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 what is the best way to flux a planet? 
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Joined: Fri Jun 04, 2010 1:30 am
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Darth Flagitious wrote:
FerrusManus wrote:
Yeah, it's there, even Nocifer has mentioned, in that he said he took two planets that had them on. I know it's been around for a while, though I don't know if it was there at the start, I remember being surprised when I saw mine, but I may've not noticed or just be misremembering. Either way, it is an artifact that you get when you start the game.

Thank you, I was starting to think I uninstalled my marbles instead of my relays for my last level-up...

I don't know if it existed at the very beginning of time, but I have been playing for a long time and as I said, I still have mine.


I never had one. I check my artifact list daily, and I know I've never used an Aegis shield on any planet. I started playing back in late May or so, and have never seen or gotten an Aegis shield, even retroactively.


Sun Dec 19, 2010 11:02 pm
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Hm, have you ever used a Glaviz Device or changed race/profession?


Sun Dec 19, 2010 11:11 pm
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Joined: Sun Aug 01, 2010 3:20 am
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FerrusManus wrote:
Hm, have you ever used a Glaviz Device or changed race/profession?


yes


Mon Dec 20, 2010 12:47 am
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Alright, I have no explanation then. Perhaps they were there when I started and I just didn't notice, but they weren't when you started.


Mon Dec 20, 2010 12:48 am
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silentknight wrote:
FerrusManus wrote:
Hm, have you ever used a Glaviz Device or changed race/profession?


yes

Then you lost the Aegis when you did that. Read my (old) forum thread Resetting Your Ship.

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Mon Dec 20, 2010 1:40 am
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FerrusManus wrote:
Hm, have you ever used a Glaviz Device or changed race/profession?


No, I haven't. Been a Siliyx Fixer since day one.


Mon Dec 20, 2010 1:40 am
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Zophah, he didn't reset so your old post doesn't apply.

I thought maybe they gave you the Aegis if you used the Glaviz Device, like how they let you change your name if you started before that, but that isn't the case it seems. It was just an idea.


Mon Dec 20, 2010 1:50 am
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silentknight wrote:
Level realy doesn't mean anything when taking a planet, especially if it has no defenses on it. The only time level comes into play is if you have to defend the planet. A flux mostly negates this.

This is how you go about doing it.

1. Put any buffs you may want on your ship before attacking. As soon as you attack the planet the alert is sent. If your lucky, based on lag, they might not get it for a minute or 2 but don't count on it.

2. If the planet has any defenses on it, use an Ion Storm Charge-reduces planet defenses by 30%

3. Attack the planet quickly. You want to knock it's pop down to less then 10 fast.

4. Invade. This is the clincher. You have a minimum 10% chance to fail, more if the planet has defense on it. If you pass, move on to step 5. If you fail, your screwed. It shows that you failed to take the planet, now the balls in their court and they can stack defenses, flux, etc because they know your coming.

5. If you pass the invade you made it past the hard part. immediately flux the planet. Now here's the thing. With a little practice, you can do all this in less then 20 seconds. Speed is important. The faster you do this the less time they have to respond, and with any luck you can do it before they get any alerts out on it. However, you don't know if they got an alert out on it, so you have to be prepared for the worst.

6. Defend the planet. Park you ship on it to defend and send out a legion alert to get your legion mates to help. Every ship adds its attack, defense and cloak stats to the planet which is then boosted by your legion buff. Buff your planet with artifacts. Put a longevity serum on it, use a cloning pods to max out the pop again (note: if your going to build pop structures on it, do this after you build the structures). Put on an ion repulsar charge, sentry guards, shield sentries, alarm sentries, and grav whip traps. AFTER you do all this use a planet vortex deflector. This makes it immune to artifacts (including yours, hence why you use it after). Most importantly they can't use unstable worm hole emmiters to warp you or your legion members away. If they opponent is around your level this will do fine. IF they're much higher, then raze all the resource structures except artifacts, and build pop and defense structures. Do not build attack structures. Wait 12 hours. If they haven't paid you a visit by then, the planet is now yours.

why not to build attack structures?
thx


Tue Mar 15, 2011 6:31 pm
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