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Determining Factors for Cloaked Planet Discoveries
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Author:  LexJLuthor [ Wed Mar 09, 2011 9:29 pm ]
Post subject:  Determining Factors for Cloaked Planet Discoveries

What determines the success of overcoming a planet's cloak during scans?

For example, if a planet has 500 cloak via 1 Anti-Tachyon Satellite

- Do I need 500 scanning power to overcome that defense and have 'normal' (zero cloaking mods) odds of discovery?
- Does my own scanning power get reduced by that 500 when I come to that planet and than the regular odds of discovery apply?
- Or does the cloak stat instead completely alters a logical/mathematical probability of discovering a planet?

I really hope it is not the first two...otherwise it would make them a bit useless IMHO. I wish I kept track of discovered planets with cloaking mods during my last major scan (I had ~6,000+ scanning power).

This concern originated from inability to built population structures on Gas planets. Instead I have been building cloaking satellites, but now wonder where attack/defense structures would have been a better decision.

Author:  Leona [ Wed Mar 09, 2011 9:46 pm ]
Post subject:  Re: Determining Factors for Cloaked Planet Discoveries

As I recall, originally it was #1, but a recent update changed it to #3.

Author:  Vekno [ Wed Mar 09, 2011 10:07 pm ]
Post subject:  Re: Determining Factors for Cloaked Planet Discoveries

i thought it was if your scan is higher than cloak then its a random chance on wether or not its discovered. i just did a scan spree and had ZERO fails to scan because of high cloak. so either im really lucky, or cloak is useless.

Author:  LexJLuthor [ Wed Mar 09, 2011 10:28 pm ]
Post subject:  Re: Determining Factors for Cloaked Planet Discoveries

I really hope Leona is correct, but I am currently of the same opinion as Vekno...Anti-Tachyon satellites takes up 6 spaces and only provides 500 cloak...in the same 6 spaces I can build combination of 3 Theracron Mines (+1000 attack) and Obviation Fields (+1200 defense)...I think the latter provide more deterrent against harassment, plus those structures would still be needed regardless.

Author:  SpoonyJank [ Wed Mar 09, 2011 10:58 pm ]
Post subject:  Re: Determining Factors for Cloaked Planet Discoveries

I'm pretty sure if the planet is really good, like 15x mega rich, that 3 of any conventional defense will get blown away by crimson cluster missiles if the person that scans it is over level 150 or whatever it is. I would use defense buildings that come from artifacts like Dark pylon shifters, anti-beacons, lazuli pylons and lots of other stuff that wont get blown up by missiles and saboteurs. You just have to hope it isn't found by an ultra-powerful legion with people with 10k or whatever attack.

2 chron shifters, other cloaking stuff and a conventional cloaking satelite can do a decent job for the space. SOME cloaking will always do something. I would assume the chance of not finding a cloaked planet is it's cloak divided by your scan. thats a probability, not a percent, so multiply by 100. It could be totally different though, nobody knows. The developer has said that some cloak will give it a chance to remain undiscovered even if the scan is higher, whereas it used to be you either found it or not based on that. It could be some hyperbolic tangent thing like with the damage caps for all we know.

Author:  FerrusManus [ Thu Mar 10, 2011 1:09 am ]
Post subject:  Re: Determining Factors for Cloaked Planet Discoveries

Yeah, I don't have time to find the post, but Dan said the odds were 1-planetCloak/playerScan. And I agree with Spoony; if the planet's really good don't rely on normal structures to defend it. Passive cloak can be very much worth it also, one of my useful planets has over 3000 cloak, mostly from 1190 passive cloak.

Author:  LexJLuthor [ Thu Mar 10, 2011 3:21 am ]
Post subject:  Re: Determining Factors for Cloaked Planet Discoveries

Oh yeah, I am in complete agreement for ?x Mega and such valuable planets. I use everything the last 2 posts mention and the kitchen sink to protect those.

I was referring to more common planets that are still valuable and need to be protected, but do not deserve all of the special countermeasures mentioned above. In my case Very Massive Gas planets that rarely seem to exceed Rich and do not allow building of population structures.

I figured this had to be brought up before, but I wasn't being very successful search so just decided to post to save time.

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