Any honor to badge hunting? Or another excuse for farming?
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paulfrick
Joined: Sun Jul 18, 2010 10:26 pm Posts: 363
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Kaos wrote: Posting about how experienced your legion is at ganging up on one person is by no means honorable or something I would brag about. Do confuse the bequethal of "honor" with a reward that is earned. It is nearly always the payment for a job that no one would do for money. Weird that we would be talking about this, but this is actually the 2nd Law of Human Nature. I only posted it because I thought it was applicable.
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Mon Feb 21, 2011 4:50 pm |
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Joppsta
Joined: Mon Jun 21, 2010 1:52 am Posts: 313
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Kaos wrote: Posting about how experienced your legion is at ganging up on one person is by no means honorable or something I would brag about. Agreed. The only thing you guys have is bigger ships. That's it. Teamwork means nothing in GL. Teamwork in GL is just hitting someone until you trip their trap. How is that not just repeatedly pressing a button? I get it now.. Dysonian Legion Chat: "Alright #$*#.. let's all hit this guy" *clicks repeatedly* "OMG THAT WAS SUCH LEET TEAMWORK, MY MOUSE BUTTON HAS NEVER FELT SO CLICKED" Absolutely, completely, flabbergasted with the stupid retarded #&$# that seems to spew from any #$*#'s keyboard.
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Mon Feb 21, 2011 5:36 pm |
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Holus-1
Joined: Wed Jan 19, 2011 9:49 am Posts: 11
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I think it should be noted that honor is something valued by warriors and that quite a few come to this game with this idea in mind. Another way to approach this game, and I'm sure there are many, is as an assassin. Honor is a handicap to such people because it puts up barriers in how to kill. Mercenaries could be either, since they can choose to be a hired gun for a war or take out a single target with extreme prejudice.
I'm still feeling it out myself, but I'm leaning towards the warrior role.
As far as teamwork is concerned, I think that some people don't realize how tricky this game can be, even though the attack system is relatively simple. Actually getting people online at the same time and having the right mix of artifacts to attack, defend, and support your team during a fight where your enemies are also online does take a bit of skill.
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Mon Feb 21, 2011 6:52 pm |
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Threadbare
Joined: Thu Jan 06, 2011 2:16 pm Posts: 916
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A fair rule of thumb is, "Play the game however you like but don't be a jerk about it." eh?
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Mon Feb 21, 2011 9:21 pm |
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Destro1328
Joined: Tue Sep 14, 2010 10:31 pm Posts: 338 Location: Cheney, Washington
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First a little poke at Nocifer. I wouldn't say you guys have no honor. One of your members is very honorable in my eyes and he knows who he is. He has been a friend to me in this game and has given me a much better understanding about it and the things one can do in the game. Anyway enough of that garbage. I actually kind of like the Badge system but it does have some serious flaws. Flaws that a player can correct on his own to some degree but flaws none the less. And getting players to understand that they can fix some of it is going to be tough. So here's my take on it. I am currently level 172 in the time since the badges came out the only people coming at me are ranked in the mid 200's NOT ONE player close to my own level has even tried hitting me. Not even one player lower ranked has tried. And yes I know these guys were badge farming from my shiplog. I personally have not been making an effort to go after badges as yet. I do have a few but those stem mostly from alerts. I am running around and ANYONE and I mean ANYONE who posts a badge farm on my members gets to deal with me. I am watching who is doing what to whom and it is almost exclusively higher level players badge hunting people on the lower edge of the cap. Now here's the issue. I do know that some of my own members are doing this as well. We do have a standing order that you bring things like retribution on yourself. If, however, you hit someone once and they come at you in force as repayment for one attack then we will join in on the fun. But only after you've paid for your transgressions yourself. I suggested in another post that the badge system needs to be changed to encourage more of a balanced fight in the lower and middle ranks. I'm not sure there is a way to balance things in the higher levels but I do not necessarily think they are playing the game for the badges. My suggestion was this. lower the lower end of the cap. hitting someone for a badge 40% below you is stupid. It takes no skill to do that. Tighten it up to about 10% so if you are ranked level 100 then you can hit someone from 90 on up and get a badge. Depending on ship/race this is not to hard to for a lower ranked to smack you around for your stupidity and greediness. Then give one badge for hitting someone below you and only one for it. Now if you take on someone your own level or higher you get bigger rewards for more risk. Say 2 to 3 badges for someone over your own level. Yes you will pay for this but it balances out the game. With risk comes reward Now yes if some lower ranked player comes at me and gets his badge he is going to pay for it with a disable at the very least. But he still got the badges. That I cannot take away from him. But I'm not going to repeatedly beat on him either. I do respect someone who goes after bigger prey. I do not respect the last two people who hacked me and set off traps. Yes I will keep them in place and don't bother apologizing for hitting the trap. You get to wear it for the full time. If you don't want to hit a trap then move on to someone who doesn't use them. The Halc trap isn't the issue here. The badge system is new and as such I do expect there is room for it to be edited and changed. It does need it. It isn't encouraging pvp on an even level. What is happening is higher ranked players hitting lower ranked ones for the badges. Simply put I doubt this is what Dan or any of the developers wanted when this went active. I believe they want players to play on an even level for the most part. So I think we can expect some changes in the future to it. O.k. now onto the players fixing some of their own issues here. If you don't want to show up in someone elses BT to be hit this way then you all know what to do. It means cloak and scan become so much more important. Recently I've been upgrading hull because I want people to pay for the chance to disable me. Sure you may get that badge but it's going to take as much energy as I can make it take for you to get through my hull. I also see a seriously large number of players with no scan and cloak modules on their ships Even at my level. This is a bad idea if you don't want to be a badge farm. I am going to further my cloaking and scan techs and max them out as well for my level. This should keep me off of most people's BT's and those that I do show up on are probably going to be outside the 40% mark anyway. There are plenty of players that sacrifice cloak etc for weapons. That's a choice that comes with risk. I do think some players have figured this out already. It is one way to level the playing fields if you find yourself being hit repeatedly for badges. Use your ship effectively and it's modules.
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Wed Feb 23, 2011 4:19 pm |
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Chakotay
Joined: Fri May 14, 2010 7:30 pm Posts: 1529
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Seems to be SCAN more than Cloak. Half the people that are disabling me have stealth nodes less than me.
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Wed Feb 23, 2011 5:44 pm |
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328mark
Joined: Sun Jan 16, 2011 5:31 pm Posts: 956 Location: basildon uk
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the battle tab seems to have tightened up considerably re rankings now.
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Wed Feb 23, 2011 9:20 pm |
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Veristek
Joined: Fri Jun 04, 2010 1:30 am Posts: 1553
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One problem is that some of us don't have the deck space to mount better scanners to scan for players our rank or higher. For example, I have 400 scan and 700 cloak. The rest of my deck space is taken up by hulls, weapons, defense, energy, and NPC modules.
With 400 scan, I'm only able to scan players 40+ ranks below me because most players my rank have higher cloak than I have scan, so I can't detect them to attack, raid, or hack them. I don't have 80 deck space to mount scanners.
As for badges, I disable and hack once, then move on. I don't raid because I don't have enough tactical officers to raid effectively. However, I've come across a few people who take one hack, even one where they don't lose any RP's, very personally and they go all "OMG Vendetta to the death!" and alert me to their legions. Then I alert my legion in response to my being alerted. Personally, if I was hacked once, I wouldn't go vendetta on the hacker. Ditto for disable, but if done repeatedly- i.e. farming, then I will take issue and alert.
Thats just how I roll.
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Thu Feb 24, 2011 6:04 am |
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blackknightmare
Joined: Thu Jul 22, 2010 7:41 pm Posts: 2283
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Destro1328 wrote: First a little poke at Nocifer. I wouldn't say you guys have no honor. One of your members is very honorable in my eyes and he knows who he is. He has been a friend to me in this game and has given me a much better understanding about it and the things one can do in the game. Anyway enough of that garbage. I actually kind of like the Badge system but it does have some serious flaws. Flaws that a player can correct on his own to some degree but flaws none the less. And getting players to understand that they can fix some of it is going to be tough. So here's my take on it. I am currently level 172 in the time since the badges came out the only people coming at me are ranked in the mid 200's NOT ONE player close to my own level has even tried hitting me. Not even one player lower ranked has tried. And yes I know these guys were badge farming from my shiplog. I personally have not been making an effort to go after badges as yet. I do have a few but those stem mostly from alerts. I am running around and ANYONE and I mean ANYONE who posts a badge farm on my members gets to deal with me. I am watching who is doing what to whom and it is almost exclusively higher level players badge hunting people on the lower edge of the cap. Now here's the issue. I do know that some of my own members are doing this as well. We do have a standing order that you bring things like retribution on yourself. If, however, you hit someone once and they come at you in force as repayment for one attack then we will join in on the fun. But only after you've paid for your transgressions yourself. I suggested in another post that the badge system needs to be changed to encourage more of a balanced fight in the lower and middle ranks. I'm not sure there is a way to balance things in the higher levels but I do not necessarily think they are playing the game for the badges. My suggestion was this. lower the lower end of the cap. hitting someone for a badge 40% below you is stupid. It takes no skill to do that. Tighten it up to about 10% so if you are ranked level 100 then you can hit someone from 90 on up and get a badge. Depending on ship/race this is not to hard to for a lower ranked to smack you around for your stupidity and greediness. Then give one badge for hitting someone below you and only one for it. Now if you take on someone your own level or higher you get bigger rewards for more risk. Say 2 to 3 badges for someone over your own level. Yes you will pay for this but it balances out the game. With risk comes reward Now yes if some lower ranked player comes at me and gets his badge he is going to pay for it with a disable at the very least. But he still got the badges. That I cannot take away from him. But I'm not going to repeatedly beat on him either. I do respect someone who goes after bigger prey. I do not respect the last two people who hacked me and set off traps. Yes I will keep them in place and don't bother apologizing for hitting the trap. You get to wear it for the full time. If you don't want to hit a trap then move on to someone who doesn't use them. The Halc trap isn't the issue here. The badge system is new and as such I do expect there is room for it to be edited and changed. It does need it. It isn't encouraging pvp on an even level. What is happening is higher ranked players hitting lower ranked ones for the badges. Simply put I doubt this is what Dan or any of the developers wanted when this went active. I believe they want players to play on an even level for the most part. So I think we can expect some changes in the future to it. O.k. now onto the players fixing some of their own issues here. If you don't want to show up in someone elses BT to be hit this way then you all know what to do. It means cloak and scan become so much more important. Recently I've been upgrading hull because I want people to pay for the chance to disable me. Sure you may get that badge but it's going to take as much energy as I can make it take for you to get through my hull. I also see a seriously large number of players with no scan and cloak modules on their ships Even at my level. This is a bad idea if you don't want to be a badge farm. I am going to further my cloaking and scan techs and max them out as well for my level. This should keep me off of most people's BT's and those that I do show up on are probably going to be outside the 40% mark anyway. There are plenty of players that sacrifice cloak etc for weapons. That's a choice that comes with risk. I do think some players have figured this out already. It is one way to level the playing fields if you find yourself being hit repeatedly for badges. Use your ship effectively and it's modules. i totally agree the "honorable dysonian" is a good person ^_^ very very helpful
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Thu Feb 24, 2011 7:03 pm |
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Commonwealth <TK>
Joined: Fri Jan 21, 2011 5:51 am Posts: 2371
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328mark wrote: the battle tab seems to have tightened up considerably re rankings now. i know right ergh. gaining like only 2 kills perday (before it was like 20), cbb attacking rank all 100+s on my tab, not worth effort and they probably retaliate. hard. lol
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Fri Feb 25, 2011 6:17 am |
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zophah
Joined: Sat May 22, 2010 6:22 pm Posts: 1760 Location: On the bridge of the Vikiera
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Commonwealth <TK> wrote: 328mark wrote: the battle tab seems to have tightened up considerably re rankings now. i know right ergh. gaining like only 2 kills perday (before it was like 20), cbb attacking rank all 100+s on my tab, not worth effort and they probably retaliate. hard. lol Exactly. The problem has been fixed.
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Fri Feb 25, 2011 1:40 pm |
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