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 So how much damage did I do to my ship so far? 
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Let's hear it, how am I doing? Advise is always welcome, laughter (though natural) should be kept to a minimum- or at least so that I can't hear it ...

Size Class: Battleship
Level 111
Space: 447 / 447
Attack: 968
Defense: 1362

Bane
Size Class Battleship
Ships/Allies Apparitious, Bane Familiar Level 8
Weapons Dominion Cannon - Mark II x2, Vortul Blast Phaser, Radiant Surge Cannon - Mark II, Atmospheric Decimator, Dominion Cannon x2, Crimson Auto-Phaser x2, Crimson Auto-Laser, Prototype Mech XV
Energy F.A.T.H.E.R. x2, Omicron Injector
Sensors Sha'din Supercomputer, Stryll Hunt Sensor, Stryll Transponder, Decryption Quad-Frame, AI Supercomputer
Hull Neutronium Armor x4, Vortul Plating, Protean Armory
Shields T.O. Harmonic MegaPulser x2, Harmonic Resonator
Cloaking Zolazin Jammer, Proximity Jammer - Mark II
Defenses Trans-Temporal Nacelle, BM50 Convoy Shuttle, Auto-Evasion Node, Trinity-Core Drive x2, Thrust Stabilizer

14797 (Master)
Player Kills 394
Deaths from Players 169
Non-Player Kills 172
Planets Found 127
Planets Occupied 28
Planets Captured 26
Missions Completed 241
Scans Performed 521
Successful Hacks 166
Successful Raids 157

Thanks in advance...

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Last edited by ydnar on Thu Oct 24, 2013 12:42 am, edited 2 times in total.



Wed Oct 23, 2013 11:32 pm
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Level ? for we know you could be a rank 2k :P or a really powerfull rank 20 :D

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Wed Oct 23, 2013 11:52 pm
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blackfox wrote:
Level ? for we know you could be a rank 2k :P or a really powerfull rank 20 :D

Knew I was forgetting something, edited, Thanks. Rank 111 for the record

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Wed Oct 23, 2013 11:56 pm
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I have a ship log from when I was rank 114 (pretty close to your rank), but if it helps, here's a comparison. I put my stats next to yours but in RED:

YDNAR / MOON
Size Class: Battleship / Light Dreadnaught
Level 111 / 114
Space: 447 / 447 / 518/519
Attack: 968 / 1920
Defense: 1362 / 940

416 Player Kills
91 Deaths


Thu Oct 24, 2013 12:22 am
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Stick to badge items for scan and cloak, you probably should have saved the reds you sent on Dom II's for your Dom III's, drop the megapulsers, the Atmospheric Decimator only effects invasions so take it off until you invade a planet, the money you spent on Surge Cannons could be better spent on QSEs or other seasonal market items

Also you're smelly and look like an angry broccoli

Other than that you seem to be doing ok.

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Thu Oct 24, 2013 12:53 am
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Glaxor wrote:
Stick to badge items for scan and cloak, you probably should have saved the reds you sent on Dom II's for your Dom III's, drop the megapulsers, the Atmospheric Decimator only effects invasions so take it off until you invade a planet, the money you spent on Surge Cannons could be better spent on QSEs or other seasonal market items

Also you're smelly and look like an angry broccoli

Other than that you seem to be doing ok.


That wasn't so bad, except that I hate broccoli. Actually, I just had finished invading a planet for my Bane when I posted, I'm 2 away from my second decimator. and not too far from getting the psionic amplifier, if you get where this is going...

yeah I kinda regret the Surge cannon, but curiosity got the better of me.

Thanks for the tips- and I will get started on those as soon as I finish up with my current project

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Thu Oct 24, 2013 1:58 am
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personally, i would have all your scanners, cloaking mods offline, as well as the atmospheric decimator, and add another hull, if in defense mode, and add another cannon, if in attack mode. only add the scan mods when scanning.

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Thu Oct 24, 2013 10:09 am
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I'll compare my ship to yours :)
I am in Green
ydnar wrote:
Let's hear it, how am I doing? Advise is always welcome, laughter (though natural) should be kept to a minimum- or at least so that I can't hear it ...

Size Class: Battleship Heavy Titian
Level 111 117
Space: 447 / 447 832 / 552
Attack: 968 1363 (buffed)
Defense: 1362 1578

Bane Bane
Size Class Battleship Heavy Titian
Ships/Allies Apparitious, Bane Familiar Level 8 Apparitious II, Bane Familiar Level 6
Weapons Dominion Cannon - Mark II x2, Vortul Blast Phaser, Radiant Surge Cannon - Mark II, Atmospheric Decimator, Dominion Cannon x2, Crimson Auto-Phaser x2, Crimson Auto-Laser, Prototype Mech XV Vortul Blast Phaser, Charged bane emitter, Domination Cannon x4, Crimson Auto Phaser x3
Energy F.A.T.H.E.R. x2, Omicron Injector Zero Point Reactor x3, Surge Plexus x3, X Conduit x4, F.A.T.H.E.R. x2, Omicron Injector
Sensors Sha'din Supercomputer, Stryll Hunt Sensor, Stryll Transponder, Decryption Quad-Frame, AI Supercomputer Continuum Parser x2, Tetra-Seek Targeter x2, Stryll Hunt Sensor x2, Sha'din Supercomputer x2, Stryll Transponder, Decryption Quad-Frame
Hull Neutronium Armor x4, Vortul Plating, Protean Armory Core Neutronium Armor x5, Protean Armory x3, Vortul Plating
Shields T.O. Harmonic MegaPulser x2, Harmonic Resonator T.O. Harmonic MegaPulser x4
Cloaking Zolazin Jammer, Proximity Jammer - Mark II Quantum Jammer x2, Zolazin Jammer x2
Defenses Trans-Temporal Nacelle, BM50 Convoy Shuttle, Auto-Evasion Node, Trinity-Core Drive x2, Thrust Stabilizer BM50 Convoy Shuttle x3, Auto-Evasion Node, Trinity-Core Drive x2

14797 (Master) 17257 (Master
Player Kills 394 459
Deaths from Players 169 959
Non-Player Kills 172 108
Planets Found 127 341
Planets Occupied 28 30
Planets Captured 26 17
Missions Completed 241 33
Scans Performed 521 3742
Successful Hacks 166 184
Successful Raids 157 379

Thanks in advance...

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Last edited by Namekian on Sat Nov 09, 2013 8:01 pm, edited 1 time in total.



Sat Nov 09, 2013 3:36 pm
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stevo2012 wrote:
personally, i would have all your scanners, cloaking mods offline, as well as the atmospheric decimator, and add another hull, if in defense mode, and add another cannon, if in attack mode. only add the scan mods when scanning.


Bad advise here

Use scanners to find week/poor defended ships for easy kills and raids,
Use Cloaking when offline or hacking to avoid being targeted
Don't bother with defence modules as they make no difference (a extra 500 def is not going to stop anyone)
Atmospheric Decimator however has very little advantage while not invading planets however if you invade planets very often don't bother uninstalling it as you will just be wasting credits on repairing it

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Sat Nov 09, 2013 3:56 pm
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Namekian wrote:
stevo2012 wrote:
personally, i would have all your scanners, cloaking mods offline, as well as the atmospheric decimator, and add another hull, if in defense mode, and add another cannon, if in attack mode. only add the scan mods when scanning.


Bad advise here

Use scanners to find week/poor defended ships for easy kills and raids,
Use Cloaking when offline or hacking to avoid being targeted
Don't bother with defence modules as they make no difference (a extra 500 def is not going to stop anyone)
Atmospheric Decimator however has very little advantage while not invading planets however if you invade planets very often don't bother uninstalling it as you will just be wasting credits on repairing it


I agree with the scanner part, but disagree with everything else. Cloak takes up too much space on a small ship to use all the time, and so should only be installed when hacking. I used to buff my scan a lot just to find ships with high cloak, because I knew that they wouldn't have the space to fit additional defense/hull modules on. At lower ranks, high cloak = easy kill.

An extra 500 defense, at his ship size, will make a pretty significant difference in damage taken, especially considering the fact that most ships at that rank will not have over 2k attack. It should cut down the damage he takes by roughly 1/3 or more, which, though it won't deter all ships, should be enough to make an impact. If the player cares about death count, hull and defense will be key when going offline to keep that number low.

In addition, lower rank means limited planet slots, so the number of times he'll be using the atmospheric decimator is quite limited; thus, it should be kept offline unless he's invading planets.

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Sat Nov 09, 2013 5:10 pm
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chiaroscuro wrote:
Namekian wrote:
stevo2012 wrote:
personally, i would have all your scanners, cloaking mods offline, as well as the atmospheric decimator, and add another hull, if in defense mode, and add another cannon, if in attack mode. only add the scan mods when scanning.


Bad advise here

Use scanners to find week/poor defended ships for easy kills and raids,
Use Cloaking when offline or hacking to avoid being targeted
Don't bother with defence modules as they make no difference (a extra 500 def is not going to stop anyone)
Atmospheric Decimator however has very little advantage while not invading planets however if you invade planets very often don't bother uninstalling it as you will just be wasting credits on repairing it


I agree with the scanner part, but disagree with everything else. Cloak takes up too much space on a small ship to use all the time, and so should only be installed when hacking. I used to buff my scan a lot just to find ships with high cloak, because I knew that they wouldn't have the space to fit additional defense/hull modules on. At lower ranks, high cloak = easy kill.

An extra 500 defense, at his ship size, will make a pretty significant difference in damage taken, especially considering the fact that most ships at that rank will not have over 2k attack. It should cut down the damage he takes by roughly 1/3 or more, which, though it won't deter all ships, should be enough to make an impact. If the player cares about death count, hull and defense will be key when going offline to keep that number low.

In addition, lower rank means limited planet slots, so the number of times he'll be using the atmospheric decimator is quite limited; thus, it should be kept offline unless he's invading planets.


Trust me A LOT of ships will have over 2K attack most of them will have massive ships so if your cloaking is not up to scratch you will be smeared all over the galaxy like with your debris spread on 7 different planets. Those old dinosaurs don't care about your defence, best defence is to stay off their Bt

I say if you are getting that many kills I suggest quit the defence option and try something else, I used to try the defence option but then I realised it was hardly making a difference then I tired Cloaking and the death count went down dramatically.

I know other people have other opinions but DON'T bother with researched defence modules (as they suck),
Instead try BM50's, Trinity-Cores Drive's, Dark Ring Thruster's, and a Auto-Evasion Node after that the helmsman should do the job

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Sat Nov 09, 2013 5:35 pm
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Namekian wrote:
Trust me A LOT of ships will have over 2K attack most of them will have massive ships so if your cloaking is not up to scratch you will be smeared all over the galaxy like with your debris spread on 7 different planets. Those old dinosaurs don't care about your defence, best defence is to stay off their Bt


Again... the amount of defense someone should use depends on their build/deck size. Ydnar has half the number of decks that you do, and with the same amount of defense, will be essentially twice as difficult to disable as your ship. As both of your defenses increase, it will be much harder for a ship to deal the same amount of damage to his ship compared to your ship. Even if a rank 100 has 3k or 4k attack, it will be nearly impossible for that ship to hit cap on Ydnar's ship, and so his defense does count.

As I mentioned... at low ranks, cloak doesn't really matter. Many PvPing ships will boost their scan very high in order to find weak targets (I tended to pvp with close to 1k scan back then, but larger ships can use more). What's more important with ydnar's build is to run a high defense/high hull combo when going offline.

(For the record, I also ran about 1k defense and no cloak at rank 100, and was disabled about once a week during that period).

edited for grammar failz

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Last edited by chiaroscuro on Sat Nov 09, 2013 6:24 pm, edited 1 time in total.



Sat Nov 09, 2013 5:57 pm
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Namekian wrote:
stevo2012 wrote:
personally, i would have all your scanners, cloaking mods offline, as well as the atmospheric decimator, and add another hull, if in defense mode, and add another cannon, if in attack mode. only add the scan mods when scanning.


Bad advise here

Use scanners to find week/poor defended ships for easy kills and raids,
Use Cloaking when offline or hacking to avoid being targeted
Don't bother with defence modules as they make no difference (a extra 500 def is not going to stop anyone)
Atmospheric Decimator however has very little advantage while not invading planets however if you invade planets very often don't bother uninstalling it as you will just be wasting credits on repairing it


That IS bad advice.

Scanners take up unnecessary space on SSBs when you could be using the free decks for hull. More hull = more shots to kill you.
Cloaking also takes up unnecessary space. Of course you cloak up when hacking but when offline, it doesn't really matter what cloak you have, anyone who can scan you (large ships) can also target you.
The thing about defence is rubbish. When you get your velox thrusters and get 5% defence bonus 3 times, then you'll know.
The thing about decimators is also rubbish... Wasting 250K credits on repairing it? When i was rank 100, I was making a few million a day from mineral productions. There is no harm in asking legion mates to spare you 250k credits to repair the decimator. Leave it off at all times and only use it for planet invasions, no matter how often you use it. The 10 space can be used elsewhere.

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Sat Nov 09, 2013 6:22 pm
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ydnar wrote:
Size Class: Battleship
Level 111
Space: 447 / 447
Attack: 968
Defense: 1362

Bane
Size Class Battleship
Ships/Allies Apparitious, Bane Familiar Level 8
Weapons Dominion Cannon - Mark II x2, Vortul Blast Phaser, Radiant Surge Cannon - Mark II, Atmospheric Decimator, Dominion Cannon x2, Crimson Auto-Phaser x2, Crimson Auto-Laser, Prototype Mech XV
Energy F.A.T.H.E.R. x2, Omicron Injector
Sensors Sha'din Supercomputer, Stryll Hunt Sensor, Stryll Transponder, Decryption Quad-Frame, AI Supercomputer
Hull Neutronium Armor x4, Vortul Plating, Protean Armory
Shields T.O. Harmonic MegaPulser x2, Harmonic Resonator
Cloaking Zolazin Jammer, Proximity Jammer - Mark II
Defenses Trans-Temporal Nacelle, BM50 Convoy Shuttle, Auto-Evasion Node, Trinity-Core Drive x2, Thrust Stabilizer


good or Bad, depends on what you want to do with your ship
if you want to PvP, theire are a few things I'll say

#1. Decks
Dont add more decks !!!!!! and Never spend any Rank points on Decks
thing is, max dammage other ships can do pr hit is Decks / 2 - in your case 447/2 = 223 dammage pr hit
once you hit rank 450, you can start to add more decks with Ship-Bot only, but keep Decks = Rank + 19 to get maximal efect from dammage cap

#2 Crew
simply spendt all your rank points on Engineers + Tactical Officers

#3. Hull / defence
If you follow advice 1, basickly you dont realy need defence as the low dammage cap will be your defence
so instead of using the Trans-Temporal Nacelle + BM50 Convoy Shuttle simply add more Hull, and do the Myralai chain to get the Kalvium Fortified Plating x2 (2 * 5% hull bonus) and raid ships to get the last 2 Protean Armory + upgrades
every time you add 223 hull without adding more decks it will take 1 more hit to kill you

#4 Weapons
don't buy the Radiant Surge Cannon, until you can get get the Mark IX version
don't buy Dominion Cannon Mark II, instead save your reds to get the Mark III version (and upgrades once you get 550 / 800 Medal Points Earned)
and keep adding Tactical Officers to increase your attack

#5 Shield
dont bother with T.O. Harmonic MegaPulser, unless you actualy put some shield on your ship
all they do is make your shield regenerate faster

#6. Production
get as many artifact producing planets as posibel and join a legion with a level 6+ artifact base to get an extra 50K+ artifact points pr day



but if you want to focus mainly on hunting NPC and missions, you can go presisly the oposit direction
by keep adding Decks = more defence, shield, reactors, relays and weapons every time you get enougth bots to install a new system

the advantage to that is you will gain stats a lot faster then you do by simply increasing stats with crew,
more hull, shield, energy and attack = you can kill more NPC and rank faster
most importained here is energy and attack, set that up right and so you have 12 * rank in max energy and a desent attack, you can simply autorank gaining as many ranks pr day as you want by killing NPC's
higher rank = more planets = higher artifact production
but the down side to that is your high dammage cap will make you an easy target to kill for PvP ships

theire is a guide you can look at that describes the 2 difrent directions
viewtopic.php?f=3&t=38683

the real trick isnt following one of them to the letter, but customizing your ship to how you like to play

also take a look at
viewtopic.php?f=3&t=37041
where you can find links to a few guides - but remember, some info in guides can be outdated as the game changes a bit every time Dan adds new stuf

and use Wiki, to plane what mission chains you want to do to get the ship modules that fit the type of build you want to do
http://galaxylegion.com/wiki/index.php/ ... ing_Chains

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Sat Nov 09, 2013 6:41 pm
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whatisthis wrote:
Namekian wrote:
stevo2012 wrote:
personally, i would have all your scanners, cloaking mods offline, as well as the atmospheric decimator, and add another hull, if in defense mode, and add another cannon, if in attack mode. only add the scan mods when scanning.


Bad advise here

Use scanners to find week/poor defended ships for easy kills and raids,
Use Cloaking when offline or hacking to avoid being targeted
Don't bother with defence modules as they make no difference (a extra 500 def is not going to stop anyone)
Atmospheric Decimator however has very little advantage while not invading planets however if you invade planets very often don't bother uninstalling it as you will just be wasting credits on repairing it


That IS bad advice.

Scanners take up unnecessary space on SSBs when you could be using the free decks for hull. More hull = more shots to kill you.
Cloaking also takes up unnecessary space. Of course you cloak up when hacking but when offline, it doesn't really matter what cloak you have, anyone who can scan you (large ships) can also target you.
The thing about defence is rubbish. When you get your velox thrusters and get 5% defence bonus 3 times, then you'll know.
The thing about decimators is also rubbish... Wasting 250K credits on repairing it? When i was rank 100, I was making a few million a day from mineral productions. There is no harm in asking legion mates to spare you 250k credits to repair the decimator. Leave it off at all times and only use it for planet invasions, no matter how often you use it. The 10 space can be used elsewhere.


You obviously have no idea what you are typing
Quote:
Scanners take up unnecessary space on SSBs when you could be using the free decks for hull.
Since when can I convert decks into hull?

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Sat Nov 09, 2013 7:54 pm
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chiaroscuro wrote:
Namekian wrote:
Trust me A LOT of ships will have over 2K attack most of them will have massive ships so if your cloaking is not up to scratch you will be smeared all over the galaxy like with your debris spread on 7 different planets. Those old dinosaurs don't care about your defence, best defence is to stay off their Bt


Again... the amount of defense someone should use depends on their build/deck size. Ydnar has half the number of decks that you do, and with the same amount of defense, will be essentially twice as difficult to disable as your ship. As both of your defenses increase, it will be much harder for a ship to deal the same amount of damage to his ship compared to your ship. Even if a rank 100 has 3k or 4k attack, it will be nearly impossible for that ship to hit cap on Ydnar's ship, and so his defense does count.

As I mentioned... at low ranks, cloak doesn't really matter. Many PvPing ships will boost their scan very high in order to find weak targets (I tended to pvp with close to 1k scan back then, but larger ships can use more). What's more important with ydnar's build is to run a high defense/high hull combo when going offline.

(For the record, I also ran about 1k defense and no cloak at rank 100, and was disabled about once a week during that period).

edited for grammar failz


By all means as long as your defence and hull is decent then you should be fine, however adding cloak will keep you right at the buttom of the list

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Sat Nov 09, 2013 7:57 pm
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Namekian wrote:
You obviously have no idea what you are typing
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Scanners take up unnecessary space on SSBs when you could be using the free decks for hull.
Since when can I convert decks into hull?


What he's saying is fine. Ydnar is SSB/borderline MSB for that rank, and SSBs don't usually have the space for scanners. Instead, they are better off using the deck space that would be gained from uninstalling scanners for hull modules instead.

----

Also, ydnar, you'd likely be better off moving to a legion with a high level base, for more production. Artifact will be especially important for your build.

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Sat Nov 09, 2013 8:11 pm
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Nothing wrong in adding a bit of Cloak to a low rank ship if you want to hack or Hide from true SSB ships
if they cant find you, they cant hit you unless you get alerted or hit them first

and when you are online, you can always swap your cloak modules with weapons, hull plating, sensors or defence depending on what you want to do at the time

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Sat Nov 09, 2013 8:16 pm
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Only get cloak and scan from upgrade-able mods or allies. You can shuffle your modules around when you go pvping to increase scan to look for weak targets. The same can be done for cloak mods if you ever feel like hacking. Never add any modules that just give cloak or scan or just both cloak and scan into your permanent build if you're a low ranked ship building a SSB or a MSB.

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Sat Nov 09, 2013 8:21 pm
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I'm talking permantly modules
but 2 Zolazin Jammer, still = size 20 cloak 80 you can bring online if/when you want to hack for almost no upkeep
and you should do the same swap with the Atmospheric Decimator only bringing it online when actualy invading planets

also with the number of NPC modules I see on ship, I wouldnt call him SSB
so what I see here is a player interested in both NPC's and PvP

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Sat Nov 09, 2013 8:34 pm
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