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 No longer laughable...(Texas Toast's Shiplog) 
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Joined: Mon Sep 08, 2014 6:44 pm
Posts: 818
Post Re: No longer laughable...(Texas Toast's Shiplog)
Now that Q-Pedd has shut off, we can take a look at the latest numbers.

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23 ranks, not quite 30k helmsmen. 100k more to go.

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Only about 8k NPC kills. Didn't get much done. 66 q-pedd probes, 41 affection disseminators, 13 emotion cores, and 1 assembly line.

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Sticking w/the average of about 1500 hacks per month. Only about 240 raids, but that was enough to move me up 2 slots.

Minerals 263662 units / hour (5.5 hours)
Artifacts 542123 points / hour (4.5 hours)
Research 526682 research / hour (2.4 hours)

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Added 42 hyperturbines since the last update. Won't be too much longer until every planet with any artifact production has one. Every planet producing over 190 arti per hour now has one.

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Mon Mar 15, 2021 2:34 pm
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Joined: Thu Jun 04, 2015 9:21 am
Posts: 191
Post Re: No longer laughable...(Texas Toast's Shiplog)
im not there to force you at anything but for advantages , putting it into attack any prisoners its exp eco in player better then slow ranking better then putting helm cuz u lower rank simply cause higher damage, player so less exp, because less shot to disable and easier raid
more purger to try on scanning most possible every event even so use em most possible if in fact not scared of ranking absolute explorer is good better chances of good planet
most scan possible in event except chuhn is important since limited so it is very advantageous
scan highest scan is important
gp is key to try pushing even more and if you like support your game event abandon
getting rid of mining planet but finding a way to have enough money to invade any time your invade timer is open so be mylarai to compensate get all 22x 15x mining then 20x or you choice
get planet super productive in all recourses by putting anything productive if you need more money to invade every time invade timer open
any time open timer you invade so strip and get simply anything that can be some profit like any storage except polychoron vault

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Thu Apr 01, 2021 2:29 am
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Posts: 818
Post Re: No longer laughable...(Texas Toast's Shiplog)
You might think so, but you'd be wrong.

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Fri Apr 02, 2021 3:47 pm
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Posts: 818
Post Re: No longer laughable...(Texas Toast's Shiplog)
Lepus has come and gone. Time to find the latest numbers! Here's my bounty, which includes a couple of leftovers from last year but does not include the items I've already placed this year.

Lepus Bio-Mech Gateway (Uses Left: 54) Your Planet
Lepus Bio-Mech Hypergate (Uses Left: 15) Your Planet
C-34 Hypergate Upgrade (Uses Left: 6) Your Planet
Lepus C-34 Gateway (Uses Left: 22) Your Planet
C-34 Fluxgate Upgrade (Uses Left: 11) Your Planet
C-34 Chromatic Fluxgate Upgrade (Uses Left: 14) Your Planet
Lepus Hatchery (Uses Left: 6) Your Planet
Lepus Drone 10.0 (Uses Left: 4) Your Planet
Auric Lepus Drone 10.0 (Uses Left: 2) Your Planet
Chromatic Lepus Egg 10.0
Lepus Data Kernel (Uses Left: 61) Your Planet
Lepus Bio-Nest (Uses Left: 118) Your Planet
Auric Lepus Bio-Nest (Uses Left: 27) Your Planet
Lepus Replication Node v2019 Your Planet
Lepus Replication Node v2021 (Uses Left: 11) Your Planet
C-34 Replication Upgrade v2020 (Uses Left: 2) Your Planet
C-34 Replication Upgrade v2021 (Uses Left: 10) Your Planet
Lepus Widecaster (Uses Left: 6) Player
Lepus Surveyor (Uses Left: 7) Player
Lepus Analyzer (Uses Left: 9)
Lepus Clone-Program Tank (Uses Left: 8)

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22 ranks, 38k helmsmen. Default defense has gone quite a bit up, which is nice.

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Not a ton of PvP this past month, less than a thousand hacks and around 150 raids. Did add 7 planets in 21 invasions (also lost a few planets with some footballs mixed in.)

I did start out pretty well on the NPCing front, but wound up with less than 7k NPC kills while Lepus was up.

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Minerals 283856 units / hour (5.1 hours)
Artifacts 587740 points / hour (4.3 hours)
Research 556541 research / hour (2.3 hours)

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Added 30 hyperturbines this month. Pretty much every planet brining in over 180 aph has one now; not much actual benefit at this point to adding more other than hoping it makes my junk planets just that much more enticing to steal.

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Thu Apr 29, 2021 5:54 pm
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Joined: Thu Jun 04, 2015 9:21 am
Posts: 191
Post Re: No longer laughable...(Texas Toast's Shiplog)
you did good even if npc not so much you got a couple good hypergate upgrade. you know if you get the key kassivar 2% and a ping its practically as good as the 5% 1h limited buff ,so good to make a huge blitz there in seasonal. if you got dyson elios is good my i mostly only buff my best dyson and try having enough all year . maybe you dont want exp for purger its fine. but your defense is quite good for your rank i hope at a certain point u will put attack ,its like slow rank on player you kill them faster so less exp .at you rank you get 1.1m u become not killable great improvement. the only thing left for you is arti production to get more so its scan npc invade or market mission building for producing more artifact on planet. yes that is npc scan invade npc you dont need go to hard in fact out of seasonal. or in fact anything that gives you any profitable valuable arti production. the more of these little points the better even these turbine makes a good something in fact.me my tactic even if you dont wish to rush for any single profit.
Minerals 782603 units / hour
1565215 / 3877800

Artifacts 932231 points / hour
932759 / 10013800

Production: 1379682 research / hour
4014250 storage
wana be monster search for any legit good profitable thing in the game u can get.
or play as you want
like big defence is good for not being dead

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Tue May 04, 2021 8:19 pm
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Post Re: No longer laughable...(Texas Toast's Shiplog)
Two and a half months since my last update; just waiting on Elios to start.

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29 ranks, and hit 500k helmsmen, so guess it's time to start putting rescued prisoners back into TACOs again. Also hit my 7 year medal and got Porowyn; currently ranking him up.

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Been busy and didn't do a whole lot of NPCing or PvPing or much of anything the last few months; only been the last couple weeks I started PvPing regularly again. 26 invasions, net gain of 4 new planets. I do have a lot of star chart purgers saved up, so planning on having some nice scan runs if/when Elios comes around. Couple thousand hacks and couple hundred raids which isn't much given the time span.

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I did move up a bit in the raids leaderboard, though pretty much treading water in the hacks department. Still 1800 disables away from the Kills leaderboard.

Minerals 285721 units / hour (5.2 hours)
Artifacts 603021 points / hour (4.3 hours)
Research 583285 research / hour (2.2 hours)

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Production is moving right along, regularly getting over 600k now, though I'll likely change races for a little while shortly and lose my excavator bonus. I've got a ton of hyperturbines installed; every planet generating at least 100 aph now has one (including storage, mining, and research planets where there's not a lot of artifact production proportionally) so that goal is basically met. I don't really need the cargo space so I'm going to keep adding them anyway, though might give up when I hit 50+ aph and call it good.

Also went on a binge of installing more corrupted edifice, and other than invincible planets I've got one on my top 230 planets now plus random dribs and drabs there. That's adding almost half a million storage so that's nice.

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Thu Jul 15, 2021 1:11 pm
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Joined: Sat Oct 15, 2011 5:09 am
Posts: 3434
Post Re: No longer laughable...(Texas Toast's Shiplog)
Texas Toast wrote:
Also went on a binge of installing more corrupted edifice, and other than invincible planets I've got one on my top 230 planets now plus random dribs and drabs there. That's adding almost half a million storage so that's nice.


i am at 303 CREDs installed, so you are keeping good pace on those.

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Rank 3055 Uldrinan Governor 100% DCR r385-r2200 GL Marauder #26
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PvP leaderboards: 63959 raids: #1; 35193 kills: #2; 71125 hacks: #3;


Sun Jul 18, 2021 4:01 am
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Post Re: No longer laughable...(Texas Toast's Shiplog)
Now at 532 out of 652 planets that have a perpetual hyperturbine; everything except for my prismatic that generates more than 35 aph has one.

Obviously there's no real benefit to continuing to add them at this point, it's only adding a couple of aph per planet now. But...do I keep putting them on anyway? Or just call it good and only worry about them for future planets I steal that don't have one and will bring in a lot of extra aph...

Decisions decisions...

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Mon Jul 26, 2021 7:24 pm
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Post Re: No longer laughable...(Texas Toast's Shiplog)
Texas Toast wrote:
Now at 532 out of 652 planets that have a perpetual hyperturbine; everything except for my prismatic that generates more than 35 aph has one.

Obviously there's no real benefit to continuing to add them at this point, it's only adding a couple of aph per planet now. But...do I keep putting them on anyway? Or just call it good and only worry about them for future planets I steal that don't have one and will bring in a lot of extra aph...

Decisions decisions...

i have turbines on all planets with over 150 arti per hour (including otherwise dedicated mining planets) .. very few on storages except ones that were already there when conquered and i didn't need the space for cloak or storage structures.

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Rank 3055 Uldrinan Governor 100% DCR r385-r2200 GL Marauder #26
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PvP leaderboards: 63959 raids: #1; 35193 kills: #2; 71125 hacks: #3;


Tue Jul 27, 2021 3:41 am
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Post Re: No longer laughable...(Texas Toast's Shiplog)
After Elios update: Gained 14 ranks, and not counting what I used during the month, gained 22 core mines, 109 solar drills (though some were leftover from previous year), 3 power junctions, 22 radiant attractors, 6 powervaults, 13 oribtal conduit, 21 heatsinks, 115 solar inverters. Didn't do nearly as much NPCing as I'd hoped to (only a little over 7k NPCs), though I did scan a lot of planets.

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Added 18k TACOs and 8k helmsmen; much easier to use the CT Lab for my rescued prisoners again. Porowyn is up to rank 47, though I am almost done with the initial mission it came with.

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12 invasions, net gain of 4 planets.

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Not a whole lot of PvP this month, only moved one slot on raids.

Minerals 296833 units / hour (5.0 hours)
Artifacts 559865 points / hour (4.7 hours)
Research 597501 research / hour (2.2 hours)

Not being an excavator has cut a bit into my production but not in a really noticeable way.

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I've got 10 or 11 planets to add to my spreadsheet, so numbers are a bit behind...but either way, I've now got hyperturbines on anything making over 35 aph. No real reason to add more to planets at this point other than new acquisitions so I've been holding off a bit on that.

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Mon Aug 09, 2021 4:57 pm
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Post Re: No longer laughable...(Texas Toast's Shiplog)
Looks like Chuhn is about to start, so here's my update. Gained 25 ranks since Elios ended, about 30k TACOs, and 7k helmsmen. I have gotten Porowyn almost completely ranked, about a week and a half left to go there.

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I haven't been super busy with PvP lately, only 40 player kills and 13 invasions (mostly footballs.) I have started losing some planets so I guess my goal of all those hyperturbines was worthwhile; the ones being taken seem to be in the 300-700 aph range which sure I'd rather keep 'em but not the end of the world.

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Still 4th in hacks, and didn't move in raids either.

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I'm looking forward to going back to excavator one of these days.

Minerals 310488 units / hour (4.8 hours)
Artifacts 572630 points / hour (4.6 hours)
Research 623413 research / hour (2.1 hours)

I've got over a dozen planets to add to my database. Will catch up on that eventually.

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My starting point for Chuhn for Complex Tech Parts: 255,011

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Tue Sep 21, 2021 9:03 pm
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