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Ship development
http://galaxylegion.com/forum/viewtopic.php?f=4&t=26814
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Author:  Fabulon [ Sun Jul 08, 2012 10:41 am ]
Post subject:  Ship development

Going well i think- feel free to comment- i have plans but am curious as to peoples thoughts

I actually promised a guy i would post my stats- but thought i would kill two birds with one stone by seeking feedback

My aims are PVP and base killing. missions and npc'ing are minor elements

I spend a little money

Level 600 Konqul fixer- will likely eventually switch to excavator

energy w/out relays 5681

hull 34,329
shield 12,605
Attack 15,439
Defence 14,978
Scan 5,021
Cloak 4,279
Cargo 43,090
Maintenance 12.2 Bill
Decks 4834 (dammit miscounted last module i loaded and have 6 too many)

Resources
Mining 14,315
Artifacts 24,219
Research 17,157

I am primarily adding TO and engineers at the moment- but am seriously considering adding supplementary points to helmsman as my ship takes too much damage from big bases- just too big. This would only be short term- at most till i added a few thousand more (quicker than you think)

I mostly only add artifact planets (thanks crow for that very massive ocean btw)- 15X mining and very good research planets sometimes get looked at- have three spare planet slots- and possibly up to twenty planets i would dump in a heartbeat if i found better options

I am not super fussy on planets- if i can set up an arti world to deliver at least 150- then i take it

Author:  Fabulon [ Mon Jul 09, 2012 7:24 am ]
Post subject:  Re: Ship development

Well clearly not loved unanimously

Author:  Vyger [ Mon Jul 09, 2012 8:01 am ]
Post subject:  Re: Ship development

http://www.youtube.com/watch?v=nBmkor9WF0U

Author:  Fabulon [ Mon Jul 09, 2012 10:48 am ]
Post subject:  Re: Ship development

Pretty fair comment Vyger- sadly reflects on achievements- they really are just pixels aren't they?

Author:  icarium81 [ Tue Jul 10, 2012 11:27 am ]
Post subject:  Re: Ship development

you have ~1800 more decks then me, so i can assume thats why youve got 5K scan and the cloak as high as it is... ill have to slow my ranking drastically to pass your numbers for TO's and helmsmen.
You didnt post your energy.

Author:  elerian [ Tue Jul 10, 2012 1:05 pm ]
Post subject:  Re: Ship development

well now i know what i need to aim to beat :) my original goal of 12k attack / defense by rank 400 seems to be holding up as a good one.

Author:  Fabulon [ Tue Jul 10, 2012 1:15 pm ]
Post subject:  Re: Ship development

Elerian at 400 i was 7.8k attack and 9.2k defence- you are well on your way to an awesome ship- i remember

Icarium total e is posted- 5681- i get the full 120 an hour
Total decks used on devices (scan cloak modules- though some multi purpose of course) 1136- it is close to 1/4 of total
I have three main scan modules loaded- and all 4 cloak- will not add the last two scan modules till i hit 18k and 20k defence respectively- the grow my ship too much

Author:  keithor [ Wed Jul 11, 2012 10:57 pm ]
Post subject:  Re: Ship development

impressive,time well spent

Author:  Fabulon [ Thu Jul 12, 2012 1:02 pm ]
Post subject:  Re: Ship development

My thanks Thor

:)

Author:  Atlas [ Fri Jul 13, 2012 2:14 am ]
Post subject:  Re: Ship development

Nice ship you got there fab ;)

Author:  Fabulon [ Fri Jul 13, 2012 6:15 am ]
Post subject:  Re: Ship development

Cheers atlas

Author:  Bluecifer [ Fri Jul 13, 2012 12:32 pm ]
Post subject:  Re: Ship development

I have to agree with wht is being said here, your ship is very powerful. Kudo's ;)

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