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base setup
http://galaxylegion.com/forum/viewtopic.php?f=4&t=17107
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Author:  D3m0n5h4d0w [ Sun Dec 04, 2011 6:04 pm ]
Post subject:  base setup

What do you guys think is the best setup for a lv 4 base? We have null turrets, trans-temporal, neutronium, and meta-chron available. Upkeep isn't a problem. 40 spaces (no extenders or anything)
(I know this isn't gonna hold off any top legions, but maybe some of the 50-100 legions if its well built)

Author:  bobdebouwer [ Sun Dec 04, 2011 6:06 pm ]
Post subject:  Re: base setup

12 def modules and 6 hull.

Turtle build.

Author:  328mark [ Sun Dec 04, 2011 7:08 pm ]
Post subject:  Re: base setup

being brutally honest...having a level 4 base is your best defence lol...for the extra energy and repairs needed to disable a level 4 over a level 3 versus the useless rewards, most would opt for the level 3.
decent rewards start with level 5's

Author:  bobdebouwer [ Sun Dec 04, 2011 7:14 pm ]
Post subject:  Re: base setup

328mark wrote:
being brutally honest...having a level 4 base is your best defence lol...for the extra energy and repairs needed to disable a level 4 over a level 3 versus the useless rewards, most would opt for the level 3.
decent rewards start with level 5's

Very true, we tend to skip lvl 4's if they get scanned, cos they vary so much and most arent worth the res for only 20/40 ctp with the odd rare.

Author:  sgtlynch [ Sun Dec 04, 2011 7:28 pm ]
Post subject:  Re: base setup

i cant remeber we didnt just skip level 4's no good drops we want to be able to whine about more tri-phase cutters :P

Author:  D3m0n5h4d0w [ Sun Dec 04, 2011 11:02 pm ]
Post subject:  Re: base setup

bobdebouwer wrote:
12 def modules and 6 hull.

Turtle build.


well, our base just got disabled by a top 50 legion (plus allies i assume)
now if i can convince them that 4att, 8def, 2shield, 2hull doesn't work... :roll:
lol

sucks being the little guy sometimes in this game. we struggle to take out lv 3s.

Author:  Playa Hayta [ Wed Dec 07, 2011 6:56 pm ]
Post subject:  Re: base setup

If you guys are having trouble taking out level 3s not sure trying to protect from top 50 legions should be first priority

Author:  Kronecker [ Wed Dec 07, 2011 8:58 pm ]
Post subject:  Re: base setup

Turtle build works pretty well at all base lvl's except against the Triumvirate, but you shouldn't have to worry about them till lvl 5+.

I have generally found attack modules to be pretty much worthless; they may discourage a single player from hitting too much, but a good base battle involves dozens of players spreading out the damage any single player takes.

Author:  MitchellN [ Thu Dec 08, 2011 8:34 am ]
Post subject:  Re: base setup

Kronecker wrote:
Turtle build works pretty well at all base lvl's except against the Triumvirate, but you shouldn't have to worry about them till lvl 5+.

I have generally found attack modules to be pretty much worthless; they may discourage a single player from hitting too much, but a good base battle involves dozens of players spreading out the damage any single player takes.

GRRRRRRR No level 5 can stop us!!



Except Evans bloody base hehee

Author:  Darth Flagitious [ Thu Dec 08, 2011 3:01 pm ]
Post subject:  Re: base setup

MitchellN wrote:
Except Evans bloody base hehee


Only when they get their AP during the battle...

Author:  MitchellN [ Fri Dec 09, 2011 5:15 am ]
Post subject:  Re: base setup

Darth Flagitious wrote:
MitchellN wrote:
Except Evans bloody base hehee


Only when they get their AP during the battle...

Soo Trueee

Author:  blackknightmare [ Fri Dec 09, 2011 11:09 am ]
Post subject:  Re: base setup

MitchellN wrote:
Darth Flagitious wrote:
MitchellN wrote:
Except Evans bloody base hehee


Only when they get their AP during the battle...

Soo Trueee

we didnt need it, u had little time left and we had over 2/3 of our ap left

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