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Pitch Ninja
Joined: Tue Oct 09, 2012 1:42 am Posts: 1328
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sharrell wrote: To get the Spice of Illustrius to count on An Extremely Bazaar Assortment what do we have to do? Do we need to Enhance or just scrap one? I Enhanced and that didn't work. I scrapped some that I had at 100% enhancement left over from last year and that didn't count. Ehance is what is supposed to trigger the medal progress as that is what did last year. Dan needs to fix it
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Sat Sep 08, 2018 2:25 am |
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senatorhung
Joined: Sat Oct 15, 2011 5:09 am Posts: 3473
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CapitainePaul wrote: Is scanning giving CTP yet ? I hope it is fixed before the UST boost ends tomorrow. yes
_________________Rank 3950 Litheor Governor 100% DCR r385-r2200 GL Marauder #26 _____________ PvP leaderboards: 70212 raids: #1; 40852 kills: #1; 96377 hacks: #3;
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Sat Sep 08, 2018 2:48 am |
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CapitainePaul
Joined: Tue Aug 16, 2011 3:02 pm Posts: 942
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Thanks and I can also confirm Enhancing a Spice of Illustris does not give medal credit.
_________________ As of 08/07/2021 treadmillers will be ZEROED!!!
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Sat Sep 08, 2018 6:18 am |
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Kropotkin
Joined: Tue Jan 14, 2014 9:01 pm Posts: 134
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Guide wrote: Quote: The Chuhn Merchant trades you: 1 Orion Menagerie(Artifact) Not extractable. This also gets 5k pop.
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Sat Sep 08, 2018 3:31 pm |
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pokerman123
Joined: Fri Jul 13, 2012 5:19 am Posts: 852
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the an extremely bazaar medal has the spice been taken from it but now it is not awarding people the medals just a notice to all
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Wed Sep 12, 2018 8:20 pm |
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DarthNefarious
Joined: Fri Jun 03, 2011 10:36 pm Posts: 332
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I got mine today after placing an Orion.
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Wed Sep 12, 2018 9:00 pm |
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senatorhung
Joined: Sat Oct 15, 2011 5:09 am Posts: 3473
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2017 chuhn scrapping. just did my 2018 chuhn scrapping (at rank 2366) for a tally of 96,129 ctp, an increase of over 20k ctp from last year. the chuhn salvage arm upgrades obviously helped with that. however, with the loss of the rank 2k NPCs, this will likely be peak chuhn scrap for me. that said, i didn't end up doing any void barrier chassis mining, so that is still a possibility if i need to make another ctp push. hopefully, that won't be necessary. my next prismatic upgrade will eat up 80k ctp and porowyn's arrival will take 20k, so that will deplete my current stock. however, that is my final ctp-heavy mission, so any ctp going forward is just for the prismatic or for the legion base. by total ctp in descending order: Code: arti .. number scrapped .. total ctp .. average ctp continuum parser 140 11834 84.53 polaron emittter 397 9688 24.40 silthion gas vesicle 500 8826 17.65 elios heatsink 159 8201 51.58 toxic processing plant 336 7888 23.48 astrobiology ward 675 6366 9.43 domain walker 885 5400 6.10 bainar, systems cracker 35 4101 117.17 spice of illustris 100% 12 4010 334.17 adumbrate station 425 393'3 9.25 scythe plating 142 2102 14.80 interrogation stronghold 76 1889 24.86 sha'din forcevoider 28 1794 64.07 sha'din hypergrid network 93 1764 18.97 lazuli pylon 55 1681 30.56 sha'din hypergrid core 25 1586 63.44 sha'din hyperport network 65 1223 18.82 exo-galactic contraption 6 1184 197.33 rsl data uplink 22 1092 49.64 bralkir ritual chamber 53 1083 20.43 klorvis troop gateway 59 967 16.39 akulan gas ingestor 45 853 18.96 xecti signal repeater 46 797 17.33 dark pylon shifter 34 697 20.50 t.o. phase barrier 25 649 25.96 fused balthion plating 12 640 53.33 voliir transgenic lock 45 554 12.31 temple of reflection 27 476 17.63 dark phase engine 25 470 18.80 archaic stasis cells 22 432 19.64 elios stormburst ray 10 366 36.60 M.O.T.H.E.R. 2.0 13 256 19.69 dark void engine 14 256 18.29 lepus surveyor 11 242 22.00 sha'din hypervoider 5 234 46.80 lepus widecaster 11 205 18.64 t.o. harmonic terapulser 8 178 22.25 silthion hybrid utricle 8 175 21.88 lazuli darkmine cluster 22 166 7.55 statue of the magnus 9 163 18.11 t.o. grid barrier 5 138 27.60 affection disseminator 7.0 10 138 13.80 darmos champion's seal 5 135 27.00 xectiphage tower 11 131 11.91 scruuge xeocore V 7 130 18.57 sha'din grid network 6 117 19.50 void barrier chassis 5 107 21.40 lazuli darkmines 18 102 5.67 sha'din security terminal 5 101 20.20 lepus analyzer 5 96 19.20 prejor v4 grav-hutch 5 85 17.00 scruuge xeocore III 4 73 18.25 stacked attiroth plating 4 68 17.00 affection disseminator 4.0 5 60 12.00 zebeeren's cannon 3 52 17.33 affection disseminator 5.0 4 49 12.25 affection disseminator 6.0 4 34 8.50 captured t.o. harvester VI 5 29 5.80 dominion cannon 2 26 13.00 prejor v3 grav-hutch 2 26 13.00 captured t.o. harvester V 2 18 9.00 gravimetric flume 3 18 6.00 aegis capacitor 2 14 7.00 hall of unrelenting torment 2 8 4.00 hall of extreme torment 1 5 5.00 by average ctp in descending order: Code: arti .. number scrapped .. total ctp .. average ctp spice of illustris 100% 12 4010 334.17 exo-galactic contraption 6 1184 197.33 bainar, systems cracker 35 4101 117.17 continuum parser 140 11834 84.53 sha'din forcevoider 28 1794 64.07 sha'din hypergrid core 25 1586 63.44 fused balthion plating 12 640 53.33 elios heatsink 159 8201 51.58 rsl data uplink 22 1092 49.64 sha'din hypervoider 5 234 46.80 elios stormburst ray 10 366 36.60 lazuli pylon 55 1681 30.56 t.o. grid barrier 5 138 27.60 darmos champion's seal 5 135 27.00 t.o. phase barrier 25 649 25.96 interrogation stronghold 76 1889 24.86 polaron emittter 397 9688 24.40 toxic processing plant 336 7888 23.48 t.o. harmonic terapulser 8 178 22.25 lepus surveyor 11 242 22.00 silthion hybrid utricle 8 175 21.88 void barrier chassis 5 107 21.40 dark pylon shifter 34 697 20.50 bralkir ritual chamber 53 1083 20.43 sha'din security terminal 5 101 20.20 M.O.T.H.E.R. 2.0 13 256 19.69 archaic stasis cells 22 432 19.64 sha'din grid network 6 117 19.50 lepus analyzer 5 96 19.20 sha'din hypergrid network 93 1764 18.97 akulan gas ingestor 45 853 18.96 sha'din hyperport network 65 1223 18.82 dark phase engine 25 470 18.80 lepus widecaster 11 205 18.64 scruuge xeocore V 7 130 18.57 dark void engine 14 256 18.29 scruuge xeocore III 4 73 18.25 statue of the magnus 9 163 18.11 silthion gas vesicle 500 8826 17.65 temple of reflection 27 476 17.63 zebeeren's cannon 3 52 17.33 xecti signal repeater 46 797 17.33 prejor v4 grav-hutch 5 85 17.00 stacked attiroth plating 4 68 17.00 klorvis troop gateway 59 967 16.39 scythe plating 142 2102 14.80 affection disseminator 7.0 10 138 13.80 dominion cannon 2 26 13.00 prejor v3 grav-hutch 2 26 13.00 voliir transgenic lock 45 554 12.31 affection disseminator 5.0 4 49 12.25 affection disseminator 4.0 5 60 12.00 xectiphage tower 11 131 11.91 astrobiology ward 675 6366 9.43 adumbrate station 425 393'3 9.25 captured t.o. harvester V 2 18 9.00 affection disseminator 6.0 4 34 8.50 lazuli darkmine cluster 22 166 7.55 aegis capacitor 2 14 7.00 domain walker 885 5400 6.10 gravimetric flume 3 18 6.00 captured t.o. harvester VI 5 29 5.80 lazuli darkmines 18 102 5.67 hall of extreme torment 1 5 5.00 hall of unrelenting torment 2 8 4.00 my supply of mylarai build extractors is anemic .. but i think if i tighten my focus a bit more on which artis i strip off of invaded planets, i can get that under control.
_________________Rank 3950 Litheor Governor 100% DCR r385-r2200 GL Marauder #26 _____________ PvP leaderboards: 70212 raids: #1; 40852 kills: #1; 96377 hacks: #3;
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Sun Sep 30, 2018 4:16 am |
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senatorhung
Joined: Sat Oct 15, 2011 5:09 am Posts: 3473
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my 2017 chuhn merchant tradesQuote: NPC start: 439660 (rank 1928) NPC now: 473300 (rank 1969) NPC count: 33640 (41 ranks) NPCs per rank: 820.5
Chuhn drops: 87
> Triangulum Sparkmatter - 18 > Chuhn Stem Bolts - 17 > Fornax Jewel - 12 > Crate of Goridian Ale - 11 > Prejor V4 Grav-Hutch - 8 > Exo-Galactic Contraption - 6 > Furlinium-G Spanner - 6 > Spice of Illustris - 5 > Eye of Virgo - 4
average 386.67 NPCs per drop my 2018 Chuhn tally: NPC start: 749349 (rank 2334) NPC end: 778167 (rank 2370) NPC count: 28818 (36 ranks) NPCs per rank: 800.5 Chuhn drops: 104 > Fornax Jewel 22 > Spice of Illustris 15 > Triangulum Sparkmatter 12 > Exo-Galactic Contraption 11 > Chuhn Stem Bolts 10 > Furlinium-H Spanner 10 > Eye of Taurus 7 > Orion Menagerie 7 > Prejor V5 Grav-Hutch 6 > Crate of Goridian Ale 4 average 277.096 NPCs per drop so fewer NPCs tagged and more chuhn merchants meant a major improvement in NPCs per chuhn compared to last year. NPCs per rank dipped by 20 from last year, but i expect that to rebound next year when i will have finished most of the beneficial mission chains.
_________________Rank 3950 Litheor Governor 100% DCR r385-r2200 GL Marauder #26 _____________ PvP leaderboards: 70212 raids: #1; 40852 kills: #1; 96377 hacks: #3;
Last edited by senatorhung on Mon Oct 07, 2019 2:56 am, edited 1 time in total.
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Tue Oct 02, 2018 4:08 am |
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Pitch Ninja
Joined: Tue Oct 09, 2012 1:42 am Posts: 1328
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The medal is fixed for using chuhn items.
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Mon Oct 15, 2018 10:34 pm |
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XavZepherio
Joined: Fri Aug 02, 2013 1:10 pm Posts: 132
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Get ready for chuhn hope dan gets it up on time
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Thu Aug 27, 2020 5:23 pm |
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Annihilator
Joined: Mon Jun 29, 2015 12:14 am Posts: 86
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XavZepherio wrote: Get ready for chuhn hope dan gets it up on time It'd be nice if Dan added a new Chuhn npc/elite to encourage people npcing, the Chuhn merchant must feel quite lonely
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Fri Aug 28, 2020 4:47 pm |
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Pitch Ninja
Joined: Tue Oct 09, 2012 1:42 am Posts: 1328
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Annihilator wrote: XavZepherio wrote: Get ready for chuhn hope dan gets it up on time It'd be nice if Dan added a new Chuhn npc/elite to encourage people npcing, the Chuhn merchant must feel quite lonely I was thinking the same actually, a Chuhn Sport Drone - hunt and kill so many to acquire a set amount of special parts. Or if not kill, even just an NPC that when you find it, you use an ability same as the merchant to acquire these special parts. When you have enough of the parts, you can make a ship ally out of it. It'd utilize gaining an ally in a way that there currently isn't one for. We have missions that gain us some or markets but not NPCing. Idk something different I just was tossing around in my head.
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Fri Aug 28, 2020 6:19 pm |
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rnagy
Joined: Fri Nov 30, 2012 7:53 am Posts: 94 Location: Canada
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Continuing that ally idea, once fully upgraded, unlocks an ability to negotiate with Merchants and re-roll one time for a different item.
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Fri Aug 28, 2020 6:44 pm |
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Texas Toast
Joined: Mon Sep 08, 2014 6:44 pm Posts: 847
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rnagy wrote: Continuing that ally idea, once fully upgraded, unlocks an ability to negotiate with Merchants and re-roll one time for a different item. That'd actually be a pretty good ability, and if it's a rank 100 wouldn't even have to be created until next year. Could just use the artwork for existing merchants for the ally (or if there's new artwork for a medal or NPC to hunt)
_________________--------------- GD: A good legion for collecting relic badges --------------- ---------------------------------------------------------------------
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Fri Aug 28, 2020 11:07 pm |
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juiceman
Joined: Sun Aug 03, 2014 6:17 pm Posts: 2224
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im always in for more allies!!!
_________________Signature created by NecromancerSpy status_ #1 Cloak master in galaxy Moooooooooooooooooooo!
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Tue Sep 01, 2020 1:36 am |
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the ancient
Joined: Thu Jun 04, 2015 9:21 am Posts: 218
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im in for new npc any nicely done dan can do a new npc in chuhn would be very interesting ally to
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Thu Sep 10, 2020 12:34 am |
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CapitainePaul
Joined: Tue Aug 16, 2011 3:02 pm Posts: 942
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What we need are 2 types of merchants for ALL those different drops. Most are fairly terrible and a waste a CTP and just for the collection medal.
I believe there should be a "Luxury" merchant for ship modules and spice so at least we know to gamble on those. Not to mention the price of merchants is insanley. I always switch professions so I do not lose thousands of CTP on merchant bad drops. Some; like the temporary hull bonus, alcohol are completely useless and we only ever need them for medals; aside from getting one of every single item.
_________________ As of 08/07/2021 treadmillers will be ZEROED!!!
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Thu Sep 10, 2020 3:24 am |
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Angelangel
Joined: Sun May 13, 2012 4:45 am Posts: 108
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I like the different drops its fun and per the ctp if you scrap then you'll have the ctp to spend on the merchants xD That said I do like your idea of a second npc that could be interesting and fun xD
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Thu Sep 10, 2020 3:36 am |
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CapitainePaul
Joined: Tue Aug 16, 2011 3:02 pm Posts: 942
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Thanks Angel I believe that most of the drops do not give enough CTP to cover for the ones that do not give anything (stembolts, notably only give credits and are useless for most high-ranked players).
I am fine with the modules giving very little because what most people are doing is looking for merchants to get both eyes, fulcrums, etc. Hence why a "luxury" merchant could charge twice as much but have the good stuff only or perhaps just a tiny chance for one of the really useless items.
The very fact that they are only found every 250 to 500 NPC's on average and keep having more "useless" items (lat year's Atlas never worked for anyone that I heard of) added lately makes the "Chuhn grind" unbearable and it gets worst every year. I have said the same thing about the Bane NPC's having 3 or 4 different guns available yet you only need one to upgrade yours. 1 in 2 or even 3 but 1 in 4 and 6 different drops is a bit much. The "good" pool is diluting. The same thing happens to the C-34 Hypersyncs that are now up to 4 artifact types needed to upgrade a single planet artifact along with 2 different nodes and a scanning module from 4 or 5 years ago.
Oh and yes I am aware that there are other medals such as the "hangover" one with the Goridian ales but most people complete those on the first year and the "Gotta catch them all" medal is the main focus for most NPC hunters and medal junkies.
_________________ As of 08/07/2021 treadmillers will be ZEROED!!!
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Thu Sep 10, 2020 3:56 am |
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JDoe01
Joined: Mon Mar 16, 2015 9:56 am Posts: 53
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Well said CapitainePaul, they are way too rare, not many people can put in the hours of gameplay a day it seemingly requires. I have previously suggested that a discoverable artifact should exist to allow a player to open a portal in spacetime allowing them an 8 hour window into a random previous seasonal event, all it's effects on planet scans and market changes etc. npc's, artifact market, UST seasonal, seasonal mission(s), everything basically. The upsides are individual players can catch-up, there would be interesting occasional seasonal alerts for the legion, as well as being able to make up for missed opportunities to spend GP too.
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Fri Sep 11, 2020 12:38 pm |
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