The two known max techs in wiki:
Code:
Obviation Barrier 2 250,000,000 CR, 5 Aidonium Defense +1200 600.0 Defense Per Space (~330m credits cost)
Inverse-Flux Satellites 7 500M CR, 50 Aidonium Cloak +800 114.286 Cloak Per Space (~1350m credits cost)
Lets take an amount of space you might use on a really good planet you really don't want to lose, that has a common denominator for both these building sizes: 14 space for "defenses" is 20-40% of planets space. Such a planet is probably very large or massive, so 25% loss of production. Now, let's say you are ok taking this loss the planet is a 15x mega rich toxic or something else you cannot afford to lose.
Now, comparing both of these, with legion bonus:
7 barriers = 2400 * 7 = 16800 defense
2 cloaks = 1600 * 2 = 3200 cloak
The question really is, "which protects my planet better?" Well, to have any shot at scanning, you need something like X-Manifold Detector and some buffs. Cloak is an absolute barrier for anyone without a certain tech level, and still a good barrier against others. Someone with 6400 scan (high tech, high rank players only) still has a 50% miss chance given the last formula I've seen for this (which might change in the future). I am not sure how many players have 3200 scan, but they need that AND your nice planet has to be randomly selected AND they have to succeed on scan.
For defenses, I have seen something like 7k planet total defenses vs. 7k attack is 40% chance. Even with 17k defenses vs. 5-7k (high rank players), a high level legion will invade it eventually through sheer number of invasions unless you flux (and you have a good chance of losing it before that). This is ALMOST absolute defense against very low ranks with low attack, and if they take it they probably won't know what a flux is to keep you from taking it right back, so the issue is almost moot. Middle ranks with coordination can still present a problem here.
Also, if cloak ever goes to size 2 like defenses, the choice is clear here regardless of costs I think.
So which is better ... which one blocks more players effectively from invasion do you think ?
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