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Max stats from modules http://galaxylegion.com/forum/viewtopic.php?f=4&t=25196 |
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Author: | Wyatthaplo [ Thu May 24, 2012 8:37 pm ] |
Post subject: | Max stats from modules |
I have spent the last few days making a spreadsheet to work out the maximum stats you get from modules. Here are my findings. This is with all modules installed so you could get a little more on some of the stats. I have also used the attack options for the composite and shadin security terminal A. I have added the size of the autonomous in the space field but not the any stat as they change. Im pretty sure i got everything in there. Ship Stats No Race or Profession Bonus' Energy 2,865 Energy Recharge Time 30 Hull 13,123 Shield 8,320 Shield Recharge Time 43 Shield Recharge Amount 166 Space 6,185 Basic Attack 9,236 NPC Attack 10,621 Base Attack 10,621 Invasion Attack 13,038 Basic Defense 12,465 NPC Defense 15,706 Base Defense 14,335 Defense Under Attack 14,833 Scan 9,295 Cloak 5,196 I think the most interesting point is the space needed for all Items its pretty darn huge!! |
Author: | ODragon [ Thu May 24, 2012 8:43 pm ] |
Post subject: | Re: Max stats from modules |
Check your energy. I think you are off. I know there are at least 3,125 (plus at least the newest weekly mission). |
Author: | Darth Flagitious [ Thu May 24, 2012 8:48 pm ] |
Post subject: | Re: Max stats from modules |
I'm not even going to argue any of the other numbers, but I know for a fact that you have a wrong number for max energy. I've got 3160 from modules. That's with no relays or energy draining weapons installed. I also do not have a few modules. Max energy just from modules is at least 3535. Knock off 670 for top end relays and the weapons, and max is at least 2865. |
Author: | Wyatthaplo [ Thu May 24, 2012 9:21 pm ] |
Post subject: | Re: Max stats from modules |
I make the max energy with no relays or energy draining weapons to be 3400 exactly. I mostly checked i had all the modules by scouring the wiki and checking legion mates' fit out's |
Author: | Wyatthaplo [ Thu May 24, 2012 9:24 pm ] |
Post subject: | Re: Max stats from modules |
Also i am not taking any default stats into consideration, it is purely modules. |
Author: | ODragon [ Thu May 24, 2012 9:48 pm ] |
Post subject: | Re: Max stats from modules |
Darth Flagitious wrote: Max energy just from modules is at least 3535. I just updated my sheet. I get 3535 if you are not a cyborg race, 3575 if you are. 38 items in the Energy tab, 2 from Defense tab and 7 from Devices tab. |
Author: | Wyatthaplo [ Thu May 24, 2012 9:58 pm ] |
Post subject: | Re: Max stats from modules |
Im missing 4 items from the devices tab not sure how 4 adds an extra 135 energy though... I have the two zortahs and the tachyon router... Which one am i missing please? |
Author: | ODragon [ Thu May 24, 2012 10:04 pm ] |
Post subject: | Re: Max stats from modules |
Wyatthaplo wrote: Im missing 4 items from the devices tab not sure how 4 adds an extra 135 energy though... I have the two zortahs and the tachyon router... Which one am i missing please? Energy Dark Mutagen Battery Exotic Dynamo Q-Pedd Logic Servo Genetarr Transmitter - Mark II Encephalon Core Lazuli Tevrazon Core XRP Warp-Charge Pack Surge Plexus Dark Warp Coil TitanCore Reactor T-Plasma Dynamo Proxy-Universe Reactor - Mark IV Defenses Q-Phase Battery Array Subspace Compressor Devices Tachyon Router Voliir Modulator - Mark II Zortah's Interface Jack v.2 |
Author: | Wyatthaplo [ Thu May 24, 2012 10:12 pm ] |
Post subject: | Re: Max stats from modules |
Got them missed the vollir i now have it at 3535 ![]() |
Author: | Wyatthaplo [ Thu May 24, 2012 10:14 pm ] |
Post subject: | Re: Max stats from modules |
I have edited the first post ![]() |
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