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Toxics http://galaxylegion.com/forum/viewtopic.php?f=4&t=15269 |
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Author: | Y2KJMan [ Thu Oct 27, 2011 10:34 pm ] |
Post subject: | Toxics |
What is the best way to build on toxics for def and production? 3 +10's 3 obv or what other way do you guys build on them for maximizing the production on them? |
Author: | kirkeastment [ Thu Oct 27, 2011 10:47 pm ] |
Post subject: | Re: Toxics |
This is not how any of mine are built, but i'd imagine a good build example would be; 16x MR Very Large Toxic Build - 57 Space 2 +12 Buildings - 36 Space - 24 Mining 2 Tri-Phase Cutters - 2 Space - 6 Mining / 600 Attack 2 Adaptive Spires - 2 Space - 4 Mining Stripcore Mine - 1 Space - 4 Mining XTS-10 Injector - 1 Space - 3 Mining / -150 Population Hypergate - 1 Space - 2 Mining 3 Quasi Chaos Minefield - 6 Space - 3600 Attack 2 Lazuli Pylon - 2 Space - 1200 Invasion Defense 2 Domain Walkers - 2 Space - 1200 Attack/1200 Defense 1 Archaic Stasis Cell - 1 Space - 500 Invasion Defense(+200 Pop) 1 Astrobiology Ward - 1 Space - 500 Population(+50% Pop) 2 Lazuli Dark Mine - 2 Space - 1200 Attack(+25% Attack/+25% Attack) < The 25%'s apply one at a time, not as a combined 50%. That gives you 516 Mining - 1095 Population / 1200 Defense / 10312 Atk / 1700 Invasion Defense < Before Legion Bonuses & not including the possibility that a person might irradiate this planet or add passive defense. |
Author: | Toastar [ Sat Oct 29, 2011 3:08 pm ] |
Post subject: | Re: Toxics |
Sulcation portals are nice too, they add 2 mining and 200 pop for 2 space. Very handy. An Assimilation Locus is also a nice touch if doable. |
Author: | Remainder [ Sat Oct 29, 2011 3:18 pm ] |
Post subject: | Re: Toxics |
I stuck 3 top tier claoking structures on a toxic I turned into an iradiated planet. I get about 475 mining out of it. |
Author: | Oakland Blocks [ Sun Oct 30, 2011 4:27 am ] |
Post subject: | Re: Toxics |
kirkeastment wrote: This is not how any of mine are built, but i'd imagine a good build example would be; 16x MR Very Large Toxic Build - 57 Space 2 +12 Buildings - 36 Space - 24 Mining 2 Tri-Phase Cutters - 2 Space - 6 Mining / 600 Attack 2 Adaptive Spires - 2 Space - 4 Mining Stripcore Mine - 1 Space - 4 Mining XTS-10 Injector - 1 Space - 3 Mining / -150 Population Hypergate - 1 Space - 2 Mining 3 Quasi Chaos Minefield - 6 Space - 3600 Attack 2 Lazuli Pylon - 2 Space - 1200 Invasion Defense 2 Domain Walkers - 2 Space - 1200 Attack/1200 Defense 1 Archaic Stasis Cell - 1 Space - 500 Invasion Defense(+200 Pop) 1 Astrobiology Ward - 1 Space - 500 Population(+50% Pop) 2 Lazuli Dark Mine - 2 Space - 1200 Attack(+25% Attack/+25% Attack) < The 25%'s apply one at a time, not as a combined 50%. That gives you 516 Mining - 1095 Population / 1200 Defense / 10312 Atk / 1700 Invasion Defense < Before Legion Bonuses & not including the possibility that a person might irradiate this planet or add passive defense. I would say that might be good for Irradiated planets but 16x vl toxics get very common when you primarily hunt NPCs. I just do 2x12 mining, phase cutters and mix of def/atk and call it a day. |
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