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 Module Subtypes 
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Joined: Sat Jan 09, 2010 12:49 pm
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You may have noticed that some modules have a limit on the number that can be installed on your ship. While this is true, some modules come in certain subtypes, so you may be able to install more than you originally thought.

Energy modules come in 2 main subtypes: Reactors and Relays. Reactors add to your max energy, while Relays add to your energy charge rate.
Cloaking modules come in 2 subtypes: Cloaks and Jammers. You can have up to 2 of each, for a total of 4.
Defensive modules come in 2 subtypes: Thrusters and Dampeners. You can have up to 4 of each, for a total of 8.


Thu Feb 18, 2010 1:41 am
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Joined: Thu Feb 11, 2010 5:56 pm
Posts: 46
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Did not realize that, thanks for the info. Just to double-check, sensors and scanners are not two sub-types?

Cheers!


Thu Feb 18, 2010 12:17 pm
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Joined: Sat Jan 09, 2010 12:49 pm
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nope - all scanners/sensors are considered the same as far as ship limits are concerned


Thu Feb 18, 2010 3:31 pm
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Joined: Thu Feb 11, 2010 5:56 pm
Posts: 46
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Thanks. Currently, there is no way of telling what is the ship limit for module type unless you have at least one installed. Same goes for upkeep. Maybe we should change the available modules popup (in the "install new ..." list) from showing an enlarged pic of the module to list of details, like:

- module subtype
- ship limit
- upkeep

Cheers!


Mon Mar 01, 2010 3:12 pm
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