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FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
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Krikit wrote: The only thing i can think of is if you demolish a bunch of production buildings, then make them agian. Although that would probably, no, will, cost a TON of money at your level, huh? Unless you get enough minerals that you can sell them. Or something. That wouldn't really help though; he'd still only get his current maximum of everything.
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Wed Dec 22, 2010 10:08 pm |
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paulfrick
Joined: Sun Jul 18, 2010 10:26 pm Posts: 363
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Krikit wrote: The only thing i can think of is if you demolish a bunch of production buildings, then make them agian. Although that would probably, no, will, cost a TON of money at your level, huh? Unless you get enough minerals that you can sell them. Or something. Well that doesn't really solve anything, now does it?
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Wed Dec 22, 2010 10:09 pm |
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Krikit
Joined: Sat Nov 06, 2010 5:10 pm Posts: 107
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Krikit wrote: The only thing i can think of is if you demolish a bunch of production buildings, then make them agian. Although that would probably, no, will, cost a TON of money at your level, huh? Unless you get enough minerals that you can sell them. Or something. I should probably clarify just a little bit: Demolish them, use the artifact, then rebuild them.
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Thu Dec 23, 2010 6:44 pm |
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Krikit
Joined: Sat Nov 06, 2010 5:10 pm Posts: 107
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Krikit wrote: The only thing i can think of is if you demolish a bunch of production buildings, then make them agian. Although that would probably, no, will, cost a TON of money at your level, huh? Unless you get enough minerals that you can sell them. Or something. I should probably clarify just a little bit: Demolish them, use the artifact, then rebuild them. If it gives you 8 hours of production, then you demolish some of your production buildings, so that you get less production. THen use the artifact, so that you get the full 8 hours. Rebuild the buildings so that you continue to make just as much production.
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Thu Dec 23, 2010 6:47 pm |
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FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
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Krikit wrote: Krikit wrote: The only thing i can think of is if you demolish a bunch of production buildings, then make them agian. Although that would probably, no, will, cost a TON of money at your level, huh? Unless you get enough minerals that you can sell them. Or something. I should probably clarify just a little bit: Demolish them, use the artifact, then rebuild them. If it gives you 8 hours of production, then you demolish some of your production buildings, so that you get less production. THen use the artifact, so that you get the full 8 hours. Rebuild the buildings so that you continue to make just as much production. Yes, we got that. And as I said, he would still only get his current maximum storage, whether that's four or eight hours worth of production.
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Thu Dec 23, 2010 6:57 pm |
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Krikit
Joined: Sat Nov 06, 2010 5:10 pm Posts: 107
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it sounds good in my head.
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Fri Dec 24, 2010 8:33 am |
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Krikit
Joined: Sat Nov 06, 2010 5:10 pm Posts: 107
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Yeah, forget my idea. I just realized that he'll get the same amount of stuff, only losing a lot of money. I was having a rtard moment.
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Sat Dec 25, 2010 3:19 pm |
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Lore
Joined: Fri May 07, 2010 7:37 pm Posts: 109
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Kaos wrote: Lore wrote: The best solution is one that you think won't work. Grab some structures that increase your cap. I keep my cap higher for just this reason. If I'm not going to be on every 4 hours, no reason to get my production so high it maxes in that time. I would have to add 47 structures taking up 235 spaces at a cost of 752 galaxy points just to add one hour of capacity to all my resources. That costs WAY to much and one hour would barely make a dent, it certainly would not solve the problem So what you are saying is that it is exorbitantly expensive for you to gain additional benefit from this game mechanic? Sounds like diminishing returns, a well known part of any balanced game.
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Sat Dec 25, 2010 6:22 pm |
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nwngunner
Joined: Mon Dec 27, 2010 7:45 am Posts: 38
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There is a simple solution to the problem and it would be fair to every one. Make the cap scale not by your rank but by your production. Then make a hard cap of 1day worth of the production.
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Mon Dec 27, 2010 7:49 am |
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silentknight
Joined: Sun Aug 01, 2010 3:20 am Posts: 616
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nwngunner wrote: There is a simple solution to the problem and it would be fair to every one. Make the cap scale not by your rank but by your production. Then make a hard cap of 1day worth of the production. then effectively what you saying is that there is no cap.
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Mon Dec 27, 2010 9:44 am |
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Willeitner
Joined: Sat Dec 25, 2010 4:04 am Posts: 641
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Not no cap just a day worth of your production which I would like myself. that way you don't need to get on as much.
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Mon Dec 27, 2010 9:51 am |
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lor20
Joined: Sun Sep 19, 2010 2:37 pm Posts: 6
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the easiest way to resolve this would probably be to have the storage buildings add say 5% (or maybe 10%) to your cap (and maybe at least 1000 to make them more attractive to lower levels) (multiplicative, not additive). if i use kaos example of lvl 600(ish) and 47000 total production (lets for simplicity sake say 15000 minerals, 15000 artifacts, 17000 research). LVL 600 at 150 planets would have 75000 mining,150000 artifact and 90000 research points storage. 8 hours would produce 120000 minerals, 120000 artifacts and 136000 research.
so he would need 10 mining buildings and 9 research buildings and is fine for artifacts at 5%.
You should also not have a cap of how many of them you can have on a planet really.... that way you can use not so great large planets as warehouse planets.
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Mon Dec 27, 2010 4:19 pm |
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Willeitner
Joined: Sat Dec 25, 2010 4:04 am Posts: 641
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5% of storage would still not even give a hours worth of production and it would allow those that want to use money a big advantage. I still think based on how much your getting one days worth then those buildings would just add 1 hour to it.
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Mon Dec 27, 2010 6:13 pm |
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silentknight
Joined: Sun Aug 01, 2010 3:20 am Posts: 616
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Willeitner wrote: Not no cap just a day worth of your production which I would like myself. that way you don't need to get on as much. Which is, effectively, no cap. The idea behind the caps is to prevent run away resource production. Just imagine if your pulling 20 or 30 thousand artifacts per hour. Thats 720,000 artifacts per day. There wouldn't be a rare artifact that you wouldn't recieve mass quantities of. It's because of this exact type of hording that MSPs and energy cubes in the arti pulls went the way of the dodo bird. By keeping a limit on how much can be stored at one time, it at least curbs some, but not all of the excess. This of course is assuming the person isn't an obsesive compulsive and sets their alarm to wake them up every 3 hours during the night to make sure they don't miss any artifacts. THough I suppose if you take the game that serious, I guess you can deserve it.
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Tue Dec 28, 2010 8:24 am |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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Well, honestly. I don't see why you can't destroy structures so that you don't max as often and improve the defenses on your planet. If your maxing every 4 hours and unable to collect then your just wasting space with those extra resource modules.
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Mon Jun 13, 2011 8:06 pm |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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thunderbolta wrote: Well, honestly. I don't see why you can't destroy structures so that you don't max as often and improve the defenses on your planet. If your maxing every 4 hours and unable to collect then your just wasting space with those extra resource modules. kaos dosnt defend his planets, and i dont think he intends to... honestly i think this 'problem' was fixed with the new ct lab introduction. you can potentially get infinite storage as long as you pull enough MSPs, tesseracts, and containment cages?, which should be rather easy according to reports on the forum.
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Tue Jun 14, 2011 6:53 am |
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Revis
Joined: Tue May 03, 2011 3:00 am Posts: 332
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each takes 1 planet space, and only 1000 is added to the max, which is nothing to the high level players
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Tue Jun 14, 2011 9:08 pm |
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Redlaw
Joined: Fri May 28, 2010 3:38 am Posts: 1280
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The new building is only good if you can plan for it. Otherwise it takes a lot of work to just start to get any benefit that you might not care about.
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Tue Jun 14, 2011 10:25 pm |
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The Soul Play
Joined: Tue May 17, 2011 11:50 am Posts: 155
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We could extend the caps a bit. After some of my normal work days i bust the lid off my stuff. may be a lil increase is needed. With the new race abilities and awe some artifacts the game has changed a bit. All so if you use your credit card to pimp out a few worlds you should be able to reep the reward. I don't know if some one said this 4 post in to this i stop reading them, If so my bad for reposting a comment if not the hears a good idea. Edit one more thing its most likely you and other me to on rp, will lose a lil bit but my idea will lessen the amount. keep in mined Dan needs it set so you can't buy to much of the game last thing we need is some one dropping a few k getting like 50k+ arts an hours have nuff nulls ship boosters and all to wreck the rest of us. I fully support a capt i just think with all the new advancements we need to raise it a bit.
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Thu Jun 16, 2011 4:22 am |
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Obscura
Joined: Sat Nov 06, 2010 3:43 pm Posts: 580
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Wow.  Way to reserect this old beast.
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Thu Jun 16, 2011 4:30 am |
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