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Dreadlost
Joined: Wed Aug 03, 2011 3:12 pm Posts: 725 Location: England
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I have seen it takes a ton of energy to do the mission, then killing npc....then after that finally that you get the def/hull mod that doesn't even give you many stats. I'm a rank 78 and it would take me a LONG time to get even one. While npcing you get the chance of much better rewards. 
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Fri Dec 09, 2011 9:32 pm |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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Hmm, well, two of the best PvPers I know have burnt tris and even GP to get these quickly, so I'd say yes based on that.
My personal opinion? Not worth bothering...
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Fri Dec 09, 2011 9:34 pm |
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Abel
Joined: Thu Nov 24, 2011 5:15 am Posts: 151
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For someone below level 100 i would say no, but for someone who can complete the 4 missions to get all 4 defectors yes they are a nice addition to your ship, and the missions exp ratio isnt bad.
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Fri Dec 09, 2011 9:36 pm |
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howesy
Joined: Sat Aug 13, 2011 5:40 pm Posts: 3100 Location: Zolazin Prime
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thunderbolta wrote: Hmm, well, two of the best PvPers I know have burnt tris and even GP to get these quickly, so I'd say yes based on that.
My personal opinion? Not worth bothering... was that strm? 
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Fri Dec 09, 2011 9:39 pm |
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howesy
Joined: Sat Aug 13, 2011 5:40 pm Posts: 3100 Location: Zolazin Prime
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thunderbolta wrote: Hmm, well, two of the best PvPers I know have burnt tris and even GP to get these quickly, so I'd say yes based on that.
My personal opinion? Not worth bothering... was that strm? 
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Fri Dec 09, 2011 9:39 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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Considering that it MAY be a one time event (no guarantee of being repeated next year) I would have to say it would be a mistake to NOT get them now. Even if you can't install them now, in the future you can. Finish the mission to 4/4, then worry about the NPCs that get spawned. Once you unlock the mission NPCs, they will stay on your tab indefinitely. You would have all the time in the world to kill them.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Fri Dec 09, 2011 9:45 pm |
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Remric
Joined: Tue Jun 08, 2010 6:52 am Posts: 1742 Location: Bridge of my ship, preparing thousands of my tactical officers for the next battle
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Darth Flagitious wrote: Considering that it MAY be a one time event (no guarantee of being repeated next year) I would have to say it would be a mistake to NOT get them now. Even if you can't install them now, in the future you can. Finish the mission to 4/4, then worry about the NPCs that get spawned. Once you unlock the mission NPCs, they will stay on your tab indefinitely. You would have all the time in the world to kill them. Amen to this.
_________________Brains of Battlestation Dysonia Defense   Support "TRADING FEATURE" at http://galaxylegion.com/forum/viewtopic.php?f=6&t=12126
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Fri Dec 09, 2011 10:43 pm |
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spyder
Joined: Tue Jun 21, 2011 6:32 pm Posts: 1543
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It takes 9000 energy to finish the 4 rounds. Rank <100, I'd guess 1 rank a day? maybe 500 energy per rank? That means that in 18 days you'd have it from ranking alone. With relays, I'd guess around 30 energy/hour? 30*24 = 720. 720+500 = 1220 energy. less than 9 days to get all 4. you have 16 days left.
If energy is a problem, DON'T kill the NPCs until all the rounds are done. They have no expiration time.
Get them. the may never appear again, for at least 12 months. 120 defence and 240 hull for 40 space isn't too bad actually either. Think about it, an Inertial Canceller gives 126 defence for 42 space. The 240 hull is just a bonus (Same as a Nanosphere Plating, 240 hull for 21 space) 63 space worth of researched modules, squeezed into 40 space isn't bad anyway. Plus you may NEVER get it EVER again. I'd do it.
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Sat Dec 10, 2011 12:05 am |
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Remric
Joined: Tue Jun 08, 2010 6:52 am Posts: 1742 Location: Bridge of my ship, preparing thousands of my tactical officers for the next battle
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spyder wrote: It takes 9000 energy to finish the 4 rounds. Rank <100, I'd guess 1 rank a day? maybe 500 energy per rank? That means that in 18 days you'd have it from ranking alone. With relays, I'd guess around 30 energy/hour? 30*24 = 720. 720+500 = 1220 energy. less than 9 days to get all 4. you have 16 days left.
If energy is a problem, DON'T kill the NPCs until all the rounds are done. They have no expiration time.
Get them. the may never appear again, for at least 12 months. 120 defence and 240 hull for 40 space isn't too bad actually either. Think about it, an Inertial Canceller gives 126 defence for 42 space. The 240 hull is just a bonus (Same as a Nanosphere Plating, 240 hull for 21 space) 63 space worth of researched modules, squeezed into 40 space isn't bad anyway. Plus you may NEVER get it EVER again. I'd do it. Amen to this too.
_________________Brains of Battlestation Dysonia Defense   Support "TRADING FEATURE" at http://galaxylegion.com/forum/viewtopic.php?f=6&t=12126
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Sat Dec 10, 2011 12:22 am |
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detregets
Joined: Mon Apr 25, 2011 2:37 am Posts: 2637
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anything that is not researchable is extra ...... anything extra makes you stronger ..... so in my opinion , it is worth it in the end
i already completed all the holiday missions
next year may have an upgrade =D
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Sat Dec 10, 2011 1:02 am |
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Huluk
Joined: Thu Mar 24, 2011 12:36 am Posts: 649
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get them and depending on ship space available and your current tech level have them equipped or unequipped.
One day when your ship is otherwise maxed out they'll be more valuable.
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Sat Dec 10, 2011 1:47 am |
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Vanderon
Joined: Thu Aug 04, 2011 1:04 am Posts: 232
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spyder wrote: It takes 9000 energy to finish the 4 rounds. Rank <100, I'd guess 1 rank a day? maybe 500 energy per rank? That means that in 18 days you'd have it from ranking alone. With relays, I'd guess around 30 energy/hour? 30*24 = 720. 720+500 = 1220 energy. less than 9 days to get all 4. you have 16 days left.
If energy is a problem, DON'T kill the NPCs until all the rounds are done. They have no expiration time.
Get them. the may never appear again, for at least 12 months. 120 defence and 240 hull for 40 space isn't too bad actually either. Think about it, an Inertial Canceller gives 126 defence for 42 space. The 240 hull is just a bonus (Same as a Nanosphere Plating, 240 hull for 21 space) 63 space worth of researched modules, squeezed into 40 space isn't bad anyway. Plus you may NEVER get it EVER again. I'd do it. I totally agree. Just one corection: 120 def, 240 hull, 52 space
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Sat Dec 10, 2011 4:57 am |
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BinaryMan
Joined: Tue Aug 10, 2010 8:40 pm Posts: 1671
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It's space efficiency is pretty bad but I would still say get it.
_________________Ex cinere surget iterum ego galaxiae dominatur. 
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Sat Dec 10, 2011 6:36 am |
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Uy23e
Joined: Fri Sep 16, 2011 12:04 am Posts: 1998
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i do wonder thou, is it possible that something like this with such a bad space efficency will actully make you easier to kill due to the increased dmg cap? if so, what are the conditions for that?
_________________ 当所有传奇写下第一个篇章 原来所谓英雄也和我们一样 私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ
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Sat Dec 10, 2011 6:45 am |
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Dreadlost
Joined: Wed Aug 03, 2011 3:12 pm Posts: 725 Location: England
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hmm, i have been thinking and...yeah. I'll give it a shot. Might not get ALL 4 but I will at least get a few. Thinking that I only have 2 npc slots available. Will I still get ALL 4 npcs even if I only have 2 slots? 
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Sat Dec 10, 2011 9:17 am |
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detregets
Joined: Mon Apr 25, 2011 2:37 am Posts: 2637
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Dreadlost wrote: hmm, i have been thinking and...yeah. I'll give it a shot. Might not get ALL 4 but I will at least get a few. Thinking that I only have 2 npc slots available. Will I still get ALL 4 npcs even if I only have 2 slots?  yes
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Sat Dec 10, 2011 9:25 am |
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Lone.Lycan
Joined: Wed Nov 10, 2010 2:44 am Posts: 3751
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Darth Flagitious wrote: Once you unlock the mission NPCs, they will stay on your tab indefinitely. You would have all the time in the world to kill them. or until you mistakenly use the tactical remodulation ability
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Officer Namba1 of The Unknown, Lv.666+ Dark Smuggler

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Sat Dec 10, 2011 10:22 am |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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Lone.Lycan wrote: Darth Flagitious wrote: Once you unlock the mission NPCs, they will stay on your tab indefinitely. You would have all the time in the world to kill them. or until you mistakenly use the tactical remodulation ability True... However, to have the energy to get all the way through the exotic missions to unlock TacReMod should indicate an ability to complete this particular mission AND kill the four NPCs...
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Sat Dec 10, 2011 3:23 pm |
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Remainder
Joined: Thu Dec 16, 2010 11:11 am Posts: 556
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The problem is the NPC drops are also a time limited event. Scuurge Carriers drop stuff which boosts planetary production and these are invaluable.
Last year I got a few artifact boosts which allowed me to raise a terra planet to 5x before using a Gaia seed. I was around rank 100 -200 then. TO Troop Carriers and Rogue Labpod are rare and the Scuurge are uncommon so it's a good time to NPC for their bonuses. Save the terraformers and data optimisers for planets which you make 5 times from Scuurge drops. Use the mining this to take a odd number megarich toxic planet (below 5) and make it an even number so it'll get to 16x megarich and then 18x if you irradiate it (much later on).
_________________  Rank 550+ officer. 31K+ NPC Kills. 270K+ battles. 1 very sore finger. Cool Text - Create Your Own Logo
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Sat Dec 10, 2011 3:47 pm |
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spyder
Joined: Tue Jun 21, 2011 6:32 pm Posts: 1543
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In conclusion: Finish the mission, then NPC until the holiday is over.
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Sat Dec 10, 2011 5:05 pm |
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