damage = tanh[ (attack * randomfunction) / (5*defense) ] * damagecap
Interestingly, a 15% increase in attack vs. tech collector is about 15% increase in damage, because although its defense increased, its damage cap increases at the same rate as its defense (both linear with respect to rank), and tanh is almost linear with respect to attack unless you have a few times the enemy def worth of attack already (then you are kicking its butt anyway).
Note the randomfunction range is basically two pieces, 0.6 to 1, and 1 to (1/0.6=1.6667), one is the inverse of the other on the second half of the range suggesting half the function is negative and treated as a division instead of multiplication. In any case, the damage you do to a tech collector is:
your attack * 0.055 average, 0.033 min, 0.086 max.

_________________Ex cinere surget iterum ego galaxiae dominatur.
