I actually have enough energy with a cube that I could reach "grayed out"
scan button by scanning repeatedly at like 5200
scan. I have 473
planets after that. It's actually a diminishing % formula, in that once you get under 100% it drops rapidly, then starts to drop more slowly until you get to under 5%, somewhere under 5% before, it would not allow you to
scan anymore. The higher the
scan, the more
planets you can drag out of this low % portion. At smaller
scan values like up to 500 or 1000, it may look more like that formula,
scan/10 = max
planets. That might be a good rough approximation. I actually prefer the % chance we used to have, and not the "good/fair" buckets which are just for each 20-25% increment. What needed to actually happen is when you fail from cloak, it said "You scans could not lock on to the planet's flux" or whatever. Since that never got fixed, ppl were still confused why it was failing; obscuring the % is basically because ppl didn't realize that 99% (really 100%) means 100% chance of getting phase 1 right, and phase 2 MIGHT be a cloak check that fails.
From my other post:
I observed right after the planet count increases, usually 50-100k adjustment, go do a
scan run. I have found most of the scanned
planets were 0 other ppl scanned, suggesting it takes from the pool of new
planets at least a % of your scans. The failure message was still wrong last time I did it, in that it doesn't say the cloaking is blocking you, but there's no other explanation. Higher
scan should result in less failures from this cause; it was 10-15% at 5700
scan @ 99%. See
http://www.youtube.com/watch?v=Q40VVv7vIhM for a
scan run video; "
Scan failed to find a new planet." was the message for cloak failure (I guess). I'm not sure if it's really supposed to calculate "almost 99%" and drops off or something before it shows that it drops. The other solution is a % of scans are (if not already) find/create a random new world, something like 25%, but I know there is a planet/active player balancing going on as well. The planet distribution is unlikely to change for the newly generated
planets in the pool.
-- I will try to actually use this video to get an approximate algorithm. Assuming it hasn't changed (and I don't think it has other than to cover up the exact %), and you can see how many
planets I get at that
scan exactly before it drops < 99% , and how it tends to drop off in % chance on the old system in that video link.
See also :
viewtopic.php?f=4&t=34495719
scan:
planet/chance
345 = 100%
368 = 50%
385 = 33%
399-400 = 25%
411-412 = 20%
428 = 15%
_________________Ex cinere surget iterum ego galaxiae dominatur.