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 Deck space. 
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Joined: Sun Aug 14, 2011 7:58 pm
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Whats the minimum amount of space needed for all the modules currently available?

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Tue May 29, 2012 8:04 pm
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Joined: Tue Mar 15, 2011 8:00 pm
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just over 6000 I believe at the moment

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Tue May 29, 2012 8:05 pm
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Thanks Sparky, Gives me a goal to strive for.

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Tue May 29, 2012 9:07 pm
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Joined: Thu Aug 05, 2010 11:58 pm
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word to the wise!!!!!

do not waste points on deck space.... its best to wait it out and use ship bots.... but if you can not wait its ok go for it... but in the end you will have so many ship bots and nothing to use them on!!!!!

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Tue May 29, 2012 9:09 pm
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yes use points on deck space until you get about 2k decks maybe more and have a decent enough arti production that you get ship bots regularly

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Tue May 29, 2012 9:13 pm
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he is soso correct still 2k is a lot of waste, if you plane to play for the long haul using them on deck space is a waste..... wasting that many on space is pissing away that much on attack. your space will catch up.

but there are many ways to go i personally wish i would have not used as many points in deck space as i did.

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Tue May 29, 2012 9:17 pm
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I currently have 2850 deck and I am now putting all my rank points into energy.

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Tue May 29, 2012 9:23 pm
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Joined: Thu Nov 03, 2011 7:14 am
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I stopped at around 2K aswell and i believe the total deck needed for all modules is 6185.


Tue May 29, 2012 9:55 pm
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i stopped putting ranking points in at about 1000 decks and used a split of ship bots and prisoners to maitain decks it is wise to remember though that at 6k decks your damage cap is 3000 per hit where as at 3000 decks your cap is only 1500 makes a big difference in every day game play especially on things like planets and bases.

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Wed May 30, 2012 12:03 am
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Thanks Fireblade I had forgotten ton about the damage cap.

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Wed May 30, 2012 7:45 am
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its also useful to point out how often players hit each others damage caps in pvp :roll: I stopped putting points into decks at 3k.

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Wed May 30, 2012 11:53 am
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elerian wrote:
its also useful to point out how often players hit each others damage caps in pvp :roll: I stopped putting points into decks at 3k.


It's very rare that people hit damage cap in PvP. However.... Damage cap is a factor in the calculation for damage per shot. Double the DamCap, double the average damage per shot. Equals faster (less energy) kills.

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Wed May 30, 2012 12:15 pm
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Well aware, which is why ssb lazuli fixers are such pains, but not all ssb's are laulli fixers and most that i come accross, could teach lessons on how not to do things. In the end its all APH / hour, if you have enough it takes care of everything.

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Wed May 30, 2012 3:03 pm
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When pushing up your decks damage cap is a factor to ship strength. When I was a puny ship no one could take me. But now that I have doubled my deck space in about a month without adequate defence, I got really really squishy

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Wed May 30, 2012 6:08 pm
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i stopped rank pointing deck at 1900, stopped botting at 2200...
now i'm NPCing, gonna let my deck grow with vaults only if I can(nothing worth installing atm~ could upgrade my hull but i dont get disabled enough times on a daily basis to save on $$ comparing extra upkeep vs repair nano usage and lots of module just doesnt give enough stats)

while the max deck is 6k, in all likelyhood, u wont really need to run around with more than 4000-4500 at any given time~ except those way "up there" not many runs full set of scanners etc at all times.

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Thu May 31, 2012 4:14 am
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Joined: Thu May 26, 2011 4:45 am
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I'm at 6201 space, and have all standard, NPC, mission, and badge modules. I'm missing 3 Dom III's (have 1's), the Autonomous Processor, and the Kronyn medal reward. I have the Nightclaw but not the Cerulean fighter. I've got the Exotica gun. There's a few upgrades like Sirakar plating that I'm missing, but those don't Take up more space.

So my guess is, about 6300 decks to fit all existing modules.

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Thu May 31, 2012 6:49 am
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