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Silver_Stiched_Crow
Joined: Thu Aug 04, 2011 1:56 pm Posts: 1403
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Alright, I'd like to try to figure how scanning and planets works as in how much scan you needed to add to your current scan to find one more planet.
I believe it should be something like
Max planets = scan / (x^ln)
Or something with ln. I can figure the formula out later, for now, I just need data, and lots of it, from all across the board, from very low to very high scan.
If you people would be so nice as to put down how many planets you were allowed to scan and your scan from your next few scan runs, it'd be greatly appreciated.
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Tue Nov 06, 2012 1:41 am |
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Wolfy Minion
Joined: Mon Sep 05, 2011 9:16 am Posts: 2737
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I got 1227 with 172(04) I am not 100% sure about the last two digits but that was max unlimited + prejor two saturdays ago.
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Tue Nov 06, 2012 1:45 am |
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KJReed
Joined: Mon Nov 21, 2011 1:08 am Posts: 3142
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Only include number of planets when grayed out. Theres a thread with a few in it. I'll dig it up tonight.
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Tue Nov 06, 2012 1:46 am |
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Silver_Stiched_Crow
Joined: Thu Aug 04, 2011 1:56 pm Posts: 1403
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KJReed wrote: Only include number of planets when grayed out. Theres a thread with a few in it. I'll dig it up tonight. That's what I was planning on. That's the only conclusive data possible for this. Any non grayed out number would result in the value of the exponent being less than valid.
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Tue Nov 06, 2012 2:15 am |
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KJReed
Joined: Mon Nov 21, 2011 1:08 am Posts: 3142
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Silver_Stiched_Crow wrote: KJReed wrote: Only include number of planets when grayed out. Theres a thread with a few in it. I'll dig it up tonight. That's what I was planning on. That's the only conclusive data possible for this. Any non grayed out number would result in the value of the exponent being less than valid. If we could also record when it drops ratings that might also be useful as alot don't go till it grays out.
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Tue Nov 06, 2012 2:22 am |
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Wolfy Minion
Joined: Mon Sep 05, 2011 9:16 am Posts: 2737
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I had 1180 the time before I can't remember the exact number I know it was 168xx or 169xx, I think the only thing I was missing at the time was serhin, which all the buffs would be 240 added scan putting me at ~16964. I don't recall but I know the number of planets is correct. Hopefully the last few digits don't skew the data too much.
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Tue Nov 06, 2012 2:31 am |
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Spaceman
Joined: Wed Oct 24, 2012 5:30 pm Posts: 903
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Tue Nov 06, 2012 3:40 am |
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senatorhung
Joined: Sat Oct 15, 2011 5:09 am Posts: 3472
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Spaceman wrote: http://galaxylegion.com/wiki/index.php/Max_Planets_Per_Scan i only used excel to get the approximate values for the medals. if crow could get the actual formula, that would be sweet !
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Tue Nov 06, 2012 5:07 am |
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Silver_Stiched_Crow
Joined: Thu Aug 04, 2011 1:56 pm Posts: 1403
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Those are for sure confirmed numbers?
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Tue Nov 06, 2012 5:21 am |
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KJReed
Joined: Mon Nov 21, 2011 1:08 am Posts: 3142
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Tue Nov 06, 2012 5:26 am |
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Silver_Stiched_Crow
Joined: Thu Aug 04, 2011 1:56 pm Posts: 1403
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Thank you. I'll put those in tomorrow. I am super tired right now, and math + tired = bad idea. After this, we'd need to run extensive testing, I want to see if my number is more towards senatorhungs mem- er number, and if so, I would like to put it to the test. Also, it does seem likely that this will be a logarithm.
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Tue Nov 06, 2012 6:42 am |
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KJReed
Joined: Mon Nov 21, 2011 1:08 am Posts: 3142
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Silver_Stiched_Crow wrote: Thank you. I'll put those in tomorrow. I am super tired right now, and math + tired = bad idea. After this, we'd need to run extensive testing, I want to see if my number is more towards senatorhungs mem- er number, and if so, I would like to put it to the test. Also, it does seem likely that this will be a logarithm. could use a reset players help to get some lower numbers
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Tue Nov 06, 2012 7:43 am |
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Cendant
Joined: Sun Mar 18, 2012 4:49 pm Posts: 687
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16106 scan maxes with the button greyed at 1171 planets
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Tue Nov 06, 2012 2:48 pm |
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Silver_Stiched_Crow
Joined: Thu Aug 04, 2011 1:56 pm Posts: 1403
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I mostly need need numbers between 1000 and 2000 2000 and 6000 and 6000 and 11000
Those are where the biggest gaps are, especially 6000-11000. There is not data there, and that's a good 5,000 possible plot points I need.
What I wish I could truly do is add 1 scan at a time to determine exactly how much scan is needed to add a planet. The data I've been given is nice, but I can't pinpoint exactly how much to add another possible planet scan.
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Tue Nov 06, 2012 7:03 pm |
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Chloron
Joined: Fri Dec 09, 2011 5:47 pm Posts: 1513
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![Reply with quote Reply with quote](./styles/acidtech/imageset/en/icon_post_quote.gif)
The data points I compiled from: viewtopic.php?f=3&t=26723&hilit=750viewtopic.php?f=4&t=24088&p=225789&hilit=planets+scan+power#p225789viewtopic.php?f=4&t=14535&hilit=planets+scan+powerviewtopic.php?f=4&t=6176&hilit=planets+scan+powerviewtopic.php?f=3&t=8594&hilit=planets+scan+powerviewtopic.php?f=3&t=5497&hilit=planets+scan+powerviewtopic.php?f=4&t=30474http://galaxylegion.com/wiki/index.php/ ... s_Per_ScanAnd personal scans are: Planets......Scan 5......1 18......21 23......35 24......39 26......43 27......46 102......523 103......527 103......532 105......542 105......552 106......557 106......572 108......582 110......602 112......978 150......998 152......1,003 130......1,456 - Either this is incorrect or the previous 2 are.... 260......2,239 261......2,244 419......4,341 422......4,396 450......4,745 473......5,200 493......5,402 523......5,845 526......5,884 548......6,207 589......6,862 676......8,142 698......8,488 728......9,152 804......10,149 811......10,259 887......11,476 898......11,647 942......12,346 949......12,466 957......12,587 957......12,588 959......12,630 964......12,708 967......12,758 992......13,160 994......13,191 1,006......13,388 1,009......13,433 1,042......13,970 1,043......13,988 1,084......14,660 1,171......16,106 1,193......16,462
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Tue Nov 06, 2012 9:04 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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Those data points are suspect in my opinion and can not be used for any formula discovery.
602 scan gets 110 planets and 978 scan gets 112 yet another 20 points of scan gets another 38 planets?
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Tue Nov 06, 2012 9:23 pm |
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senatorhung
Joined: Sat Oct 15, 2011 5:09 am Posts: 3472
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these numbers are from me, so i made the corrections on Chloron's listing. in order to get those fine details, i juggled between combinations of the quad-frames (25 scan), the stryll transponders (20 scan), and the +4 and +9 proximity scanners - as close to minimum scan increases as possible. i had asked for more datapoints back in july, but didn't get much more response other than ODragon for the wiki updates.
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Wed Nov 07, 2012 5:49 am |
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Silens
Joined: Tue Feb 28, 2012 11:42 am Posts: 779
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ln of what? You need to have the natural log of a value; my calculator gives me a syntax error when I put a value to the power of 'ln' alone.
x^ln(y) would be correct, but what're you using as 'y'?
What does your x denote?
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Wed Nov 07, 2012 3:22 pm |
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KJReed
Joined: Mon Nov 21, 2011 1:08 am Posts: 3142
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Silens wrote: ln of what? You need to have the natural log of a value; my calculator gives me a syntax error when I put a value to the power of 'ln' alone.
x^ln(y) would be correct, but what're you using as 'y'?
What does your x denote? That's what this thread is for.
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Wed Nov 07, 2012 4:25 pm |
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Silver_Stiched_Crow
Joined: Thu Aug 04, 2011 1:56 pm Posts: 1403
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KJReed wrote: Silens wrote: ln of what? You need to have the natural log of a value; my calculator gives me a syntax error when I put a value to the power of 'ln' alone.
x^ln(y) would be correct, but what're you using as 'y'?
What does your x denote? That's what this thread is for. Yeah, this why I need data, so I can attempt how the data changes, so I can then figure out how to approximate how much scan is needed for x planets, or vice versa.
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Wed Nov 07, 2012 4:47 pm |
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