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 Decrypting the vault/rogue data analyzers 
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Joined: Wed Jun 16, 2010 6:11 pm
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Excellent thread and I agree 100%. There is no reason your battle tab should be filled with 4 of these things (and it happens too often). At least keep it to one battle slot only for mission related npc's... will not spawn another as long as one is occupied please!!

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Mon Jan 17, 2011 6:31 pm
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Joined: Fri Jun 04, 2010 1:30 am
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Another solution is to cut the energy cost considerably. Instead of 178 energy per click, make it 100 energy per click, and maybe reduce the number of clicks from 100 to 75 clicks per completion.

Problem solved.


Wed Jan 19, 2011 3:46 am
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Joined: Fri May 14, 2010 7:20 pm
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I don't mind them so much any more. 7 or 8 hits and they give 63 xp with buffs on so that ends up being more than a 4x energy/xp ratio like most of everything else. If it weren't for the damage caps it would probably end up being an advantage. :idea: I wonder if the zolazin mission has a loophole like that.

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Wed Jan 19, 2011 4:00 am
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Joined: Tue Nov 02, 2010 12:32 am
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Mythryndir Stormkyn wrote:
Excellent thread and I agree 100%. There is no reason your battle tab should be filled with 4 of these things (and it happens too often). At least keep it to one battle slot only for mission related npc's... will not spawn another as long as one is occupied please!!


I think that's a pretty good solution.


Wed Jan 19, 2011 4:14 am
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Joined: Fri Jun 04, 2010 7:35 pm
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absolutly hate these things, they are the dark warpers of the higher lvls. I have decided not ever to kill another one. I will never finish that mission. I recommend others to do so as well. If you have 4 NPC slots it happens often that they are full of RDA/POS. Please Dan...read this thread, and change things for the better.


Mon Jan 24, 2011 6:02 pm
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Joined: Tue Aug 10, 2010 8:40 pm
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888 of 1000... almost there. I will not miss it when it's gone.

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Tue Jan 25, 2011 4:23 am
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