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 Highest Possible Invasion Attack! 
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Joined: Tue Feb 22, 2011 12:44 pm
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What is it...
WITHOUT TACTICAL OFFICERS!

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Tue Jul 19, 2011 9:06 am
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including the new + invasion modules?

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Tue Jul 19, 2011 9:44 am
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anything but tactical officers

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Tue Jul 19, 2011 9:47 am
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Mutagenic Cartridges provide a 1500 bonus to planetary invasion

Psionic amplifier provides 60 ( due to double bonus for invasion )

The bane emitter provides 20

Charged Bane Emitter gives 30


these were only available during the Halloween Event which were dropped by the "Bane Revenant" also you could equip 4 of these

The Stryll Pathogen gives a bonus to invasion of 200 for 2 days

Lazuli Mind Controller gives 70

the Prototype Mech XV which you obtain after you finish 15 missions provides 15 to invasion

Dark Mutagen Battery gives 40, you acquire this after completing 70 missions.

these are the only ones i can think of atm

so adding these up:

1935 bonus to planetary invasion before Tactical officers (2085 with 4 of each of the bane emitters )

I Am unsure if the ones in Green are correct, can someone confirm these as i think these might be a bit higher than what i remembered them to be

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Tue Jul 19, 2011 10:17 am
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What about the new Battle Market one, Atmospheric Decimator
[ Special Weapon - Size:10, Invasion Attack:100, Invasion Attack Bonus:+7% ]
A weapon designed to increase the potency of enemy invasions.
Requires Rank 40 or Greater
Limit 2 per ship

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Tue Jul 19, 2011 10:21 am
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lol i forgot to check the battle market :)

these were the only ones i can think of that can be installed on your ship. i didn't think to add the battle market ones

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Tue Jul 19, 2011 10:25 am
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Prototype Mech = 15
Dark Mutagen Battery = 40

Exo-Temporal Translator (60, limit 4) = 240
Charged Bane Emitter (30, limit 4) = 120
Lazuli Mind Controller (35, limit 3) = 105
Psionic Amplifier = 30

Atmospheric Decimator (100, limit 2) = 200

Subtotal: 750
If you have Mutagenic Cartridges...
Subtotal: 2250

Applying Atmospheric Decimator's Invasion Attack Bonus %... (X * 1.07^2)
858.675 without mutagenic cartridges, 2576.025 with mutagenic cartridges

this number gets added to your regular attack AFTER you apply ancient crystal foci, crimson obelisk, crimson amplifier, and crux amplifier to your regular attack,... those buffs don't modify invasion-only attack

(as for tactical officers, they factor into the regular attack anyway, before buffs are applied)

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Tue Jul 19, 2011 1:24 pm
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Lone.Lycan wrote:
858.675 without mutagenic cartridges, 2576.025 with mutagenic cartridges

Love the numbers, thanks for doing that.

Makes me wish I could still get Stryll Pathogen: +200 bonus to planetary invasions (artifact).


Tue Jul 19, 2011 2:12 pm
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Guys, i mean all the Invasion bonuses and the highest regular attack. e.g Quasi Chaotic's, Ion Pulse's....

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Wed Jul 20, 2011 3:47 am
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MitchellN wrote:
Guys, i mean all the Invasion bonuses and the highest regular attack. e.g Quasi Chaotic's, Ion Pulse's....

Tactical Officers are considered regular attack. Saying they aren't would be the same as saying that Engineers aren't regular energy. Tactical officers increase your overall attack, therefore they are calculated in the invasion attack. If you want higher base attack, recruit more Tactical Officers.

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Wed Jul 20, 2011 3:51 am
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Funkycorgi wrote:
MitchellN wrote:
Guys, i mean all the Invasion bonuses and the highest regular attack. e.g Quasi Chaotic's, Ion Pulse's....

Tactical Officers are considered regular attack. Saying they aren't would be the same as saying that Engineers aren't regular energy. Tactical officers increase your overall attack, therefore they are calculated in the invasion attack. If you want higher base attack, recruit more Tactical Officers.

Dude, it's not for me, I just want to know it, like everyone else does with the Highest Scan Power, i mean the highest attack from all Modules, and invasion and attack bonuses (WITHOUT TAC. OFFICERS)

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Wed Jul 20, 2011 3:59 am
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only because you're asking nicely (you are, aren't you??)

assuming 2x Radiant Surge Cannon Mk 9's, AND... counting all 10 completions of the Weapons Yield Test (the mission that gives you +25 attack per completion 3 days)

normal attack of 10397 (after all 4 buffs)...

assuming 1 Stryll Pathogen (are pathogens stackable??) and 1 Mutagenic...

total planetary invasion attack of 13202.01....

...and if i'm doing the rest of the math correctly, that gives a 90% chance of invasion on any planet with ATK+DEF less than 4889 (feel free to doublecheck my work, folks... this much junk is bound to have a few errors)

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Wed Jul 20, 2011 6:13 am
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here's a correction
(Dan says the 7% invasion attack boosts the entire attack, not just the invasion-only portion)

so it'll calculate like this:

( ( allNormalAtk * cruxAmp * crimAmp * crimOb * crysFoci ) + allInvadeAtk ) * AtmoDec1 * AtmoDec2

----------------------------
From Mission Completion Rewards: 95 atk, 55 inv
From Researchable Weapons: 3416 atk, 0 inv
From All Other Modules: 3285 atk, 695 inv

Totals from modules alone: 6796 atk, 750 inv

From "Weapons Yield Test" Mission reward: 250 Atk, 0 inv
From Stryll Pathogen: 0 atk, 200 inv
From Mutagenic Cartridge: 0 atk, 1500 inv


Totals before buffs applied: 7046 atk, 2450 inv

Normal Buffs Applied (1.46108 x normal atk) = 10294.76968
Invasion Atk Added to Buffed Atk = 12744.76968
2x +7% Invasion Atk Buff Applied = 14591.486806632

--------------------------------------
Any planet with an Atk+Def+InvDef of 5404 or less will give someone maxed out a 90% chance of invasion

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Last edited by Lone.Lycan on Thu Jul 21, 2011 1:14 am, edited 1 time in total.



Thu Jul 21, 2011 12:32 am
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Lone.Lycan wrote:
( ( allNormalAtk * cruxAmp * crimAmp * crimOb * crysFoci ) + allInvadeAtk ) * AtmoDec1 * AtmoDec2

I'm not sure if it is that or:

( ( allNormalAtk + allInvadeAtk) * cruxAmp * crimAmp * crimOb * crysFoci ) ) * AtmoDec1 * AtmoDec2


Thu Jul 21, 2011 12:36 am
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ODragon.. nope... already verified (go check the very end of the invasion calculation thread)

....invasion attack does not have the normal attack buffs applied to it.... (unless dan reworked the formula when adding in the invasion buff from the atmospheric decimators)

(however, dan says the reverse isn't true.... the invasion buff is applied to the entire total, not just the invasion only portion)

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Thu Jul 21, 2011 1:16 am
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Lone.Lycan wrote:
ODragon.. nope... already verified (go check the very end of the invasion calculation thread)

That thread gives me a headache. One day you guys are 100% certain it is formula X. The next week, it is a different formula.


Thu Jul 21, 2011 1:19 am
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a few variables weren't being worked into the picture, but the original equation was close...

with more information the equation gets modified to correct the errors

all that remains now is to find out whether planet invasion defense is modified by planet defense % debuffs.... but that would be such a minor adjustment at this point that the equation is practically complete...

total invasion atk / (3 * ( total invasion def + planet atk )) = % chance of invasion, max 90% (always a 10% chance of failure)

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Thu Jul 21, 2011 1:26 am
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