Robert wrote:
and encourage low deck/high crew builds instead of everyone following the same exact build of decks decks decks decks.
I found the update. It was back in July.
"Combat damage calculations have been adjusted. Prior to this change, there was a scaling damage cap to prevent ships from being 1-shotted.
However, this algorithm was a bit flawed and caused scaling hull and shield values to inflict more incoming damage when there was not enough defense.
The damage cap has now shifted to scale based on the size of the ship instead. Thus, larger ships have a higher damage ceiling than smaller ships.
As a result of this change, you will notice a few things:
* Shield and Hull are much more powerful (and needed) than before, especially as your ship gets larger.
* Typical damage thresholds you may have been used to seeing will be different"
_________________Headless wrote:
The ship ran out of gas, a group of Inergons got into the Romulan Ale, and there are Space Herpes everywhere. Help, I need allies!
viewtopic.php?f=7&t=9503 The 1.8 Adventure Update thread