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2018 Summer Seasonal Event 2: The Chuhn
http://galaxylegion.com/forum/viewtopic.php?f=3&t=44700
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Author:  Pitch Ninja [ Sat Sep 08, 2018 2:25 am ]
Post subject:  Re: 2018 Summer Seasonal Event 2: The Chuhn

sharrell wrote:
To get the Spice of Illustrius to count on An Extremely Bazaar Assortment what do we have to do? Do we need to Enhance or just scrap one? I Enhanced and that didn't work. I scrapped some that I had at 100% enhancement left over from last year and that didn't count.

Ehance is what is supposed to trigger the medal progress as that is what did last year. Dan needs to fix it

Author:  senatorhung [ Sat Sep 08, 2018 2:48 am ]
Post subject:  Re: 2018 Summer Seasonal Event 2: The Chuhn

CapitainePaul wrote:
Is scanning giving CTP yet ? I hope it is fixed before the UST boost ends tomorrow.

yes

Author:  CapitainePaul [ Sat Sep 08, 2018 6:18 am ]
Post subject:  Re: 2018 Summer Seasonal Event 2: The Chuhn

Thanks and I can also confirm Enhancing a Spice of Illustris does not give medal credit.

Author:  Kropotkin [ Sat Sep 08, 2018 3:31 pm ]
Post subject:  Re: 2018 Summer Seasonal Event 2: The Chuhn

Guide wrote:
Quote:
The Chuhn Merchant trades you:
1 Orion Menagerie(Artifact)

Image

Image

Image

Not extractable.


This also gets 5k pop.

Image

Author:  pokerman123 [ Wed Sep 12, 2018 8:20 pm ]
Post subject:  Re: 2018 Summer Seasonal Event 2: The Chuhn

the an extremely bazaar medal has the spice been taken from it but now it is not awarding people the medals just a notice to all

Author:  DarthNefarious [ Wed Sep 12, 2018 9:00 pm ]
Post subject:  Re: 2018 Summer Seasonal Event 2: The Chuhn

I got mine today after placing an Orion.

Author:  senatorhung [ Sun Sep 30, 2018 4:16 am ]
Post subject:  Re: 2018 Summer Seasonal Event 2: The Chuhn

2017 chuhn scrapping.

just did my 2018 chuhn scrapping (at rank 2366) for a tally of 96,129 ctp, an increase of over 20k ctp from last year. the chuhn salvage arm upgrades obviously helped with that. however, with the loss of the rank 2k NPCs, this will likely be peak chuhn scrap for me. that said, i didn't end up doing any void barrier chassis mining, so that is still a possibility if i need to make another ctp push.

hopefully, that won't be necessary. my next prismatic upgrade will eat up 80k ctp and porowyn's arrival will take 20k, so that will deplete my current stock. however, that is my final ctp-heavy mission, so any ctp going forward is just for the prismatic or for the legion base.

by total ctp in descending order:
Code:
arti .. number scrapped .. total ctp .. average ctp
continuum parser   140   11834   84.53
polaron emittter   397   9688   24.40
silthion gas vesicle   500   8826   17.65
elios heatsink   159   8201   51.58
toxic processing plant   336   7888   23.48
astrobiology ward   675   6366   9.43
domain walker   885   5400   6.10
bainar, systems cracker   35   4101   117.17
spice of illustris 100%   12   4010   334.17
adumbrate station   425   393'3   9.25
scythe plating   142   2102   14.80
interrogation stronghold   76   1889   24.86
sha'din forcevoider   28   1794   64.07
sha'din hypergrid network   93   1764   18.97
lazuli pylon   55   1681   30.56
sha'din hypergrid core   25   1586   63.44
sha'din hyperport network   65   1223   18.82
exo-galactic contraption   6   1184   197.33
rsl data uplink   22   1092   49.64
bralkir ritual chamber   53   1083   20.43
klorvis troop gateway   59   967   16.39
akulan gas ingestor   45   853   18.96
xecti signal repeater   46   797   17.33
dark pylon shifter   34   697   20.50
t.o. phase barrier   25   649   25.96
fused balthion plating   12   640   53.33
voliir transgenic lock   45   554   12.31
temple of reflection   27   476   17.63
dark phase engine   25   470   18.80
archaic stasis cells   22   432   19.64
elios stormburst ray   10   366   36.60
M.O.T.H.E.R. 2.0   13   256   19.69
dark void engine   14   256   18.29
lepus surveyor   11   242   22.00
sha'din hypervoider   5   234   46.80
lepus widecaster   11   205   18.64
t.o. harmonic terapulser   8   178   22.25
silthion hybrid utricle   8   175   21.88
lazuli darkmine cluster   22   166   7.55
statue of the magnus   9   163   18.11
t.o. grid barrier   5   138   27.60
affection disseminator 7.0   10   138   13.80
darmos champion's seal   5   135   27.00
xectiphage tower   11   131   11.91
scruuge xeocore V   7   130   18.57
sha'din grid network   6   117   19.50
void barrier chassis   5   107   21.40
lazuli darkmines   18   102   5.67
sha'din security terminal   5   101   20.20
lepus analyzer   5   96   19.20
prejor v4 grav-hutch   5   85   17.00
scruuge xeocore III   4   73   18.25
stacked attiroth plating   4   68   17.00
affection disseminator 4.0   5   60   12.00
zebeeren's cannon   3   52   17.33
affection disseminator 5.0   4   49   12.25
affection disseminator 6.0   4   34   8.50
captured t.o. harvester VI   5   29   5.80
dominion cannon   2   26   13.00
prejor v3 grav-hutch   2   26   13.00
captured t.o. harvester V   2   18   9.00
gravimetric flume   3   18   6.00
aegis capacitor   2   14   7.00
hall of unrelenting torment   2   8   4.00
hall of extreme torment   1   5   5.00


by average ctp in descending order:

Code:
arti .. number scrapped .. total ctp .. average ctp
spice of illustris 100%   12   4010   334.17
exo-galactic contraption   6   1184   197.33
bainar, systems cracker   35   4101   117.17
continuum parser   140   11834   84.53
sha'din forcevoider   28   1794   64.07
sha'din hypergrid core   25   1586   63.44
fused balthion plating   12   640   53.33
elios heatsink   159   8201   51.58
rsl data uplink   22   1092   49.64
sha'din hypervoider   5   234   46.80
elios stormburst ray   10   366   36.60
lazuli pylon   55   1681   30.56
t.o. grid barrier   5   138   27.60
darmos champion's seal   5   135   27.00
t.o. phase barrier   25   649   25.96
interrogation stronghold   76   1889   24.86
polaron emittter   397   9688   24.40
toxic processing plant   336   7888   23.48
t.o. harmonic terapulser   8   178   22.25
lepus surveyor   11   242   22.00
silthion hybrid utricle   8   175   21.88
void barrier chassis   5   107   21.40
dark pylon shifter   34   697   20.50
bralkir ritual chamber   53   1083   20.43
sha'din security terminal   5   101   20.20
M.O.T.H.E.R. 2.0   13   256   19.69
archaic stasis cells   22   432   19.64
sha'din grid network   6   117   19.50
lepus analyzer   5   96   19.20
sha'din hypergrid network   93   1764   18.97
akulan gas ingestor   45   853   18.96
sha'din hyperport network   65   1223   18.82
dark phase engine   25   470   18.80
lepus widecaster   11   205   18.64
scruuge xeocore V   7   130   18.57
dark void engine   14   256   18.29
scruuge xeocore III   4   73   18.25
statue of the magnus   9   163   18.11
silthion gas vesicle   500   8826   17.65
temple of reflection   27   476   17.63
zebeeren's cannon   3   52   17.33
xecti signal repeater   46   797   17.33
prejor v4 grav-hutch   5   85   17.00
stacked attiroth plating   4   68   17.00
klorvis troop gateway   59   967   16.39
scythe plating   142   2102   14.80
affection disseminator 7.0   10   138   13.80
dominion cannon   2   26   13.00
prejor v3 grav-hutch   2   26   13.00
voliir transgenic lock   45   554   12.31
affection disseminator 5.0   4   49   12.25
affection disseminator 4.0   5   60   12.00
xectiphage tower   11   131   11.91
astrobiology ward   675   6366   9.43
adumbrate station   425   393'3   9.25
captured t.o. harvester V   2   18   9.00
affection disseminator 6.0   4   34   8.50
lazuli darkmine cluster   22   166   7.55
aegis capacitor   2   14   7.00
domain walker   885   5400   6.10
gravimetric flume   3   18   6.00
captured t.o. harvester VI   5   29   5.80
lazuli darkmines   18   102   5.67
hall of extreme torment   1   5   5.00
hall of unrelenting torment   2   8   4.00


my supply of mylarai build extractors is anemic .. but i think if i tighten my focus a bit more on which artis i strip off of invaded planets, i can get that under control.

Author:  senatorhung [ Tue Oct 02, 2018 4:08 am ]
Post subject:  Re: 2018 Summer Seasonal Event 2: The Chuhn

my 2017 chuhn merchant trades

Quote:
NPC start: 439660 (rank 1928)
NPC now: 473300 (rank 1969)
NPC count: 33640 (41 ranks)
NPCs per rank: 820.5

Chuhn drops: 87

> Triangulum Sparkmatter - 18
> Chuhn Stem Bolts - 17
> Fornax Jewel - 12
> Crate of Goridian Ale - 11
> Prejor V4 Grav-Hutch - 8
> Exo-Galactic Contraption - 6
> Furlinium-G Spanner - 6
> Spice of Illustris - 5
> Eye of Virgo - 4

average 386.67 NPCs per drop


my 2018 Chuhn tally:

NPC start: 749349 (rank 2334)
NPC end: 778167 (rank 2370)
NPC count: 28818 (36 ranks)
NPCs per rank: 800.5

Chuhn drops: 104

> Fornax Jewel 22
> Spice of Illustris 15
> Triangulum Sparkmatter 12
> Exo-Galactic Contraption 11
> Chuhn Stem Bolts 10
> Furlinium-H Spanner 10
> Eye of Taurus 7
> Orion Menagerie 7
> Prejor V5 Grav-Hutch 6
> Crate of Goridian Ale 4

average 277.096 NPCs per drop

so fewer NPCs tagged and more chuhn merchants meant a major improvement in NPCs per chuhn compared to last year. NPCs per rank dipped by 20 from last year, but i expect that to rebound next year when i will have finished most of the beneficial mission chains.

Author:  Pitch Ninja [ Mon Oct 15, 2018 10:34 pm ]
Post subject:  Re: 2018 Summer Seasonal Event 2: The Chuhn

The medal is fixed for using chuhn items.

Author:  XavZepherio [ Thu Aug 27, 2020 5:23 pm ]
Post subject:  Re: 2018 Summer Seasonal Event 2: The Chuhn

Get ready for chuhn hope dan gets it up on time

Author:  Annihilator [ Fri Aug 28, 2020 4:47 pm ]
Post subject:  Re: 2018 Summer Seasonal Event 2: The Chuhn

XavZepherio wrote:
Get ready for chuhn hope dan gets it up on time


It'd be nice if Dan added a new Chuhn npc/elite to encourage people npcing, the Chuhn merchant must feel quite lonely :)

Author:  Pitch Ninja [ Fri Aug 28, 2020 6:19 pm ]
Post subject:  Re: 2018 Summer Seasonal Event 2: The Chuhn

Annihilator wrote:
XavZepherio wrote:
Get ready for chuhn hope dan gets it up on time


It'd be nice if Dan added a new Chuhn npc/elite to encourage people npcing, the Chuhn merchant must feel quite lonely :)

I was thinking the same actually, a Chuhn Sport Drone - hunt and kill so many to acquire a set amount of special parts. Or if not kill, even just an NPC that when you find it, you use an ability same as the merchant to acquire these special parts. When you have enough of the parts, you can make a ship ally out of it. It'd utilize gaining an ally in a way that there currently isn't one for. We have missions that gain us some or markets but not NPCing. Idk something different I just was tossing around in my head.

Author:  rnagy [ Fri Aug 28, 2020 6:44 pm ]
Post subject:  Re: 2018 Summer Seasonal Event 2: The Chuhn

Continuing that ally idea, once fully upgraded, unlocks an ability to negotiate with Merchants and re-roll one time for a different item.

Author:  Texas Toast [ Fri Aug 28, 2020 11:07 pm ]
Post subject:  Re: 2018 Summer Seasonal Event 2: The Chuhn

rnagy wrote:
Continuing that ally idea, once fully upgraded, unlocks an ability to negotiate with Merchants and re-roll one time for a different item.


That'd actually be a pretty good ability, and if it's a rank 100 wouldn't even have to be created until next year. Could just use the artwork for existing merchants for the ally (or if there's new artwork for a medal or NPC to hunt)

Author:  juiceman [ Tue Sep 01, 2020 1:36 am ]
Post subject:  Re: 2018 Summer Seasonal Event 2: The Chuhn

im always in for more allies!!!

Author:  the ancient [ Thu Sep 10, 2020 12:34 am ]
Post subject:  Re: 2018 Summer Seasonal Event 2: The Chuhn

im in for new npc any nicely done dan can do a new npc in chuhn would be very interesting ally to

Author:  CapitainePaul [ Thu Sep 10, 2020 3:24 am ]
Post subject:  Re: 2018 Summer Seasonal Event 2: The Chuhn

What we need are 2 types of merchants for ALL those different drops. Most are fairly terrible and a waste a CTP and just for the collection medal.

I believe there should be a "Luxury" merchant for ship modules and spice so at least we know to gamble on those. Not to mention the price of merchants is insanley. I always switch professions so I do not lose thousands of CTP on merchant bad drops. Some; like the temporary hull bonus, alcohol are completely useless and we only ever need them for medals; aside from getting one of every single item.

Author:  Angelangel [ Thu Sep 10, 2020 3:36 am ]
Post subject:  Re: 2018 Summer Seasonal Event 2: The Chuhn

I like the different drops its fun and per the ctp if you scrap then you'll have the ctp to spend on the merchants xD That said I do like your idea of a second npc that could be interesting and fun xD

Author:  CapitainePaul [ Thu Sep 10, 2020 3:56 am ]
Post subject:  Re: 2018 Summer Seasonal Event 2: The Chuhn

Thanks Angel I believe that most of the drops do not give enough CTP to cover for the ones that do not give anything (stembolts, notably only give credits and are useless for most high-ranked players).

I am fine with the modules giving very little because what most people are doing is looking for merchants to get both eyes, fulcrums, etc. Hence why a "luxury" merchant could charge twice as much but have the good stuff only or perhaps just a tiny chance for one of the really useless items.

The very fact that they are only found every 250 to 500 NPC's on average and keep having more "useless" items (lat year's Atlas never worked for anyone that I heard of) added lately makes the "Chuhn grind" unbearable and it gets worst every year. I have said the same thing about the Bane NPC's having 3 or 4 different guns available yet you only need one to upgrade yours. 1 in 2 or even 3 but 1 in 4 and 6 different drops is a bit much. The "good" pool is diluting. The same thing happens to the C-34 Hypersyncs that are now up to 4 artifact types needed to upgrade a single planet artifact along with 2 different nodes and a scanning module from 4 or 5 years ago.

Oh and yes I am aware that there are other medals such as the "hangover" one with the Goridian ales but most people complete those on the first year and the "Gotta catch them all" medal is the main focus for most NPC hunters and medal junkies.

Author:  JDoe01 [ Fri Sep 11, 2020 12:38 pm ]
Post subject:  Re: 2018 Summer Seasonal Event 2: The Chuhn

Well said CapitainePaul, they are way too rare, not many people can put in the hours of gameplay a day it seemingly requires. I have previously suggested that a discoverable artifact should exist to allow a player to open a portal in spacetime allowing them an 8 hour window into a random previous seasonal event, all it's effects on planet scans and market changes etc. npc's, artifact market, UST seasonal, seasonal mission(s), everything basically. The upsides are individual players can catch-up, there would be interesting occasional seasonal alerts for the legion, as well as being able to make up for missed opportunities to spend GP too.

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