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 Blockades 
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Joined: Fri Jun 25, 2010 1:16 am
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Just a note, this one was at the time of my upkeep.


Wed Feb 22, 2012 6:56 pm
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Joined: Mon Nov 29, 2010 9:48 am
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noticed we're adding pics now. :P
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Akulan Entity

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Wed Feb 22, 2012 8:38 pm
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Joined: Mon Feb 21, 2011 8:20 am
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I didn't get around to screen shots but I got an Akulan... I'm 439..
Lowers production by -60%
Matched Enemy

disable reward: akulan gas ingector
Akulan gas ingestor- Planet structure: size: 1, research: 3, art -2...

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Wed Feb 22, 2012 8:46 pm
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Joined: Thu Mar 04, 2010 7:14 pm
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Just a word of caution for people who may have not noticed: Once you kill a blockading NPC, make sure to re-open the planet in your planet tab or else your production won't correct itself. It will stay at -60% 'till you reopen the planet, even after having killed the NPC.


Thu Feb 23, 2012 1:35 pm
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Chrace wrote:
Just a word of caution for people who may have not noticed: Once you kill a blockading NPC, make sure to re-open the planet in your planet tab or else your production won't correct itself. It will stay at -60% 'till you reopen the planet, even after having killed the NPC.

That's really go advice, thanks. I hadn't realized!


Thu Feb 23, 2012 2:04 pm
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ODragon wrote:
Chrace wrote:
Just a word of caution for people who may have not noticed: Once you kill a blockading NPC, make sure to re-open the planet in your planet tab or else your production won't correct itself. It will stay at -60% 'till you reopen the planet, even after having killed the NPC.

That's really go advice, thanks. I hadn't realized!


Thanks! I did not realize this either! Can you please report this to Dan in Support/Issues?

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Thu Feb 23, 2012 2:37 pm
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Joined: Thu Nov 24, 2011 5:15 am
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Wow, thanks for tip, i was missing out on over 100 research/hr because of that :cry:


Thu Feb 23, 2012 2:46 pm
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Makes me wonder if you actually get the +bonuses for random planet events if you don't click on the planet....

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Thu Feb 23, 2012 2:49 pm
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Joined: Fri Dec 30, 2011 6:23 pm
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My legion is on our third entity. In two weeks. This is our second Kulgan Entity. Kewl looking creature, for sure. And just how is it supposed to get from planet to planet, I wonder? Probably gets transported in the bilge bulkheads of merchant supply carriers, right? The rewards for taking down a Kuliigan Entity, let's see, three research points for minus two articfact points....Wow, talk about generous!...I only spent three emblems taking down our first Kulgan entity -- didn't have any choice since it attached itself to my best production planet. This one is on one of our weakest planets, bringing an abundant producing planet down to a sparse producing planet. Might stay there too, since it looks so cute. :geek: Let's see, I have the choice of spending my energy for 3 research points and minus two artifact points, or a mission artifact which grants 30 attack and 30 invasion attack points....which one will I expend my precious ergs upon....?


Last edited by Dozer on Sat Feb 25, 2012 6:10 pm, edited 1 time in total.



Thu Feb 23, 2012 4:27 pm
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Why is there a link to replying to this thread?

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Thu Feb 23, 2012 5:46 pm
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Joined: Sun May 29, 2011 8:41 pm
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Darth Flagitious wrote:
Makes me wonder if you actually get the +bonuses for random planet events if you don't click on the planet....


They update normally. Just had an event and thought to check, having seen this post.

And thanks for the heads up about the blockades, Chrace!

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Thu Feb 23, 2012 7:18 pm
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Thanks! I did not realize this either! Can you please report this to Dan in Support/Issues?


Have just done so, thanks for suggesting it. And, you're most welcome.


Thu Feb 23, 2012 10:03 pm
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Newbie error, my first post. BTW, i've picked up another Kulan Entity. My legion's fourth entity, our third Kulan. Kind of makes Galaxy Legion more like how I imagine Dungeon and Dragons to be like. These things aren't much fun. Perhaps there can be a prize for a planet with the most entities, kind of like an aquarium-zoo. If I could figure out how to breed them, perhaps I can turn them loose on other players, although, they probably do just fine breeding on their own, without outside help. If killing them offered a Galaxy Point or two, I'd say, "Fine! Bring 'em on!".....

Oh....they can be scrapped for Tech Parts....my bad! :? ....probably be my only source for Tech Parts, since I'm not a regular NPC'er...


Sat Feb 25, 2012 6:15 pm
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T.O. Hyperseeker; att, 2000
def, 3000
shield 50000
hull, 100000 elite, 3 person


Mon Feb 27, 2012 12:57 am
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metty wrote:
T.O. Hyperseeker; att, 2000
def, 3000
shield 50000
hull, 100000 elite, 3 person

what did it drop?
where is screenshots?

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Tue Feb 28, 2012 4:08 pm
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romanoid wrote:
metty wrote:
T.O. Hyperseeker; att, 2000
def, 3000
shield 50000
hull, 100000 elite, 3 person

what did it drop?
where is screenshots?

i
t drops a processing core upgrade (doubles) , takes alot of energy to disable
sorry, didnt take a screenshot


Tue Feb 28, 2012 9:23 pm
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metty wrote:
romanoid wrote:
metty wrote:
T.O. Hyperseeker; att, 2000
def, 3000
shield 50000
hull, 100000 elite, 3 person

what did it drop?
where is screenshots?

i
t drops a processing core upgrade (doubles) , takes alot of energy to disable
sorry, didnt take a screenshot

did it pop up on random planet or some specific?

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Wed Feb 29, 2012 7:30 pm
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They appear only on terras.

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Wed Feb 29, 2012 7:35 pm
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Joined: Wed Apr 20, 2011 4:53 am
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T.O. HyperSeeker
( The Terran Outsiders )
Rank 260 Terra Seeker
Special

The Terran Outsiders routinely seek habitable planets to expand their territory. Like all humans, they prefer temperate climates for their settlements.


that's the blurb with it. shareable with ranks 100 - 9999

gained: T.O. Resistor Overcharge (artifact) 50 exp

Permanently upgrades a random shield module on your base, and increases its shield output by 10%, but increases the module's value and upkeep by 20%. Modules upgraded in this way cannot exceed a 100% bonus.
Scrap value (ea) 35000 - 140000


Thu Mar 01, 2012 5:17 am
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slots?

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Thu Mar 01, 2012 12:18 pm
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