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 Zombie's Ship Log 
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Joined: Sun Jul 06, 2014 4:25 am
Posts: 115
Post Re: Zombie's Ship Log
Two months since last upgrade, slow ranking mostly now. Only uplifted 2(at most) planets during this time, still not getting the scruuge rolls for arti. Finished maxing zane, scan boost has been nice. havent really found anything worth taking recently.

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Goals
Max Solynia
120k aph w/o excavator
8 hrs of arti storage(currently at 6.16)
Increase number of hits at cap to kill to 550(currently at 516)
6.5k raids
75k TOs

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Mon Apr 01, 2019 2:41 pm
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Joined: Sun Jul 06, 2014 4:25 am
Posts: 115
Post Re: Zombie's Ship Log
Aph grew a lot since last month due to almost 4k new scans, was able to find a bunch of planets worth invading. A few days away from finishing another project, still have too many projects on hand. Started to turn some of my research and mining planets into arti worlds. Prismatic hit 40x on arti, should have the forum upgraded next month.

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Goals
Max Solynia
Max Darmos
Max Kriell
130k aph w/o excavator
8 hrs of arti storage(currently at 5.87)
Increase number of hits at cap to kill to 550(currently at 540)
6.5k raids
75k TOs

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Wed May 01, 2019 7:10 pm
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Joined: Sat Oct 15, 2011 5:09 am
Posts: 3293
Post Re: Zombie's Ship Log
i like the breakout of the arti per hour / arti planets in addition to the arti per hour / all planets, but i think i will keep the latter for the shiplog showdown.

1. there is no way to verify the number of 'arti' planets, while the total number of planets can be seen on the ship stats tab. sure, people can fudge numbers here and there, but for the most part, the stats can be confirmed with a spy probe or a resource probe right after collection time.

2. as your overall aph gets higher, you have to invest more in storage planets to maximize your effective daily artifact income, which will obviously drop your overall aph/planet. i think the aph/planet is the better overall reflection of progress assuming that need for balancing daily effective arti income vs maximizing arti production of arti planets.

where i think the breakout of planet allocation is definitely useful is in the tracking of structure placement.

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Rank 2734 Mylarai Explorer 100% DCR r385-r2200 GL Marauder #26
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Thu May 02, 2019 7:11 am
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Joined: Sun Jul 06, 2014 4:25 am
Posts: 115
Post Re: Zombie's Ship Log
senatorhung wrote:
i like the breakout of the arti per hour / arti planets in addition to the arti per hour / all planets, but i think i will keep the latter for the shiplog showdown.

1. there is no way to verify the number of 'arti' planets, while the total number of planets can be seen on the ship stats tab. sure, people can fudge numbers here and there, but for the most part, the stats can be confirmed with a spy probe or a resource probe right after collection time.

2. as your overall aph gets higher, you have to invest more in storage planets to maximize your effective daily artifact income, which will obviously drop your overall aph/planet. i think the aph/planet is the better overall reflection of progress assuming that need for balancing daily effective arti income vs maximizing arti production of arti planets.

where i think the breakout of planet allocation is definitely useful is in the tracking of structure placement.


The aph/arti planets stat is more for myself, gives me a rough estimate for how many projects i have as well as how many planets need crystals. Def need to make a few more storage planets. Mostly waiting until scruuge to buy the hoarding vaults. The only time where I really lose arti is overnight, even then i only lose an hr or two at most.

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Mon May 06, 2019 2:13 pm
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Joined: Sun Jul 06, 2014 4:25 am
Posts: 115
Post Re: Zombie's Ship Log
Kriell growth slowed a lot, will hopefully have it maxed soon. Started to pvp more to feed darmos. Ctp running low due to prismatic, should be able to get two more upgrades in with help from chuhn. Scans have been a little dry lately..

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Goals
Max Solynia
Max Darmos
Max Kriell
135k aph w/o excavator
8 hrs of arti storage(currently at 5.68)
Increase number of hits at cap to kill to 575(currently at 564)
6.5k raids
80k TOs

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Sat Jun 01, 2019 11:40 pm
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Joined: Sun Jul 06, 2014 4:25 am
Posts: 115
Post Re: Zombie's Ship Log
July update is about a week late due to being away on vacation for a while. Need 5(i think) more reds to max out darmos, should be done in 2 months. Could probably max Kriell this month. Aph is still growing slowly, no big jump during the month.

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Goals
Max Solynia
Max Darmos
Max Kriell
135k aph w/o excavator
8 hrs of arti storage(currently at 5.65)
Increase number of hits at cap to kill to 600(currently at 587)
6.5k raids almost there
85k TOs

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Wed Jul 10, 2019 12:37 am
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Joined: Sun Jul 06, 2014 4:25 am
Posts: 115
Post Re: Zombie's Ship Log
Have been pretty busy irl, not too much time to play. Started PVPing more, mostly because I was pretty close to falling off hacks leaderboard. Also started putting some rank points towards engineers again. Stole a few project planets but I have no idea when i'll get around to uplifting them, currently working on getting the rest of my gas planets(2) to 15-20x plasmas. Will include planet update next month.

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Goals
Max Solynia
150k aph w/o excavator
8 hrs of arti storage(currently at 5.79)
Increase number of hits at cap to kill to 700(currently at 606)
Get on raids leaderboard
100k TOs

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Thu Sep 05, 2019 12:34 pm
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