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Feedback For Long Term Ship Goals
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Author:  Preliator Xzien [ Sun Oct 28, 2012 7:52 pm ]
Post subject:  Feedback For Long Term Ship Goals

So I have an idea for my ship's long term gain for credits and maintaining ship strength but I figured it couldn't hurt to have a second opinion.

So my current mining production is 6064. I also have the research contract available with a research production of 8455. Overall the two combined gain me about 6-8B credits per day not including the cutoff for upkeep.
My current upkeep is at 5.1B. As of right now, I am dumping the majority of my research in to the CT-Lab and the leftovers into the contract. I can still easily maintain my upkeep at this point and there is not much else that is expensive that I intend to permanently keep on my ship. I plan on upgrading my guns to heavy thetacrons and to install a continuum analyzer or two.

So my plan is to finish the taltherian chain and switch to Talth Builder to boost my credit gain and increase my artifact production. I am also counting on the fact that my upkeep will increase alot so I've stocked up on toxic purifiers that I'll place on worthwhile toxics I find. My overall goal is to have a mineral production of 10K and be able to collect without losing much (as of right now it caps out at 9 hours without the trellith ability) and to have my artifact production at around 20k. Once I hit that goal and have a nice pool of credits I'll be switching to an Excavator to further increase my artis.

I also plan to focus on gaining more storage worlds along the way for both mining and artifact, but mainly mining as that caps out way before arti. My research is stable and I've only to research the last tiers of energy and cloaking (not including base tech). But cloaking I don't care for really and energy will cost an arm and a leg at this time so I'm ignoring them.

Lastly, I know at my rank I really shouldn't, but I dumped rank points into decks to get some last necessities installed. Once I get the last few mods in I'll be switching to a tac/energy mix.

So as a quick recap, here are my ship goals simplified.

- Become Talth Builder then Excavator
- Upgrade to Heavy Thetacrons
- Stock up on storage worlds
- Mining to 10K
- Artifact to 20K

I'm guessing that these goals will all be accomplished by around rank 600 so I'll dig this back up and show my gain when I do.

Here are my stats as well for those who are interested.

Image
Image


Yes, I'm also trying to get my Aegis and Velox stuff. Saving up artis for them.

Author:  DarthFlagitious [ Sun Oct 28, 2012 7:58 pm ]
Post subject:  Re: Feedback For Long Term Ship Goals

Pack it in and reset ffs...

Author:  KJReed [ Sun Oct 28, 2012 8:20 pm ]
Post subject:  Re: Feedback For Long Term Ship Goals

Okay first you said storing purifiers. If you have them why aren't you using them??

Next you are going about it backwards. Don't chose your profession based on what you are gonna put on your ship eventually but instead base what you put on ship on your production.

How far into talth are you?

Author:  Preliator Xzien [ Sun Oct 28, 2012 8:30 pm ]
Post subject:  Re: Feedback For Long Term Ship Goals

Well, uh... *cough* Empty Arrival...

Author:  KJReed [ Sun Oct 28, 2012 8:49 pm ]
Post subject:  Re: Feedback For Long Term Ship Goals

Oh...

Well that will take some focus to get in time.

Either way though highly recommend not going builder. Theres better ways to fix your upkeep.

Author:  StormAvenger [ Sun Oct 28, 2012 8:55 pm ]
Post subject:  Re: Feedback For Long Term Ship Goals

KJReed wrote:
Theres better ways to fix your upkeep.

Taltherian being one, though in the short-term you could go Kronyn and pawn off some research planets.

Author:  Preliator Xzien [ Sun Oct 28, 2012 9:18 pm ]
Post subject:  Re: Feedback For Long Term Ship Goals

KJReed wrote:
Oh...

Well that will take some focus to get in time.

Either way though highly recommend not going builder. Theres better ways to fix your upkeep.

Upkeep isn't a problem as I'm making a net 3B a day. The reason I planned to go builder was to get a build up of credits faster. If I needed a boost to anything I could use those spare credits to get them.

Author:  KJReed [ Sun Oct 28, 2012 9:26 pm ]
Post subject:  Re: Feedback For Long Term Ship Goals

What would you rather?

Extra 2.6k mining an hour. Or 2k arti?

Author:  Preliator Xzien [ Sun Oct 28, 2012 9:29 pm ]
Post subject:  Re: Feedback For Long Term Ship Goals

Why not both?

Author:  KJReed [ Sun Oct 28, 2012 10:21 pm ]
Post subject:  Re: Feedback For Long Term Ship Goals

Preliator Xzien wrote:
Why not both?

because you cant. i was comparing proffessions
the mining is the approximate equivalent of what you would gain by being builder
the arti is what you'd be getting from excavator.

Author:  Preliator Xzien [ Sun Oct 28, 2012 10:35 pm ]
Post subject:  Re: Feedback For Long Term Ship Goals

Ah, ok. Now I see where you're coming from.

Author:  KJReed [ Sun Oct 28, 2012 10:52 pm ]
Post subject:  Re: Feedback For Long Term Ship Goals

if you want to save credit you can downgrade those trans entropies. dropping down to nacelles drops upkeep almost 1.9b

Author:  Atlas [ Sun Oct 28, 2012 11:02 pm ]
Post subject:  Re: Feedback For Long Term Ship Goals

Like said earlier I suggest you get Excavator as a profession, the best profession you can have yet. Also I would use those toxic purifiers now and get the bonus from it earlier, I would stop using rank point into deck I assure you as your ap grow the ammount of ship bot you get is insane.

Author:  Preliator Xzien [ Wed Oct 31, 2012 1:29 am ]
Post subject:  Re: Feedback For Long Term Ship Goals

Ok so I'm slowly working towards the Talth chain. The majority of my energy is being dumped in base battles so I can get the rest of the mods. Once done I can go full out in the chain.
I've also acquired a storage world and another toxic. The storage world is full of cloaking artis which I'll rearrange once I get better cloak buildings. The toxic isn't irradiate worthy so I'm keeping it as a regular toxic. I'll only work with the 16x MR ones.
I've also begun installing thetacron cannons on my ship because of the increase in mining and dumping rank points into energy to help with the talth chain. My energy goal is 4k with relays.

Author:  Silver_Stiched_Crow [ Wed Oct 31, 2012 5:08 am ]
Post subject:  Re: Feedback For Long Term Ship Goals

I'd focus on your arti first.
I have 15k/hr. That's 7.5k less then where I should be.
I can autorank, and I also can hold my own in PvP. I'm not saying freeze rank, I'm just saying get you arti up.

Author:  Wolfy Minion [ Wed Oct 31, 2012 6:13 am ]
Post subject:  Re: Feedback For Long Term Ship Goals

Never ever EVER! go builder. It is a stupid profession. If you can't afford your upkeep then don't get the weapons until you can.

Get your artifact up, being taltherian helps, but honestly it is a very slow process. If you plan to slow rank then it is good, but if you want to get it up quick NPCs is the way to go.

Research should only be sold when you are done with research trees, and can donate your base. If you become too dependent on it then if you get to the point where you need to research more you will regret it.

Author:  icarium81 [ Wed Oct 31, 2012 8:15 am ]
Post subject:  Re: Feedback For Long Term Ship Goals

as always raising arti trumps anything else.
my research is growing by over 1K a month from my arti production.. as well as the rest of my ship.
talth excavator is the only race to be for long term enhancement, for short term super greed, kongul excavator, and steal anyones planet that you can. my personal guidelines and anything massive or VM and rich for an arti world (im talth so i can make them better), and any toxic or irradiated thats already over x5. i dont worry that my mining is capping earlier and earlier, it will eventually even itself out in the long run

Author:  Preliator Xzien [ Wed Oct 31, 2012 10:51 am ]
Post subject:  Re: Feedback For Long Term Ship Goals

Silver_Stiched_Crow wrote:
I'd focus on your arti first.

Littlefluffy wrote:
Get your artifact up, being taltherian helps, but honestly it is a very slow process.

icarium81 wrote:
as always raising arti trumps anything else.

I can't really do that effectively without finishing the talth chain guys, lol. So in the meantime until I can I'm increasing my mining so I can afford better stuff for my ship.
Littlefluffy wrote:
Never ever EVER! go builder. It is a stupid profession. If you can't afford your upkeep then don't get the weapons until you can.

You're telling me exactly what KJReed already explained to me.
Littlefluffy wrote:
Research should only be sold when you are done with research trees, and can donate your base. If you become too dependent on it then if you get to the point where you need to research more you will regret it.

Ok, I can already donate to my base already, so finish up cloaking and energy first? Which one should I finish up first?
icarium81 wrote:
talth excavator is the only race to be for long term enhancement, for short term super greed, kongul excavator, and steal anyones planet that you can. my personal guidelines and anything massive or VM and rich for an arti world (im talth so i can make them better), and any toxic or irradiated thats already over x5. i dont worry that my mining is capping earlier and earlier, it will eventually even itself out in the long run

Ok, so I should switch to konqul excavator to get an alternate and quick increase in production?

Author:  icarium81 [ Wed Oct 31, 2012 11:27 am ]
Post subject:  Re: Feedback For Long Term Ship Goals

kongul excavator is the only other choice for me, but you know where i stand on planet thefts, not everyone enjoys such a hatred inducing pass time lol.
zolazin sab is alright if you and a few others can coordinate, that will compensate the attack bonus 'loss' from not being kongul.

excavator is only a 10% increase, so its an alright bonus if you're getting it, but its not a be all end all help at lower production.


as for what to research, i wouldn't recommend anything too highly.
on my cell atm, but i wouldn't rush to finish energy cores, too expensive for a minor increase that can be corrected with engineers. same with quasis. if you don't have the best defences (all 8 of them) work on that.
obviation barriers for your planets. planet structures maxed (i passed on topopolis).
I've researched cloak but only just cause. only a half dozen planets have cloak structures on them.
in regards to base... get UST researched, it has a few decent buffs. scan buff at the top of that list.

Author:  Preliator Xzien [ Wed Oct 31, 2012 11:33 am ]
Post subject:  Re: Feedback For Long Term Ship Goals

The only research I have left is the last tier of cloaking and the last tier of energy (not including base tech) so I guess go with cloaking?

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