will be able to cover the 30k for my Prismatic Star Consortium next week .. and another 50k for the Prismatic Federation 6 months down the road .. the 80k for the Prismatic Star Federation will likely be out of my reach, barring some major change in the post-rank 2k NPC pool. since i am starting to maintain a healthy supply of mylarai build extractors thanks to the last few seasonal NPC blitzes .. i may start targeting certain higher ctp scrap structures for extraction to cover for some of the rank 2k losses between now and next year's chuhn seasonal. i have a list of 5 non.arti producers that i will focus on in particular, though i am wary of going too extraction crazy and depleting my MBE stockpile. we'll see how it goes ...
_________________Rank 3950 Litheor Governor 100% DCR r385-r2200 GL Marauder #26 _____________ PvP leaderboards: 70212 raids: #1; 40852 kills: #1; 96377 hacks: #3;
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Fri Sep 29, 2017 12:28 am |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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senatorhung wrote: Chuhn drops: 76
also just did my seasonal scrapping for a total of 75,617 ctp.
Assuming you aren't merchant, don't forget to subtract the 5,320 CTP to get all those drops...
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Fri Sep 29, 2017 2:10 pm |
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