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 ARustyTinCan's Occassional Ship Update 
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Joined: Mon Apr 09, 2012 5:13 pm
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Check out my latest ship update.
viewtopic.php?f=4&t=27209&p=372652#p372652

There are many H.A.I.D posts atm but got bored wanted to put out my ship statistics.
Any criticism, ship comparison within my badging range, suggestion is appreciated. Just don't troll.

Golgotha's Ship has inspired me to make a 2k Decks Ship build and put the rest on TO's and Engineers.

SirKillsALot
Rank 193 Konqul Excavator
Champions of Time (58)
Combat Reputation: Insane

Back in my day... 193 / 365 days

Under the Hood

Size Class: Massive Goliath
Space: 1367 / 1370
Attack: 4505
Defense: 3485
Scan: 6
Cloak: 215
Cargo: 2746 / 4115
Upkeep: 1.6B
Konqul: Attack +20%
Excavator: Artifact +10%

1370 Decks
4115 Cargo
180 Engineers
279 Tactical Officers
73 Helmsmen (@128 Uses Left, Andriod Helmsmen)
621 Scientists

Hull: 7792 (Unbuffed) (Working on my 2nd & 3rd Protean Armory (+400 extra hull)).
Shield: 639 (@96 Uses Left, XCharge Cells)
Energy: 1325 Energies w/o Relays. 520 with Relays, 56 Recharge Rate.

Ship Statistics

Battles 36980 (Legend)
Player Kills 3113 (Currently Frozen on PvP) (Red Badges: 1329)
Deaths from Players 63
Non-Player Kills 1315 (Starting to Love NPCs)
Planets Found 285
Planets Occupied 49
Planets Captured 12
Missions Completed 217
Scans Performed 614
Successful Hacks 854
Successful Raids 137 (1 more day until I finish "Restraining Order" Medal)

Under the Cloak

Size Class Massive Goliath
Weapons: Heavy Null Ray x8, Dominion Cannon - Mark III x4, Cerulean Fighter, Prototype Mech XV
Energy: Intra-D Collider - Mark IV x2, Drannik Power Core x2, Wormhole Relay x4, F.A.T.H.E.R. x2, Omicron Injector
Sensors: AI Supercomputer
Hull: Syncopated Plating x5, BioMimetic Sealer II x4, Protean Armory, Vortul Plating x2
Shields: T.O. Harmonic MegaPulser, Harmonic Resonator
Cloaking: Triaxial Array - Mark II x3
Defenses: Exergonic Inverter - Mark III x4, Dark Complex Thruster x4, Auto-Evasion Node, Trinity-Core Drive x2, Thrust Stabilizer


Planetary Productions

5198 research / hour (Research Capacity: 52800)
Minerals 2648 units / hour (Mineral Capacity: 29500)
Artifacts 4270 points / hour (Artifact Capacity: 55000)
Currently haven't done Mission Exotic though I'm 6/10 from finishing it.

Research Tree

Thetacron Radiation 0/3
Supernova Generation 0/4
Meta-Chron Fields 0/3 (Going for +1200 ASAP) (Done Rift Fields)
Sensor Jamming 0/3 (Hate Cloak as of now)
Syncopated Phase Matter 1/3 (On hold 0/800k)
Entropy Field Warping 0/3
Hyperflux Signaling 0/3 (Done X-Manifold Sensing)
Star Lifting 0/3 (On hold 500k/1.1m)
Sub-Quantum Logistics 0/3

Check out my latest ship update.
viewtopic.php?f=4&t=27209&p=372652#p372652

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Last edited by TimeManipulator on Sun Nov 03, 2013 7:12 pm, edited 30 times in total.



Sat Jul 21, 2012 2:10 pm
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You're doing awesome!! :mrgreen:

I'm surprised you have so little deaths and so many player kills, i have half your player kills and twice as many deaths :(


Sun Jul 22, 2012 5:28 am
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Nice job. +1 to Golgotha's build.
Get those proteans and raid count up. I finished restraining order yesterday too.
And you've probably heard it a million times, but higher AP.
Get +12s too. I researched at rank 160 and finished upgrading by 240ish.

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Sun Jul 22, 2012 2:00 pm
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D3m0n5h4d0w wrote:
Nice job. +1 to Golgotha's build.
Get those proteans and raid count up. I finished restraining order yesterday too.
And you've probably heard it a million times, but higher AP.
Get +12s too. I researched at rank 160 and finished upgrading by 240ish.

Will get +12 after +1200 OB's. Saw Golgotha's ship build (was legion alerted), and fell in love with it. His ship is beast (IMO). And yes AP Planets will be colonized to keep improving my ship, also will only be colonizing VL Toxic's for mining since NPCing Harvesters' faster than Mylarai Ability, built one 15x VL Toxic in less than 3 weeks just by NPCing.

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Sun Jul 22, 2012 3:13 pm
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That's not a Golgotha build, FYI.

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Sun Jul 22, 2012 3:36 pm
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The Exterminator wrote:
That's not a Golgotha build, FYI.

Feel free to suggest what I should work on to reach Golgotha's build ;) .

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Sun Jul 22, 2012 3:39 pm
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SirKillsALot wrote:
The Exterminator wrote:
That's not a Golgotha build, FYI.

Feel free to suggest what I should work on to reach Golgotha's build ;) .

I'm not gonna, No offense, His build wasn't meant to be publicly shown and flaunted ahaha, He regrets posting about he frequently says ahaha,

That being said, I would strip off decks in a heartbeat. It's a fantastic build.

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Sun Jul 22, 2012 3:48 pm
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Just a small update about my ship, I welcome any advice on what to do or what not to do.
I would also like some ship comparison(s), mostly around my Rank range for me to see where I stand amongst others.
Feel free to judge/compare.

Ship Update:

SirKillsALot
Rank 270 Konqul Fixer
Empire Of The Sun (52)
Combat Reputation: Insane

Back in my day... 247 / 365 - NonSlow Ranker

Under the hood

Size Class: Heavy Leviathan
Space: 1771 / 1772
Attack: 6529
Defense: 5234 - When under attack: 6228
Scan: 6
Cloak: 5
Cargo: 5601 / 8485
Upkeep: 3.7B
Konqul: Attack +20%
Fixer: Hull +30%

1772 Decks (Shipbot (Uses Left:50), want to trying get Anubix, Al Assault Ally as early as possible)
8485 Cargo
220 Engineers (2 Engineers and 3 TOs for every time I rank up. Prisoners goes straight to my TO build)
1122 Tactical Officers (Going for a Small ship TO build)
141 Helmsmen (Saved up 75 Helms for my second velox)
929 Scientists

660 Energy 65 Per Hour recharge rate
11569 Hull
939 Shield

Updated - Ship Statistics

Battles 73867 (Grand Legend)
Player Kills 3413 (Second priority)
Deaths from Players 80
Non-Player Kills 5875 (Npc is key)
Planets Found 397 (100 purged planets, 297-ish more)
Planets Occupied 66
Planets Captured 29
Missions Completed 238 (Last priority)
Scans Performed 1056 (Scan Blitz once a month)
Successful Hacks 1152
Successful Raids 472

Under the Ship Cloak - Updated

Class Heavy Leviathan
Weapons Heavy Thetacron Cannon x8, Dominion Cannon - Mark III x4, Cerulean Fighter, Korteth Twin-Blaster x4, Ion Pulse Ballistae x4, Lazuli Mind Controller, Prototype Mech XV
Energy Intra-D Collider - Mark IV x3, Wormhole Relay x4, Silthion T-Plasma Hub x3, F.A.T.H.E.R. x2, Omicron Injector
Sensors AI Supercomputer
Hull Perfect Syncopated Plating x5, BioMimetic Sealer II x4, Korteth Plating x2, Protean Armory x3
Shields Harmonic Resonator, Q-Phase Battery Array
Cloaking offline
efenses Exergonic Inverter - Mark III x4, Trans-Temporal Nacelle - Mark III, Velox Thruster, Sha'din Forcevoider x2, Silthion T-Phase Utricle x4, Dark Phase Engine, Dark Complex Thruster x3, Auto-Evasion Node, Trinity-Core Drive x2, Thrust Stabilizer

Planetary Productions - Updated

Production: 7393 research / hour
Minerals 4263 units / hour
Artifacts 7962 points / hour (2 Planet slots, I've also gain Mission Exotic)

Research Tree - Updated

Quasi-Chaotic Force 0/3
Supernova Generation 0/4
Force Obviation Fields 1/3
Sensor Jamming 0/3 (Still hate cloak)
Syncopated Phase Matter 3/3
Entropy Field Warping 0/3
Continuum Analysis 0/3
Star Lifting 1/3 (Points Remaining: 227293 for +12 research) - Main Research Priority right now.
Sub-Quantum Logistics 1/3

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Fri Sep 14, 2012 9:16 pm
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You're starting to beat me :/ ( when i get some GP, i'll thrash everyone )


Sat Sep 15, 2012 4:23 am
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Just a brief update of my ship and ship's stats. Feel free to compare stats around my badging range.

ARustyTinCan
the Hallowed
Rank 315 Aerlen Excavator
Empire Of The Sun (58)
Combat Reputation: Insane

Back in my day... 287 / 365 days

Under the Hood

Size Class: Massive Leviathan
Space: 1988 / 1992
Attack: 6423
Defense: 9283
Scan: 6
Cloak: 20
Cargo: 8018 / 10015
Upkeep: 3.9B
Aerlen: Defense +30%
Excavator: Artifact +10%

1992 Decks
10015 Cargo
610 Engineers - 1:4, Engineer:TacticalOfficer Ratio, per rank.
2060 Tactical Officers - Prisoners goes to Tacs.
149 Helmsmen - 14 more Helmsmen for my last velox
1173 Scientists

1182 Energy, Recharge rate of 65E's per hour. Max Energy: 2182
11479 / 11479 Hull
2839 / 2839 Shield

Ship Statistics

Battles 99790 (Grand Legend)
Player Kills 3748
Deaths from Players 100
Non-Player Kills 9156
Planets Found 450
Planets Occupied 77
Planets Captured 42
Missions Completed 251
Scans Performed 1404
Successful Hacks 1193
Successful Raids 1508

Under the Cloak

Size Class Massive Leviathan
Ships/Allies: Apparitious, Bane Familiar (Rank 4)
Weapons: Heavy Thetacron Cannon x8, Dominion Cannon - Mark III x4, Cerulean Fighter, Korteth Twin-Blaster x4, Ion Pulse Ballistae x4, Prototype Mech XV
Energy: Supernova Generator - Mark II x3, F.A.T.H.E.R. x2, Silthion T-Plasma Hub x3, Wormhole Relay x4, Omicron Injector
Sensors: AI Supercomputer
Hull: Perfect Syncopated Plating x5, Korteth Plating x2, Protean Armory x3
Shields: Harmonic Resonator, Q-Phase Battery Array
Cloaking: Gamma Channeler
Defenses: Exergonic Inverter - Mark III x4, Trans-Temporal Nacelle - Mark III x3, Velox Thruster x2, Sha'din Forcevoider x3, Silthion T-Phase Utricle x4, Dark Phase Engine x4, BM50 Convoy Shuttle, Auto-Evasion Node, Trinity-Core Drive x2, Thrust Stabilizer

Planetary Productions

Production: 7126 research / hour (Research Capacity: 64250) - Dropping useless research planets for better Pure production (PP) artifact planets.
Minerals 6316 units / hour (Mineral Capacity: 58500)
Artifacts Artifacts 15823 points / hour (Artifact Capacity: 145000)
2 Planet slots, 1 more rank for another Planet slot.

Research Tree

Quasi-Chaotic Force - Research Levels: 0 / 3
Supernova Generation - Research Levels: 2 / 4 (Points Remaining: 636225)
Force Obviation Fields - Research Levels: 1 / 3
Sensor Jamming - Research Levels: 0 / 3
Syncopated Phase Matter - Research Levels: 3 / 3
Entropy Field Warping - Research Levels: 0 / 3 (Points Remaining: 1336269)
Continuum Analysis - Research Levels: 3 / 3
Topopolis Rings - Research Levels: 1 / 1
Sub-Quantum Logistics - Research Levels: 1 / 3

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Wed Oct 24, 2012 7:56 pm
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Why have all 3 supernova's on, take one or all off and use em for that last defense mod, then switch them back on before leveling

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Wed Oct 24, 2012 8:15 pm
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Billik wrote:
Why have all 3 supernova's on, take one or all off and use em for that last defense mod, then switch them back on before leveling

How much do you think they are to repair?


Wed Oct 24, 2012 8:16 pm
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Billik wrote:
Why have all 3 supernova's on, take one or all off and use em for that last defense mod, then switch them back on before leveling

That I just did, and now given me 9856 unbuffed defence ;). 10711.3 Defence after I get my last velox.

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Wed Oct 24, 2012 8:20 pm
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Epicownage wrote:
Billik wrote:
Why have all 3 supernova's on, take one or all off and use em for that last defense mod, then switch them back on before leveling

How much do you think they are to repair?


It's not cheap, but I'm doing it with Intra-D's and Trans Temporals with a lower MP, so he should be able to pull this off easy enough

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Wed Oct 24, 2012 11:12 pm
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Billik wrote:
Epicownage wrote:
Billik wrote:
Why have all 3 supernova's on, take one or all off and use em for that last defense mod, then switch them back on before leveling

How much do you think they are to repair?


It's not cheap, but I'm doing it with Intra-D's and Trans Temporals with a lower MP, so he should be able to pull this off easy enough

Fair enough then, just remember to re-install them. ;)


Thu Oct 25, 2012 8:43 pm
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RustyTinCan wrote:
Just a brief update of my ship and ship's stats. Feel free to compare stats around my badging range.
3


What about comparing stats around your days old :P

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Fri Oct 26, 2012 1:04 pm
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Quick update :D, 20 ranks later. Feel free to comment and compare.

IGN: ARustyTinCan
Rank 325, Aerlen Excavator
Combat Reputation: Insane
An Empire of the Sun product. 8-)

Size Class: Star Destroyer
Space: 2163 / 2163
Attack: 6852
Defense: 11983
Scan: 6
Cloak: 230 - Temporary.
Upkeep: 4.4B - 3x Supernova Mark IVs and 4x Hyperchannel Relays have been installed.
Aerlen: Defense +30% - Will soon be switching to Konqul Excavator for a much better PvP, Energy efficiency.
Excavator: Artifact +10% - Will always be using this profession.

Under the Hood

2163 Decks - Ship Bots pushing my decks.
14715 Cargo
684 Engineers
2399 Tactical Officers - R.I.P to one of my Tactical Officer, he died a good man tonight. :cry:
286 Helmsmen - Now finished with my last Velox Thruster. :ugeek:
1473 Scientists

865 Energy, Recharge rate of 84E's per hour. Max Energy: 2530 - Researched Hyperchannel Relays (FINALLY!)
12129 / 12129 Hull
4498 / 4498 - Won't be bothering with Aegis Shields for a long time.

Ship Statistics

Battles 106723 (Grand Legend)
Player Kills 3912 - Gained 180+ Kills.
Deaths from Players 117 - Once was a wise man that told me Deaths from Players does not mean anything.
Non-Player Kills 9588
Planets Found 509 - Scanned a few good artifact planets to invade and/or colonize.
Planets Occupied 82
Planets Captured 49
Missions Completed 256
Scans Performed 1748
Successful Hacks 1202 - Gained few hacks :roll: .
Successful Raids 2061 - Gained 500+ Raids.

    Planetary Productions

  • Production: 8286 research / hour (Research Capacity: 68000) - Lol may have dropped 10 or so useless gas planets, but somehow my rp/h increased.
  • Minerals 6777 units / hour (Mineral Capacity: 62000)
  • Artifacts 16996 points / hour (Artifact Capacity: 150000) - Wondering to whether slow rank with this ap/h or to normally pace myself.

    Goals by Rank 345:

  • Reach the Raids leaderboards.
  • Earn 18k+ ap/h.
  • Research and install Trans-Entropy Drive Mark IIIs (hopefully :roll: ).
  • Reach 4k PvP Kills and 2.5k Raids.

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Fri Nov 09, 2012 11:48 pm
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Why isn't scan above 50?

Also I'd say rank normally untill you have around 5 empty slots at least.

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Fri Nov 09, 2012 11:58 pm
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KJReed wrote:
Why isn't scan above 50?

Also I'd say rank normally untill you have around 5 empty slots at least.

my Temp 230 Cloak is when I'm not doing anything, I usually put my scans over 600 when I fully look for NPCs, 81 scan when npc refreshes. Also have 1 Planet slot, some rank 100 flux jacked one of my small 2x pure production terras :P, going to use this slot wisely.

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Sat Nov 10, 2012 12:00 am
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Get a real man's upkeep ;)

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