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 Zolazin Analyzer not worth it 
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Joined: Fri Jun 04, 2010 1:30 am
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Hey all,

I just got my first Zolazin Analyzer and I feel like it's a big letdown considering I spent approximately 1250 energy to get it. It's an artifact that gives Artifact 1 building at size 1. There's a limit of 2 per planet. The reason why I feel like it's not worth it is because of two reasons.

1. A max of +2 artifact points on 5 planets, or for about 12,500 energy you get 10 total artifact points (10 Analyzers). On the other hand, I can get artifacts that are size 1 and give more bnuses. I forgot the names off the top of my head, but there were a few on the Wiki that said that some size 1 artifact chassis orsuch gives +1, +2, or even +3 to two or all 3 resource income. Why blow 12,500 energy on a boost of only 10 artifact points? I can colonize a planet with the level ups from that much energy and get like 30+ artifact points from the planet.

2. The first Zolazin chapter gave two pretty good items, a +40 cloak for size 10 decks that could stack on top of the regular cloaking modules you can install. That made spending all that energy and time well worth it. Now this new artifact seems like a letdown in comarison to the first artifact.

Now for my thoughts on how to make this Analyzer worth it.

Idea 1: Make the building size 0 instead of size 1 and keep Artifact production at 1, then it will be a nice little bonus for our planets.

Idea 2: Make the building like Artifact 3 and keep size at 1. Again, this would make it wort blowing 12,500 energy for 10 of them.

Thughts? Discussion?


Sun Jun 27, 2010 1:04 am
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I need something to fill my 1 empty space that cant be filled by chassis because of the limits on them, sure its not great but its like what the prejor items were for modules except for planets.

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Sun Jun 27, 2010 1:06 am
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I intend to put two each of them on my five best Artifact planets that are already maxed out with Artifact type chassis items. Even without the "extra" bonuses that chassis get, it's still vastly superior to normal resource mine buildings. The EXP/Energy ratio is better than most of the missions that I have left as well. It may not be worthwhile for lower levels, but I definitely plan to finish the mission all 10 times (just started the third round).


Sun Jun 27, 2010 2:18 am
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That brings up another issue. If you unlock the next level of buildings, and you're able to fit in 1 extra resource building with that 1 extra space but that 1 space is occupied by this 1 artifact building, then you'll probably sell it to open up that 1 space to fit in another +5 or +6 resource building.

A more serious issue, though, is the energy for such a reward. To get all 10 artifacts and get mission completion, we have to spend 12,500 energy total on it. I won't be able to complete this mission. Here's why

I get roughly 100 energy every 226 minutes. Thats enough to do 4 shots of the mission at 25 energy each. I'm using 4 Plasma relays and 2 FATHER's.

100 energy = 226 minutes
1000 energy = 2266 minutes
10,000 energy = 22,666 minutes
12,500 energy = 28,250 minutes

So I'll need 470 hours or about 20 days to produce enough energy to complete the mision, assuming I time my energy perfectly and don't let it max out or waste it. There is no way I can cram that much energy in the next 12 days. So might as well not bother with this mission as its rewards are not worth giving up 12 days of energy and still be unable to complete it.

I can complete the regular missions and get credits, research points, or useful goodies instead.


Sun Jun 27, 2010 5:13 am
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At this point I need to do it one more time and ill get my first one. This type of building, while not flashy, only gives a single bonus, and there is better. This is a bonus building that is still very effective for its size. Plus the fact that it is great to plug into open slots or to boost already heavily used planets. That one extra slot adding that one extra bit can add up.


Sun Jun 27, 2010 5:28 am
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You need more reactors :)

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Sun Jun 27, 2010 5:30 am
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Robert wrote:
You need more reactors :)


So you mean 1 energy per second isnt fast enough? :P

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Sun Jun 27, 2010 8:08 am
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Robert wrote:
You need more reactors :)


Gonna be a while before I can even do that. I have to research Quantum Capacitors 4 times (7k RP's each, for 28k total) then the next relay, then antimatter power plants 4 times, then positron relays. Gonna take me a couple weeks before I can unlock those, and by then, this special mission will have ended.

So I lose either way.


Sun Jun 27, 2010 8:40 am
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Ok, Im gonna do some math
----------------------------------
so I have 225 energy from 3 Graviton Cores, (i didnt put the plasma relays because I dont think they are worth it) and I get one energy every 2 minutes 50 seconds which means it will take 10 5/8 hours to recharge completly and 1.18055... to recharge 25, so when I wake up Ill have a full recharge. So I wake up(maybe at 10 am) and do the mission 9 times. I wait 10 hours until aprox. 8:30 and do it another 9 times, then I wait till aprox 9:40 to click one more time, then wait till 10:50 and click one more time. So that is twenty clicks every day*14 days=280 clicks, it takes 50 for one so I would complete it 5 times. Now let me try with plasma relays included. That takes 2:38 with two plasma relays. So now let me do this on my calculator...
------------------------------------
Ok, so I will recharge completly in 8.12 hours and will rechareg 25 in 1.1 hours. So I wake up at lets say 10 am again, and click it 7 times because of reduced energy. Then I wait till 6 pm and click 7 more times. Then I wait till 7 and click once more, 8 pm once more,etc. to 11 and click it once more, then go to bed. That is 19 clicks(I knew it wasnt worth it!)*14=266 which means still 5 times before end

SUMMARY for those who dont like reading walls of text: Even with plasma relays maxed and 3 graviton cores at rank 50 it will take 4 weeks approx. to finish this mission completly

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Sun Jun 27, 2010 9:14 am
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Great Math Robert.
May I point out that you forgot the full recharge for levelling.

For a single completion you get 55x50 exp = 2750 exp.

For my current level that is enough for level ups. With my 3 Graviton Cores that gives me 8 "free" goes at the mission each level.

I could through in a few energy cubes and I think I can fulfil this mission in time.

My main "problem" with the missin is that I am not able to scan for planets and I will be needing to occupy 3 more planets to reach my quota for my level.

I also have a concern that I am not getting enough research or minerals or artifacts because I am not scanning enough (I have found 18 planets that have no research presence) but that is my choice because I choose to do these missions instead.


Sun Jun 27, 2010 9:58 am
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Robert, did you put points into engineers? I have 3 gravitom mark 4's and I have 185 energy without relays installed. I have 4 relays installed which shaves about 24 seconds off, and I have two FATHER's, which shaves anoter 10 seconds. I have the Omnicron Injectors which gives another 10 seconds off.

So I regenerate energy every 2 miutes 16 seconds (24 + 10 + 10 = 44, and 3:00 - 44 seconds = 2:16)

Still, its gonna take me that 3 full weeks to get the missions complete. Sometimes I can't get to Galaxy Legion in time to burn all my energy at once, so I waste a couple hours worth of energy everyday. That negate some of the free level up energy boost.

If I put that 12,500 energy into other missions, I get mission tier rewards sooner, get spoils like credits and research, or get lucky with artifact drops. If this Zolazin Analyzer was either space 0 item, or better artifact income, then I'd burn 3 weeks of energy on it, but as it stands, regular missions are far more rewarding.


Sun Jun 27, 2010 1:27 pm
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Also its not just adding 10 artifact points....its a minimum of 20 if the planets are peaked...then take into account if it mega anything or even just rich..say the planets you put them on average rich....thats 10 x2(availability bonus) = 20 x 2(development bonus)= 40 extraper hour x 24 hours a day = 960 production boost daily ....sounds like a good deal, but hey, thats just me...bender

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Sun Jun 27, 2010 1:46 pm
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Well there's more than one way to get them. I think I have 7 guarded memorials by now. :twisted:

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Sun Jun 27, 2010 2:45 pm
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you don't need more reactors.. you need better relays to get turns faster!!!
and i agree.. the ZA are not worth it... i mean... artifact planets should be last priority... and the chassis are honestly better... i mean the chassis and ZA are exactly the same except the chassis actually give +50 population too... But at least you can have 2 chassis AND 2 ZA together on the planet... but i think the ZA needs a Buff since they are SPECIAL mission Bonus's


Sun Jun 27, 2010 7:52 pm
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Cloesdaddy wrote:
you don't need more reactors.. you need better relays to get turns faster!!!
and i agree.. the ZA are not worth it... i mean... artifact planets should be last priority... and the chassis are honestly better... i mean the chassis and ZA are exactly the same except the chassis actually give +50 population too... But at least you can have 2 chassis AND 2 ZA together on the planet... but i think the ZA needs a Buff since they are SPECIAL mission Bonus's


Speaking of chassis, I just got a Research Refinery from artifact delivery, which gives +1 research and +1 mining, and is only 1 space.

This Zolaztin mission is "limited edition", while the chassis stuff can be gotten anytime through artifact delivery (if lucky) or buying with GP's. Limited edition stuff is always supposed to be better than regular stuff- like comic books or playing cards (Magic the Gathering for example).

This mission is like hurrying to buy a limited edition playing card for $1,000 before anyone else gets it, but the card itself has less stats than regular "rare" cards that are found in card packs you buy for $10 or something.


Mon Jun 28, 2010 12:00 am
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if it does get indexed, will it save however many iterations you have complete?

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Mon Jun 28, 2010 3:49 am
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That is what seems to have happened with the large chain before.


Mon Jun 28, 2010 3:52 am
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Not convinced that there not good...yes they are not as good as most chassis. it is still 2 units of production for 2 spaces instead of 7. 5 extra spaces on a planet is huge no matter what size planet. I dont know your level but when you can cash in at higher levels..eg over 10000 you have the CHANCE to get a real good one....got my fingers crossed ill get an expander. thats 10000 art points so any increase in my soso planets efficiency really helps...Bender

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Mon Jun 28, 2010 4:00 pm
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Reason 1: The first Zolazin chapter gave a great module, +40 cloaking for 10 deck space, and you can stack 2 of them on top of the max cloak devices you can have. Unlike planets, you can easily increase deck space to accomodate these 2 cloaking modules. So why a step down in quality of limited edition mission reward?

Reason 2: If you need that 1 extra space later on to cram in a population building or a new high level resource building, you sell the Zolazin Analyzer. Then later on if you have the 1 space open up (planet expander or upgrading your resource buildings further), you can't buy or get back the Analyzers. Its gone.

Reason 3: Why spend so much energy on something that's marginal, rather than a nice bonus such as the Zolazin Cloak device? 12,500 energy would be better used in unlocking mission tier rewards which installs bonus stats to your ship free of charge, are permanent with no side effects, and take up 0 space. Also, as stated in reason 2, planet space can't be expanded as easily as ship deck space, so ship based module bonuses count for far more than a "+1 for one resource" planet building. So again, the mission tier rewards give you more than this artifact reward does. I'm investing my 12,500 energy into getting missions done and better ship-wide stats that can't ever be taken away, unlike planets.


Mon Jun 28, 2010 8:42 pm
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Thanks to Dan, it is now better then a normal chassis, as it has the same stats, just you can have 2 of them, well 3 if you count the chassis.


Tue Jun 29, 2010 12:13 am
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