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 Scruuge X-Deflector, is it worth it? 
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Joined: Wed Aug 03, 2011 3:12 pm
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I have seen it takes a ton of energy to do the mission, then killing npc....then after that finally that you get the def/hull mod that doesn't even give you many stats. I'm a rank 78 and it would take me a LONG time to get even one. While npcing you get the chance of much better rewards. :?

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Fri Dec 09, 2011 9:32 pm
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Hmm, well, two of the best PvPers I know have burnt tris and even GP to get these quickly, so I'd say yes based on that.

My personal opinion? Not worth bothering...

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Fri Dec 09, 2011 9:34 pm
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For someone below level 100 i would say no, but for someone who can complete the 4 missions to get all 4 defectors yes they are a nice addition to your ship, and the missions exp ratio isnt bad.


Fri Dec 09, 2011 9:36 pm
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thunderbolta wrote:
Hmm, well, two of the best PvPers I know have burnt tris and even GP to get these quickly, so I'd say yes based on that.

My personal opinion? Not worth bothering...

was that strm? :D


Fri Dec 09, 2011 9:39 pm
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thunderbolta wrote:
Hmm, well, two of the best PvPers I know have burnt tris and even GP to get these quickly, so I'd say yes based on that.

My personal opinion? Not worth bothering...

was that strm? :D


Fri Dec 09, 2011 9:39 pm
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Considering that it MAY be a one time event (no guarantee of being repeated next year) I would have to say it would be a mistake to NOT get them now. Even if you can't install them now, in the future you can. Finish the mission to 4/4, then worry about the NPCs that get spawned. Once you unlock the mission NPCs, they will stay on your tab indefinitely. You would have all the time in the world to kill them.

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Fri Dec 09, 2011 9:45 pm
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Darth Flagitious wrote:
Considering that it MAY be a one time event (no guarantee of being repeated next year) I would have to say it would be a mistake to NOT get them now. Even if you can't install them now, in the future you can. Finish the mission to 4/4, then worry about the NPCs that get spawned. Once you unlock the mission NPCs, they will stay on your tab indefinitely. You would have all the time in the world to kill them.


Amen to this.

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Fri Dec 09, 2011 10:43 pm
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It takes 9000 energy to finish the 4 rounds.
Rank <100, I'd guess 1 rank a day? maybe 500 energy per rank? That means that in 18 days you'd have it from ranking alone. With relays, I'd guess around 30 energy/hour? 30*24 = 720. 720+500 = 1220 energy. less than 9 days to get all 4. you have 16 days left.

If energy is a problem, DON'T kill the NPCs until all the rounds are done. They have no expiration time.

Get them. the may never appear again, for at least 12 months. 120 defence and 240 hull for 40 space isn't too bad actually either. Think about it, an Inertial Canceller gives 126 defence for 42 space. The 240 hull is just a bonus (Same as a Nanosphere Plating, 240 hull for 21 space) 63 space worth of researched modules, squeezed into 40 space isn't bad anyway. Plus you may NEVER get it EVER again. I'd do it.

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Sat Dec 10, 2011 12:05 am
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spyder wrote:
It takes 9000 energy to finish the 4 rounds.
Rank <100, I'd guess 1 rank a day? maybe 500 energy per rank? That means that in 18 days you'd have it from ranking alone. With relays, I'd guess around 30 energy/hour? 30*24 = 720. 720+500 = 1220 energy. less than 9 days to get all 4. you have 16 days left.

If energy is a problem, DON'T kill the NPCs until all the rounds are done. They have no expiration time.

Get them. the may never appear again, for at least 12 months. 120 defence and 240 hull for 40 space isn't too bad actually either. Think about it, an Inertial Canceller gives 126 defence for 42 space. The 240 hull is just a bonus (Same as a Nanosphere Plating, 240 hull for 21 space) 63 space worth of researched modules, squeezed into 40 space isn't bad anyway. Plus you may NEVER get it EVER again. I'd do it.


Amen to this too.

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Sat Dec 10, 2011 12:22 am
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anything that is not researchable is extra ...... anything extra makes you stronger ..... so in my opinion , it is worth it in the end

i already completed all the holiday missions


next year may have an upgrade =D

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Sat Dec 10, 2011 1:02 am
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get them and depending on ship space available and your current tech level have them equipped or unequipped.

One day when your ship is otherwise maxed out they'll be more valuable.


Sat Dec 10, 2011 1:47 am
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spyder wrote:
It takes 9000 energy to finish the 4 rounds.
Rank <100, I'd guess 1 rank a day? maybe 500 energy per rank? That means that in 18 days you'd have it from ranking alone. With relays, I'd guess around 30 energy/hour? 30*24 = 720. 720+500 = 1220 energy. less than 9 days to get all 4. you have 16 days left.

If energy is a problem, DON'T kill the NPCs until all the rounds are done. They have no expiration time.

Get them. the may never appear again, for at least 12 months. 120 defence and 240 hull for 40 space isn't too bad actually either. Think about it, an Inertial Canceller gives 126 defence for 42 space. The 240 hull is just a bonus (Same as a Nanosphere Plating, 240 hull for 21 space) 63 space worth of researched modules, squeezed into 40 space isn't bad anyway. Plus you may NEVER get it EVER again. I'd do it.


I totally agree. Just one corection: 120 def, 240 hull, 52 space


Sat Dec 10, 2011 4:57 am
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It's space efficiency is pretty bad but I would still say get it.

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Sat Dec 10, 2011 6:36 am
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i do wonder thou, is it possible that something like this with such a bad space efficency will actully make you easier to kill due to the increased dmg cap?
if so, what are the conditions for that?

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Sat Dec 10, 2011 6:45 am
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hmm, i have been thinking and...yeah. I'll give it a shot. Might not get ALL 4 but I will at least get a few. Thinking that I only have 2 npc slots available. Will I still get ALL 4 npcs even if I only have 2 slots? :?

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Sat Dec 10, 2011 9:17 am
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Dreadlost wrote:
hmm, i have been thinking and...yeah. I'll give it a shot. Might not get ALL 4 but I will at least get a few. Thinking that I only have 2 npc slots available. Will I still get ALL 4 npcs even if I only have 2 slots? :?

yes

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Sat Dec 10, 2011 9:25 am
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Darth Flagitious wrote:
Once you unlock the mission NPCs, they will stay on your tab indefinitely. You would have all the time in the world to kill them.
or until you mistakenly use the tactical remodulation ability

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Sat Dec 10, 2011 10:22 am
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Lone.Lycan wrote:
Darth Flagitious wrote:
Once you unlock the mission NPCs, they will stay on your tab indefinitely. You would have all the time in the world to kill them.
or until you mistakenly use the tactical remodulation ability


True... However, to have the energy to get all the way through the exotic missions to unlock TacReMod should indicate an ability to complete this particular mission AND kill the four NPCs...

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Sat Dec 10, 2011 3:23 pm
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The problem is the NPC drops are also a time limited event. Scuurge Carriers drop stuff which boosts planetary production and these are invaluable.

Last year I got a few artifact boosts which allowed me to raise a terra planet to 5x before using a Gaia seed. I was around rank 100 -200 then. TO Troop Carriers and Rogue Labpod are rare and the Scuurge are uncommon so it's a good time to NPC for their bonuses. Save the terraformers and data optimisers for planets which you make 5 times from Scuurge drops. Use the mining this to take a odd number megarich toxic planet (below 5) and make it an even number so it'll get to 16x megarich and then 18x if you irradiate it (much later on).

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Sat Dec 10, 2011 3:47 pm
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In conclusion:
Finish the mission, then NPC until the holiday is over.

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Sat Dec 10, 2011 5:05 pm
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