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SodSwym
Joined: Wed Aug 25, 2010 3:59 pm Posts: 162
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I was wondering how large the pool of bases is when scanning. I have heard that the min. base level scanned is 1/2 your own base level, so 6-7 would scan 3+, and 8+ would scan 4+. Then the second thing is to estimate how many bases are in that scan pool, as in how long it takes to hit a top 50 legion (or just base 6+). Finally, if all members are inactive in a legion, can you still scan their base ? I would say these should be excluded from the pool.
From anyone who scans frequently, did you notice any patterns ? If you wanted to find a specific L7-8 base, how many reds do you think it would take (500, 1000, more?).
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Mon Sep 23, 2013 6:12 pm |
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Topherousenator
Joined: Wed Jul 25, 2012 3:11 am Posts: 899 Location: Turn Around
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Technically you should be able to scan any base within the ranks allowed by your base, but I do feel that higher leveled bases are scanned more frequently. I dunno why it is, but when I used to do scanning, I found the same level 7 and 8 bases over and over again (on different days, of course) as opposed to the level 6 bases that were probably scanned once a month. Given there are less 7's and 8's out there, so you'll find them more often. At least I think. As for the lowest base scannable, you can only scan a base that is (at max) 3 levels below the level of your base. For example, a level 6 base can a level 3 base, but not a level 2 base. A level 7 base can only scan a level 4 base and up... etc. It is possible to scan a base where the members have gone inactive. If the base cannt afford upkeep, then the modules break and it becomes what is called a "glass base", or a base with 50/50 atk and def. And for your last question, it all depends on luck, and amount of Beacons you have installed on your base.  But I'd say it would be about 100 reds at 2 per scan. Hope that helped! 
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Tue Sep 24, 2013 3:52 am |
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SodSwym
Joined: Wed Aug 25, 2010 3:59 pm Posts: 162
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Thanks! I am not sure if upgrading a base to L8 from L7 (removing L4s from the pool) would really help then to narrow it down since it doesn't seem to pick from all bases possible at the same rate (favors higher levels). 100 reds I might be able to do myself actually if the pattern holds.
When scanning, did you notice it excluding a base (1) scanned recently (but not locked) meaning don't scan the same one twice in same day, (2) in your associated battle pacts, (3) throughout a chain of linked battle pacts ? In other words I am BP with A and A is BP with B, then I cannot scan B ?
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Tue Sep 24, 2013 6:24 am |
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brandnew99
Joined: Fri Nov 30, 2012 7:23 am Posts: 104
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Level 8 bases can still scan level 4 bases (I wish they couldn't though)
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Tue Sep 24, 2013 6:28 am |
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Tree7304
Joined: Thu Jun 02, 2011 7:05 am Posts: 2794
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I have scanned the same level 6 base a few times while searching for a level 7 base to lock. Triumvirate group scanned and locked a level 7 then did another base then locked the level 7 we had locked just 16 hours earlier. When the group was just GP and EotS and our 1 scan legion. We locked base A then took a one hour share from our scan legion then locked base A again.
You can not lock the same base twice in a row. Even if it's shared to you. Never tested for longer duration than 8 hours so maybe after a day you can. PotC missed a couple bases this way, we couldn't share them a base because they missed the base between the repeat locking of base A
You are likely to see the 7s and 8s more often because those are less likely to be locked hence they are almost always in the scanning pool. 6s are being locked all over the place and even the tough ones get locked by legions that don't know they are tough.
If you sat down and wanted to scan the EotS base. It could easily take 300 reds. You can trust me on this for the people who have wanted to farm our base for research and had a heck of a time scanning it.
Sometimes our scan legions scan each other so the battle pacts of your battle pacts doesn't do anything. Neither does their NAPs
Anything else?
_________________  Treeeeeeeeeeeeeeeeeeeeeee That's meeeeeeeeeeeeeeeee
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Tue Sep 24, 2013 11:14 am |
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Tree7304
Joined: Thu Jun 02, 2011 7:05 am Posts: 2794
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Oh and feel free to help us convince Dan that level 9 bases should scan level 6+ only.
_________________  Treeeeeeeeeeeeeeeeeeeeeee That's meeeeeeeeeeeeeeeee
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Tue Sep 24, 2013 11:15 am |
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Levrosh
Joined: Mon Jun 04, 2012 9:35 pm Posts: 1975
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Topherousenator wrote: Technically you should be able to scan any base within the ranks allowed by your base, but I do feel that higher leveled bases are scanned more frequently. I dunno why it is, but when I used to do scanning, I found the same level 7 and 8 bases over and over again (on different days, of course) as opposed to the level 6 bases that were probably scanned once a month. Given there are less 7's and 8's out there, so you'll find them more often. At least I think. As for the lowest base scannable, you can only scan a base that is (at max) 3 levels below the level of your base. For example, a level 6 base can a level 3 base, but not a level 2 base. A level 7 base can only scan a level 4 base and up... etc. It is possible to scan a base where the members have gone inactive. If the base cannt afford upkeep, then the modules break and it becomes what is called a "glass base", or a base with 50/50 atk and def. And for your last question, it all depends on luck, and amount of Beacons you have installed on your base.  But I'd say it would be about 100 reds at 2 per scan. Hope that helped!  Oh no, it's a lot more common than that. about 20 badges at 2 per scan.
_________________ACREWREVOLT
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Tue Sep 24, 2013 11:49 am |
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not4use
Joined: Fri Mar 02, 2012 6:15 pm Posts: 303
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Topherousenator wrote:
It is possible to scan a base where the members have gone inactive. If the base cannt afford upkeep, then the modules break and it becomes what is called a "glass base", or a base with 50/50 atk and def.
I'm not sure of exactly how long it takes but after a few weeks (definitely after a month has passed) a base where all the members are inactive gets removed anyway. I'm not 100% sure if this is the case for a base of any level but it definitely happens to level 2 & 3 bases.
I dunno why it is, but when I used to do scanning, I found the same level 7 and 8 bases over and over again (on different days, of course)
I have some questions about how this pattern occurs when scanning bases, Tree also talked about this happening and it's something I have noticed as well.
Tree7304 wrote: I have scanned the same level 6 base a few times while searching for a level 7 base to lock. Triumvirate group scanned and locked a level 7 then did another base then locked the level 7 we had locked just 16 hours earlier. When the group was just GP and EotS and our 1 scan legion. We locked base A then took a one hour share from our scan legion then locked base A again. Anything else? Yes Because the same base is often scanned several times when searching for an appropriate base to lock, sometimes if you have a few people scanning they will all scan the same base once or twice each even, and as Topher was saying, this pattern of scanning the same base again and again will occur for 2-3 days before the pattern switches to a different set of bases. This suggests to me that from the entire pool of possible bases you can scan that on any given day there will be a portion of those bases which are far more likely to be scanned by any legion in the scanning range of that pool and other bases in that pool are extremely difficult to scan at that time. That on any given day your legion's base can be "up" in the pool of bases so to speak, yeah?
This would also explain why many legions will get locked several times in a row by different legions and then go for a week or longer without any legions locking there base and then have the same pattern repeat again.
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Tue Oct 01, 2013 12:41 pm |
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Tree7304
Joined: Thu Jun 02, 2011 7:05 am Posts: 2794
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Levrosh wrote: Oh no, it's a lot more common than that. about 20 badges at 2 per scan. The question was how many reds to find a specific lvl 6+ base, not how many reds to find a lvl 6+ base. Now to try and answer Dicky No matter how good you are, it is impossible to scan exactly at 8 hours so ALL groups have what we call rolling locks. Today a base was locked at 4 GST, tomorrow that lock will likely be 4:15 - 4:30 GST. All scan groups are moving their locks at varying speeds so eventually you have 2 groups trying to scan and lock a base at the same time. So groups with similar scan times are scanning into the same pool of 6s and locking them day after day. While other groups are scanning into the pool of 6s that they have been locking day after day. Eventually you line your scan time up with the other groups and the 6s that they have kept locked and unavailable to you are now suddenly available. Since they aren't able to scan the same base twice in a row, you have better odds than them to lock the bases that previously weren't available to you and the switch occurs. The 2 - 4 day switch could be the time it takes for scan times for different groups to overlap and suddenly the groups are locking the bases that normally the other group would have locked. A few days ago we scanned a level 6 that we had killed 3 times the previous week. In the time it took to check that their fixer count was still crap, another group locked them. Haven't seen that base since.
_________________  Treeeeeeeeeeeeeeeeeeeeeee That's meeeeeeeeeeeeeeeee
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Tue Oct 01, 2013 2:13 pm |
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not4use
Joined: Fri Mar 02, 2012 6:15 pm Posts: 303
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Yeah actually, that seems way more likely. Cheers, mate!
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Tue Oct 01, 2013 3:14 pm |
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SodSwym
Joined: Wed Aug 25, 2010 3:59 pm Posts: 162
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"In the time it took to check that their fixer count was still crap, another group locked them."
So I take it the fixer count is significant to lock choice even for the high ranks ? You want the cherry pick an easier base ? So to avoid locks mainly one should have many fixers ?
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Tue Oct 01, 2013 5:36 pm |
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Tree7304
Joined: Thu Jun 02, 2011 7:05 am Posts: 2794
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SodSwym wrote: "In the time it took to check that their fixer count was still crap, another group locked them."
So I take it the fixer count is significant to lock choice even for the high ranks ? You want the cherry pick an easier base ? So to avoid locks mainly one should have many fixers ? And aerlen. We would probably take a base with 20 fixers and no aerlen because 60k defense is quite easy to kill when many of us are over 100k base attack in our group. And of course unbuffed hull and defense. 500k hull and 57k defense The short and quick fights benefit the scan legions as well since they are less likely to be bumped from the higher reward spots. A typical quick 6 means the scan legion can make more silver badges than Eots and GP can. A long fight that takes 45 min and the scan legion members get pushed down to lower reward spots.
_________________  Treeeeeeeeeeeeeeeeeeeeeee That's meeeeeeeeeeeeeeeee
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Tue Oct 01, 2013 7:24 pm |
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not4use
Joined: Fri Mar 02, 2012 6:15 pm Posts: 303
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SodSwym wrote: "In the time it took to check that their fixer count was still crap, another group locked them."
So I take it the fixer count is significant to lock choice even for the high ranks ? You want the cherry pick an easier base ? So to avoid locks mainly one should have many fixers ? I think the choice to be a fixer in order to protect the production you get from your base is fairly straight forward. Even if your base is disabled daily the most that will cost you is about 50k a day, so if your own production is close to or above 20k an hour then you are better off with the 10% production bonus you would receive if you were not a fixer and chose to be an excavator, miner or vygoid instead.
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Tue Oct 01, 2013 9:40 pm |
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Rambojr
Joined: Wed Apr 13, 2011 8:09 pm Posts: 1237
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not4use wrote: I think the choice to be a fixer in order to protect the production you get from your base is fairly straight forward. Even if your base is disabled daily the most that will cost you is about 50k a day, so if your own production is close to or above 20k an hour then you are better off with the 10% production bonus you would receive if you were not a fixer and chose to be an excavator, miner or vygoid instead. 
_________________  The Galaxy Pub = A casual place to discuss anything off-topic, whatever suits your mood. - Forum topics are not the proper place to bring up inter-legion conflicts.
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Tue Oct 01, 2013 10:53 pm |
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Devastation
Joined: Tue Dec 06, 2011 3:17 pm Posts: 3632 Location: Gone.
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Topherousenator wrote: As for the lowest base scannable, you can only scan a base that is (at max) 3 levels below the level of your base. For example, a level 6 base can a level 3 base, but not a level 2 base. A level 7 base can only scan a level 4 base and up... etc. It's your base's level divided by two, rounded down. Level 8 - 3 does not equal 4.
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Wed Oct 02, 2013 6:43 pm |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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not4use wrote: I think the choice to be a fixer in order to protect the production you get from your base is fairly straight forward. Even if your base is disabled daily the most that will cost you is about 50k a day, so if your own production is close to or above 20k an hour then you are better off with the 10% production bonus you would receive if you were not a fixer and chose to be an excavator, miner or vygoid instead. For a level 8 base making about 80k per day, I believe the choice point is 16,670 AP/hour. If you make more than that, you should be excavator, if you make less, you should be fixer. Lower level bases, the choice number get even lower; what this says is the being a fixer at almost any level is detrimental to your artifact production.
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Wed Oct 02, 2013 7:12 pm |
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