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Base Damage caps
http://galaxylegion.com/forum/viewtopic.php?f=4&t=24324
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Author:  galaxis [ Tue May 01, 2012 9:01 pm ]
Post subject:  Base Damage caps

What are the Damage caps for each level of Base?

Author:  Darth Flagitious [ Tue May 01, 2012 9:06 pm ]
Post subject:  Re: Base Damage caps

http://galaxylegion.com/wiki/index.php/Damage_Caps

No one has capped a level 7+ yet, so we don't know those.

Author:  mysterion [ Thu May 03, 2012 5:57 pm ]
Post subject:  Re: Base Damage caps

Darth Flagitous wrote:
http://galaxylegion.com/wiki/index.php/Damage_Caps

No one has capped a level 7+ yet, so we don't know those.

Shouldn't Dan put them on hes the one who set or is it a challenge? :roll:

Author:  Darth Flagitious [ Thu May 03, 2012 6:16 pm ]
Post subject:  Re: Base Damage caps

mysterion wrote:
Darth Flagitous wrote:
http://galaxylegion.com/wiki/index.php/Damage_Caps

No one has capped a level 7+ yet, so we don't know those.

Shouldn't Dan put them on hes the one who set or is it a challenge? :roll:


It's a challenge. You've either got to get enough attack strength to cap a fully defended level seven, or be lucky enough to find an abandoned one ( :shock: ) much like TU found the Twisted Rogues/Pandemic Legion abandoned level 6. That's the only reason why we know the damcap on a 6. Coincidentally, we found it about an hour after this thread was started.... :mrgreen:

Author:  mysterion [ Thu May 03, 2012 6:24 pm ]
Post subject:  Re: Base Damage caps

Darth Flagitious wrote:
mysterion wrote:
Darth Flagitous wrote:
http://galaxylegion.com/wiki/index.php/Damage_Caps

No one has capped a level 7+ yet, so we don't know those.

Shouldn't Dan put them on hes the one who set or is it a challenge? :roll:


It's a challenge. You've either got to get enough attack strength to cap a fully defended level seven, or be lucky enough to find an abandoned one ( :shock: ) much like TU found the Twisted Rogues/Pandemic Legion abandoned level 6. That's the only reason why we know the damcap on a 6. Coincidentally, we found it about an hour after this thread was started.... :mrgreen:


Or bribe a legion to let there legion get disabled bassically take defenses off :D

Author:  Uy23e [ Thu May 03, 2012 6:35 pm ]
Post subject:  Re: Base Damage caps

just happened to lock onto the twisted rogue base as I type ths....
abondoned 7.... does those exist thus far? I'd think legions that own 7s should be all fairly famous, so to speak, so if they went poof ppl'd know

Author:  Darth Flagitious [ Thu May 03, 2012 6:46 pm ]
Post subject:  Re: Base Damage caps

Uy23e wrote:
just happened to lock onto the twisted rogue base as I type ths....
abondoned 7.... does those exist thus far? I'd think legions that own 7s should be all fairly famous, so to speak, so if they went poof ppl'd know

That's kinda the point I was making with the :shock: ...

I suppose the Triumvirate COULD try Mysterion's plan, but... We'd have to dissolve our NAPs so we could lock each other's bases, someone would have to spend the credits to rebuild the defenses after a tap, we'd most likely spend tons of reds trying to find one another, and we'd waste an 8 hour timer... Sorry, not that worried about damage caps at this point... :D

Author:  mysterion [ Thu May 03, 2012 7:06 pm ]
Post subject:  Re: Base Damage caps

Darth Flagitious wrote:
Uy23e wrote:
just happened to lock onto the twisted rogue base as I type ths....
abondoned 7.... does those exist thus far? I'd think legions that own 7s should be all fairly famous, so to speak, so if they went poof ppl'd know

That's kinda the point I was making with the :shock: ...

I suppose the Triumvirate COULD try Mysterion's plan, but... We'd have to dissolve our NAPs so we could lock each other's bases, someone would have to spend the credits to rebuild the defenses after a tap, we'd most likely spend tons of reds trying to find one another, and we'd waste an 8 hour timer... Sorry, not that worried about damage caps at this point... :D


You wouldn't waste it you would still get base crates from lv 7s

Author:  Darth Flagitious [ Thu May 03, 2012 7:12 pm ]
Post subject:  Re: Base Damage caps

mysterion wrote:
Darth Flagitious wrote:
Uy23e wrote:
just happened to lock onto the twisted rogue base as I type ths....
abondoned 7.... does those exist thus far? I'd think legions that own 7s should be all fairly famous, so to speak, so if they went poof ppl'd know

That's kinda the point I was making with the :shock: ...

I suppose the Triumvirate COULD try Mysterion's plan, but... We'd have to dissolve our NAPs so we could lock each other's bases, someone would have to spend the credits to rebuild the defenses after a tap, we'd most likely spend tons of reds trying to find one another, and we'd waste an 8 hour timer... Sorry, not that worried about damage caps at this point... :D


You wouldn't waste it you would still get base crates from lv 7s


DISABLE our allies? :?

We'd get the same exact stuff for disabling a 6 or 7 belonging to someone we DON'T like, and that would be more fun.

Author:  TheSpartan [ Thu May 03, 2012 9:21 pm ]
Post subject:  Re: Base Damage caps

I do have a slight problem with the base damage caps though, I mean think about it, you just KNOW the Dysonians had max space at level 7, which means they only needed 8 more normal space to get ALL defensive modules installed(where base comm interlinks are 2 normal space each), but does the addition of only 8 space worth of modules justify the damage cap increase from level 7 to level 8? what I mean is this, the Dysonian base may actually be WEAKER at level 8 than it was at level 7, though you can't really know for sure.....


tough it probably doesn't even matter for most legions, my legion is rank 19th and has a level 6 that's nearing level 7(only needs a couple million energy) but it would take us literally years to get to level 8

Author:  KJReed [ Thu May 03, 2012 9:30 pm ]
Post subject:  Re: Base Damage caps

TheSpartan wrote:
I do have a slight problem with the base damage caps though, I mean think about it, you just KNOW the Dysonians had max space at level 7, which means they only needed 8 more normal space to get ALL defensive modules installed(where base comm interlinks are 2 normal space each), but does the addition of only 8 space worth of modules justify the damage cap increase from level 7 to level 8? what I mean is this, the Dysonian base may actually be WEAKER at level 8 than it was at level 7, though you can't really know for sure.....


tough it probably doesn't even matter for most legions, my legion is rank 19th and has a level 6 that's nearing level 7(only needs a couple million energy) but it would take us literally years to get to level 8


There's not just a damage cap increase though, there is also a production increase.

Author:  mrshmee [ Thu May 03, 2012 9:33 pm ]
Post subject:  Re: Base Damage caps

More to the point no one has even come close to hitting the dmg cap on a lvl 7, so does it really matter if your dmg cap goes up when you are lvl 8 seeing as it wont effect ANYONES dmg to you.

Author:  Darth Flagitious [ Thu May 03, 2012 9:52 pm ]
Post subject:  Re: Base Damage caps

mrshmee wrote:
More to the point no one has even come close to hitting the dmg cap on a lvl 7, so does it really matter if your dmg cap goes up when you are lvl 8 seeing as it wont effect ANYONES dmg to you.

Actually, yes it does matter. Assuming the base damage equation is a derivative of the NPC/PvP damage equation (which it seems to be), the damage cap is a multiplier. So a higher damage cap means more damage per shot for the same attack vs defense ratio.

Author:  TheSpartan [ Wed May 09, 2012 3:26 am ]
Post subject:  Re: Base Damage caps

KJReed wrote:
There's not just a damage cap increase though, there is also a production increase.

I know that, but does that AP increase constitute a better defense? in other words, does AP increase a smaller percentage than the damage cap? because if that's the case, the level 8 would almost certainly be easier to kill

Author:  Darth Flagitious [ Wed May 09, 2012 5:50 am ]
Post subject:  Re: Base Damage caps

TheSpartan wrote:
KJReed wrote:
There's not just a damage cap increase though, there is also a production increase.

I know that, but does that AP increase constitute a better defense? in other words, does AP increase a smaller percentage than the damage cap? because if that's the case, the level 8 would almost certainly be easier to kill


Technically, yes a fully loaded level 8 is going to be slightly easier to kill than a fully loaded level 7 thanks to the damage cap. However, the general lack of legions/groups even able to handle level 7/8 bases is so small, the additional resource production is worth the risk of an easier disable. Really, any group able to take out a level 8 base is going to be able to take out a level 7 anyway, so it makes very little difference defensively whether you rank up to 8 or not.

Author:  Wolfy Minion [ Wed May 09, 2012 6:00 am ]
Post subject:  Re: Base Damage caps

we could just lock a level 7 and have a few people list their attack and a few hits on the base and just use the equation to solve for the damage cap.

Author:  kellmaster [ Wed May 09, 2012 8:18 am ]
Post subject:  Re: Base Damage caps

what is the number on a 6? we could probably work it out quite easily, a level 3 base is 120, level 4 is 200, and i think level 5 is 240. theres no obvious pattern here but with a couple more numbers it would be easy to work out.

Author:  Wolfy Minion [ Wed May 09, 2012 8:39 am ]
Post subject:  Re: Base Damage caps

kellmaster wrote:
what is the number on a 6? we could probably work it out quite easily, a level 3 base is 120, level 4 is 200, and i think level 5 is 240. theres no obvious pattern here but with a couple more numbers it would be easy to work out.



Author:  FerrusManus [ Wed May 09, 2012 1:26 pm ]
Post subject:  Re: Base Damage caps

No wonder 5s are so tough in comparison, you can have better tech than a level 4 so there is a sizeable increase in capabilities, but a relatively small damage cap increase from level 4.

Author:  TheSpartan [ Wed May 09, 2012 6:21 pm ]
Post subject:  Re: Base Damage caps

FerrusManus wrote:
No wonder 5s are so tough in comparison, you can have better tech than a level 4 so there is a sizeable increase in capabilities, but a relatively small damage cap increase from level 4.

and then there's the damage cap JUMP from 5 to 6, no wonder 80% of our base disables came after we reached level 6...the base got weaker even though more defenses were added.....(in order to protect a level 6 properly you need a LOT of base extenders)

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