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Ship development http://galaxylegion.com/forum/viewtopic.php?f=4&t=26814 |
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Author: | Fabulon [ Sun Jul 08, 2012 10:41 am ] |
Post subject: | Ship development |
Going well i think- feel free to comment- i have plans but am curious as to peoples thoughts I actually promised a guy i would post my stats- but thought i would kill two birds with one stone by seeking feedback My aims are PVP and base killing. missions and npc'ing are minor elements I spend a little money Level 600 Konqul fixer- will likely eventually switch to excavator energy w/out relays 5681 hull 34,329 shield 12,605 Attack 15,439 Defence 14,978 Scan 5,021 Cloak 4,279 Cargo 43,090 Maintenance 12.2 Bill Decks 4834 (dammit miscounted last module i loaded and have 6 too many) Resources Mining 14,315 Artifacts 24,219 Research 17,157 I am primarily adding TO and engineers at the moment- but am seriously considering adding supplementary points to helmsman as my ship takes too much damage from big bases- just too big. This would only be short term- at most till i added a few thousand more (quicker than you think) I mostly only add artifact planets (thanks crow for that very massive ocean btw)- 15X mining and very good research planets sometimes get looked at- have three spare planet slots- and possibly up to twenty planets i would dump in a heartbeat if i found better options I am not super fussy on planets- if i can set up an arti world to deliver at least 150- then i take it |
Author: | Fabulon [ Mon Jul 09, 2012 7:24 am ] |
Post subject: | Re: Ship development |
Well clearly not loved unanimously |
Author: | Vyger [ Mon Jul 09, 2012 8:01 am ] |
Post subject: | Re: Ship development |
http://www.youtube.com/watch?v=nBmkor9WF0U |
Author: | Fabulon [ Mon Jul 09, 2012 10:48 am ] |
Post subject: | Re: Ship development |
Pretty fair comment Vyger- sadly reflects on achievements- they really are just pixels aren't they? |
Author: | icarium81 [ Tue Jul 10, 2012 11:27 am ] |
Post subject: | Re: Ship development |
you have ~1800 more decks then me, so i can assume thats why youve got 5K scan and the cloak as high as it is... ill have to slow my ranking drastically to pass your numbers for TO's and helmsmen. You didnt post your energy. |
Author: | elerian [ Tue Jul 10, 2012 1:05 pm ] |
Post subject: | Re: Ship development |
well now i know what i need to aim to beat ![]() |
Author: | Fabulon [ Tue Jul 10, 2012 1:15 pm ] |
Post subject: | Re: Ship development |
Elerian at 400 i was 7.8k attack and 9.2k defence- you are well on your way to an awesome ship- i remember Icarium total e is posted- 5681- i get the full 120 an hour Total decks used on devices (scan cloak modules- though some multi purpose of course) 1136- it is close to 1/4 of total I have three main scan modules loaded- and all 4 cloak- will not add the last two scan modules till i hit 18k and 20k defence respectively- the grow my ship too much |
Author: | keithor [ Wed Jul 11, 2012 10:57 pm ] |
Post subject: | Re: Ship development |
impressive,time well spent |
Author: | Fabulon [ Thu Jul 12, 2012 1:02 pm ] |
Post subject: | Re: Ship development |
My thanks Thor ![]() |
Author: | Atlas [ Fri Jul 13, 2012 2:14 am ] |
Post subject: | Re: Ship development |
Nice ship you got there fab ![]() |
Author: | Fabulon [ Fri Jul 13, 2012 6:15 am ] |
Post subject: | Re: Ship development |
Cheers atlas |
Author: | Bluecifer [ Fri Jul 13, 2012 12:32 pm ] |
Post subject: | Re: Ship development |
I have to agree with wht is being said here, your ship is very powerful. Kudo's ![]() |
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