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 Upgrade from The Beginner's Hub. How's My Ship Going? 
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I decided to stop posting this in The Beginner's Hub mainly because I don't really consider myself a beginner anymore :P

Link to my last ship log to see how I improved: Click Here

Well anyways, here are my stats!

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Currently I am researching "Star Lifting" and I'm about 3 day away from getting the Hyperforge Fabricator. After that, I will be back to researching energy, to get it up some more.

I have stopped adding rank points to decks and started adding them to Engineers and Tactical Officers at a rate of 3:2. Rescued Prisoners are the same, at a rate of 2:1. I wasn't sure whether it should be 3 Engineers to 2 Tactical Officers (what I'm doing now ) or 2 Engineers to 3 Tactical Officers.

As requested a while ago, I might as well just add it again:

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Also, while I have your attention, I might as well ask for the niceness of one of you all :)

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Sat Mar 02, 2013 8:32 pm
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-I would remove the shield mods you have going and then install your finall null and quantum overlay.
-Of course you want to be getting your resources up especially your arti and you may want to think about researching the first tier of Obviation Shielding and also do a bit of base research for working towards being able to donate to higher level bases.
-You definitely want your last Dominion Cannon Mark III, in fact I'd make that your main priority.
-As for your rank point distribution you seem to be doing fine, and you can always change it to suit your needs.


Sat Mar 02, 2013 8:48 pm
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Epicownage wrote:
-I would remove the shield mods you have going and then install your finall null and quantum overlay.
-Of course you want to be getting your resources up especially your arti and you may want to think about researching the first tier of Obviation Shielding and also do a bit of base research for working towards being able to donate to higher level bases.
-You definitely want your last Dominion Cannon Mark III, in fact I'd make that your main priority.
-As for your rank point distribution you seem to be doing fine, and you can always change it to suit your needs.

Oh wow, I forgot to do that.

Here is how far I've researched into each tier now:

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And no, I'm not 4 years old, I'm a lefty :P lol

As to the Dominion Cannon Mk. III thing, I was at 68 Reds at the start of today now:
Red Badges: 103 Blue Badges: 40 Yellow Badges: 74 Green Badges: 7 Silver Badges: 9 Dark Badges: 81

With the shield comment, I probably will do that, but the shield in the picture might have been buffed with a shield amp, i don't remember. Right now my shields are 1978 unbuffed so if it's more than that in the picture, then it's buffed.
It might be a little hard for me to part with shields because I love shields so much, they're awesome... and blue. lol

Okay, I just calculated it and I would have 109 space if I took off all shield (Harvest Shield x2, Harmonic Gigapulser x3, Harmonic Megapulser x1, T.O Force Barrier x2 and Aegis Capacitor x1) but I need 117 to install a Quantum Overlay Engine Mk. III and a Heavy Null Ray. I could take off a Lazuli Mind Controller as well and that would be perfect. Should I do that? And work on getting myself back up on decks to get everything back on?

I'll be willing to do it but it would be:

800 Shields
38 Shield Recharge Rate
5% Overall Shields
35 Attack and 35 Invasion Attack

In Exchange For:

300 Attack (I'm Konqul, so it will be more)
336 Defense

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Last edited by Topherousenator on Sat Mar 02, 2013 9:20 pm, edited 1 time in total.



Sat Mar 02, 2013 9:00 pm
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Yes do what you suggested and get those shield mods off as fast as you can, you can re-install the mind controller if you want but I wouldn't recommend re-installing the shields apart from the Aegis Capacitor. The reason for this being your ship will be tougher with less hp and a lower damage cap which is decided by rank+19/2 or decks/2 whichever is highest. This reduction in damage cap will be even more useful, as you build up your shields with those X-Charge Cells which is yet another reason to keep that Artifact production growing.


Sat Mar 02, 2013 9:20 pm
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The mind controller isn't very good. Neither is the continuum parser; it's OK as a combined-ratio, but if you're using it for any one stat it's not good.

Don't create Aegis Capacitors until you have ~2900 shields. If you have 2900 shields and use every XCharge you get after that for creating your other 2 Capacitors, then you'll break even in terms of shields gained to XCharges spent.

If you have the energy (and will) to sustain it, keep energy mods that have cheap repair/bad ratios offline except right before a rank up, then uninstall some things, throw in the extra energy mods, and uninstall them again after you use the rank up energy.

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Sat Mar 02, 2013 9:22 pm
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Okay, So I followed Epicownage's advice and took off the shields and stuff and put on my last Heavy Null Ray and Quantum Overlay Engine Mk. III
I didn't want to make a new one of those picture things so I'll just copy and paste it in now (laziness :P )

Size Class: Massive Leviathan
Space: 1890 / 1890
Attack: 4607
Defense: 4276
Scan: 186
Cloak: 280
Cargo: 5962 / 9080
Upkeep: 929.3M
Konqul: Attack +20%
Fixer: Hull +30%

Ship Design Qpedd
Size Class Massive Leviathan
Ships/Allies Apparitious, Bane Familiar
Weapons Heavy Null Ray x8, Dominion Cannon - Mark III x3, Cerulean Fighter, Korteth Twin-Blaster x4, Prototype Mech XV
Energy Dark Energy Core - Mark IV x3, Surge Plexus x3, XRP Battery Pack x4, Q-Pedd Ansible x2, Drannik Power Core x4, Q-Pedd Logic Servo x2, Isomorphic Repeater x4, F.A.T.H.E.R. x2, Omicron Injector
Sensors Continuum Parser, AI Supercomputer
Hull Perfect Fermionic Armor x5, Scruuge Hypernode x2, Vortul Plating x2, Protean Armory x3
Shields Harmonic Resonator, Q-Phase Battery Array
Cloaking Gamma Channeler
Defenses Energy Nullifier - Mark III x4, Quantum Overlay Engine - Mark III x4, Subquantum Tracing Console, Dark Complex Thruster x4, Scruuge X-Deflector x4, Trinity-Core Drive x2, Thrust Stabilizer

194 / 1401 Energy <-- This is with relays in so my Max Energy is: 1681
10776 / 10776 Hull
322 / 1084 Shield

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Sat Mar 02, 2013 9:31 pm
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RigorMortis wrote:
The mind controller isn't very good. Neither is the continuum parser; it's OK as a combined-ratio, but if you're using it for any one stat it's not good.

Don't create Aegis Capacitors until you have ~2900 shields. If you have 2900 shields and use every XCharge you get after that for creating your other 2 Capacitors, then you'll break even in terms of shields gained to XCharges spent.

If you have the energy (and will) to sustain it, keep energy mods that have cheap repair/bad ratios offline except right before a rank up, then uninstall some things, throw in the extra energy mods, and uninstall them again after you use the rank up energy.

I have enough Credits to keep good energy mods installed. When I get them, I'll get some Ship-Bots/Rank Points for them and keep them installed. Upkeep isn't a big problem to me :P

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Sat Mar 02, 2013 9:33 pm
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Topherousenator wrote:
RigorMortis wrote:
The mind controller isn't very good. Neither is the continuum parser; it's OK as a combined-ratio, but if you're using it for any one stat it's not good.

Don't create Aegis Capacitors until you have ~2900 shields. If you have 2900 shields and use every XCharge you get after that for creating your other 2 Capacitors, then you'll break even in terms of shields gained to XCharges spent.

If you have the energy (and will) to sustain it, keep energy mods that have cheap repair/bad ratios offline except right before a rank up, then uninstall some things, throw in the extra energy mods, and uninstall them again after you use the rank up energy.

I have enough Credits to keep good energy mods installed. When I get them, I'll get some Ship-Bots/Rank Points for them and keep them installed. Upkeep isn't a big problem to me :P

Upkeep still counts uninstalled modules. I mean you can make your ship better by uninstalling crappy energy modules in between rank ups and using said space for defenses, attack, hull, etc.

When I'm not ranking up, my energy modules consist of two Intra-D Colliders and my relays and nothing else, even though I have plenty of XRP packs, Encephalon Cores, Surge Plexuses, Q-Pedd Garbage-Ratio Energy Mods, and the other Collider offline. Right before I rank, I throw them in, use the energy, and then they get uninstalled as soon as possible to make room for the (small) amount of defenses/weaponry that had to come offline to allow them to be installed.

With only the Colliders, I still maintain ~1150 energy with the relays on, and I'm never offline for a long enough period for more than ~900-1000 to regenerate, so there's no need for me to keep other energy mods with bad ratios online full-time.

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Sat Mar 02, 2013 9:40 pm
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RigorMortis wrote:
Topherousenator wrote:
RigorMortis wrote:
The mind controller isn't very good. Neither is the continuum parser; it's OK as a combined-ratio, but if you're using it for any one stat it's not good.

Don't create Aegis Capacitors until you have ~2900 shields. If you have 2900 shields and use every XCharge you get after that for creating your other 2 Capacitors, then you'll break even in terms of shields gained to XCharges spent.

If you have the energy (and will) to sustain it, keep energy mods that have cheap repair/bad ratios offline except right before a rank up, then uninstall some things, throw in the extra energy mods, and uninstall them again after you use the rank up energy.

I have enough Credits to keep good energy mods installed. When I get them, I'll get some Ship-Bots/Rank Points for them and keep them installed. Upkeep isn't a big problem to me :P

Upkeep still counts uninstalled modules. I mean you can make your ship better by uninstalling crappy energy modules in between rank ups and using said space for defenses, attack, hull, etc.

When I'm not ranking up, my energy modules consist of two Intra-D Colliders and my relays and nothing else, even though I have plenty of XRP packs, Encephalon Cores, Surge Plexuses, Q-Pedd Garbage-Ratio Energy Mods, and the other Collider offline. Right before I rank, I throw them in, use the energy, and then they get uninstalled as soon as possible to make room for the (small) amount of defenses/weaponry that had to come offline to allow them to be installed.

With only the Colliders, I still maintain ~1150 energy with the relays on, and I'm never offline for a long enough period for more than ~900-1000 to regenerate, so there's no need for me to keep other energy mods with bad ratios online full-time.

I now have 8 Weapons, 5 Hull and 8 Defense Modules and literally no uninstalled defense to install back if I used crappier mods.
For attack, here is a list of what I have uninstalled:
Atmospheric Decimator x2
Ion Pulse Ballistae x4
Lazuli Mind Controller x3
Which are all kind of useless while I'm online. lol

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Sat Mar 02, 2013 10:12 pm
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Pulse Ballistae have a pretty good ratio, and perhaps you could use the tactic, say, when you upgrade your defense modules.

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Sat Mar 02, 2013 10:19 pm
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Why do you have 35K ap in your hold? You should be collecting below 20K as much as possible to avoid the AP vampires, AKA MSPs....

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Sat Mar 02, 2013 10:44 pm
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ICBLF wrote:
Why do you have 35K ap in your hold? You should be collecting below 20K as much as possible to avoid the AP vampires, AKA MSPs....

Because I like to let it go as close to the cap as possible and then collect in one huge go, along with my base shipment. Maybe I'll try it out, see what happens.

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Sat Mar 02, 2013 10:48 pm
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Topherousenator wrote:
ICBLF wrote:
Why do you have 35K ap in your hold? You should be collecting below 20K as much as possible to avoid the AP vampires, AKA MSPs....

Because I like to let it go as close to the cap as possible and then collect in one huge go, along with my base shipment. Maybe I'll try it out, see what happens.

It literally can't be worse.

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Sat Mar 02, 2013 11:12 pm
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RigorMortis wrote:
Topherousenator wrote:
ICBLF wrote:
Why do you have 35K ap in your hold? You should be collecting below 20K as much as possible to avoid the AP vampires, AKA MSPs....

Because I like to let it go as close to the cap as possible and then collect in one huge go, along with my base shipment. Maybe I'll try it out, see what happens.

It literally can't be worse.

Actually I just collected 109k from my base shipment and what I had in my holds. I got zero MSPs. I guess it was just luck then. lol

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Sat Mar 02, 2013 11:25 pm
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Topherousenator wrote:
RigorMortis wrote:
Topherousenator wrote:
Because I like to let it go as close to the cap as possible and then collect in one huge go, along with my base shipment. Maybe I'll try it out, see what happens.

It literally can't be worse.

Actually I just collected 109k from my base shipment and what I had in my holds. I got zero MSPs. I guess it was just luck then. lol


You lucky little...

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Sat Mar 02, 2013 11:45 pm
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Topherousenator wrote:
Actually I just collected 109k from my base shipment and what I had in my holds. I got zero MSPs. I guess it was just luck then. lol

Yeah, it was. The other day I collected a 62k base shipment and got 3 MSPs from it. That's about the polar opposite.

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Sat Mar 02, 2013 11:47 pm
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ICBLF wrote:
Why do you have 35K ap in your hold? You should be collecting below 20K as much as possible to avoid the AP vampires, AKA MSPs....

Okay, so since you made this post I've been collecting at around 18-19k (3 hours) and so far the only time I've recieved prisoners is when I collected after waking up and having like 50k in the hold and when I got my base shipment (56k). Am I doing something wrong? Lol

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Mon Mar 04, 2013 5:16 am
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Topherousenator wrote:
ICBLF wrote:
Why do you have 35K ap in your hold? You should be collecting below 20K as much as possible to avoid the AP vampires, AKA MSPs....

Okay, so since you made this post I've been collecting at around 18-19k (3 hours) and so far the only time I've recieved prisoners is when I collected after waking up and having like 50k in the hold and when I got my base shipment (56k). Am I doing something wrong? Lol

Sounds like normal luck. There's no difference, except that above 20k you can get an MSP that wastes 20k AP. I'll do draws where I have 170k (mornings) and 50-70k+ (after several hour long naps) and commonly get no prisoners from them. Random is random.

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Mon Mar 04, 2013 5:19 am
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Okay so I finally finished +12 Artifacts and my arti went up from what it is in the pic to:
Artifacts 6765 points / hour

I am now doing energy research. Also, does anyone know if that is a good number for my arti to go up to? (a lot of my undefended Large planets didn't get upgraded to 12's because I figured 3 +10's would be the best I could get on them. lol )

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Tue Mar 05, 2013 10:08 pm
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Topherousenator wrote:
Okay so I finally finished +12 Artifacts and my arti went up from what it is in the pic to:
Artifacts 6765 points / hour

I am now doing energy research. Also, does anyone know if that is a good number for my arti to go up to? (a lot of my undefended Large planets didn't get upgraded to 12's because I figured 3 +10's would be the best I could get on them. lol )


100x your rank would be a good goal. ;D

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Tue Mar 05, 2013 10:12 pm
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