Scanners give an increased chance of critical hits, and cloak reduces your chance to be critted.
This is obvious.
What i want to know is has anyone worked out the _efficiency_ of critical hits.
Could it be viable to have a ship with as many scanners as weapons, and rely on extra damage?
At low levels, they seemed effective. But then i inevitably wondered if there was simply a damage range, min to max, and sometimes i just hit the top range with my attack.
Has anyone noticed a viable difference?
Does Crits work vs NPC's? as very few of them have any cloak, i would think that a high scan score would be invaluable.
Instead, it seems to not make a difference.
Thanks for any input in advance
