So how much damage did I do to my ship so far?
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ydnar
Joined: Fri Apr 05, 2013 11:11 am Posts: 63 Location: Happily In Denial
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Let's hear it, how am I doing? Advise is always welcome, laughter (though natural) should be kept to a minimum- or at least so that I can't hear it ...
Size Class: Battleship Level 111 Space: 447 / 447 Attack: 968 Defense: 1362
Bane Size Class Battleship Ships/Allies Apparitious, Bane Familiar Level 8 Weapons Dominion Cannon - Mark II x2, Vortul Blast Phaser, Radiant Surge Cannon - Mark II, Atmospheric Decimator, Dominion Cannon x2, Crimson Auto-Phaser x2, Crimson Auto-Laser, Prototype Mech XV Energy F.A.T.H.E.R. x2, Omicron Injector Sensors Sha'din Supercomputer, Stryll Hunt Sensor, Stryll Transponder, Decryption Quad-Frame, AI Supercomputer Hull Neutronium Armor x4, Vortul Plating, Protean Armory Shields T.O. Harmonic MegaPulser x2, Harmonic Resonator Cloaking Zolazin Jammer, Proximity Jammer - Mark II Defenses Trans-Temporal Nacelle, BM50 Convoy Shuttle, Auto-Evasion Node, Trinity-Core Drive x2, Thrust Stabilizer
14797 (Master) Player Kills 394 Deaths from Players 169 Non-Player Kills 172 Planets Found 127 Planets Occupied 28 Planets Captured 26 Missions Completed 241 Scans Performed 521 Successful Hacks 166 Successful Raids 157
Thanks in advance...
_________________I bet I can be a good role model, given half the chance. Well... Ok, so I lied. Click here to Join the Galaxy Defenders anyways.
Last edited by ydnar on Thu Oct 24, 2013 12:42 am, edited 2 times in total.
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Wed Oct 23, 2013 11:32 pm |
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blackfox
Joined: Mon May 28, 2012 8:32 pm Posts: 2397
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Level ? for we know you could be a rank 2k  or a really powerfull rank 20 
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Wed Oct 23, 2013 11:52 pm |
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ydnar
Joined: Fri Apr 05, 2013 11:11 am Posts: 63 Location: Happily In Denial
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blackfox wrote: Level ? for we know you could be a rank 2k  or a really powerfull rank 20  Knew I was forgetting something, edited, Thanks. Rank 111 for the record
_________________I bet I can be a good role model, given half the chance. Well... Ok, so I lied. Click here to Join the Galaxy Defenders anyways.
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Wed Oct 23, 2013 11:56 pm |
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xmoonxlitxwalkx
Joined: Fri May 10, 2013 4:30 am Posts: 168
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I have a ship log from when I was rank 114 (pretty close to your rank), but if it helps, here's a comparison. I put my stats next to yours but in RED:
YDNAR / MOON Size Class: Battleship / Light Dreadnaught Level 111 / 114 Space: 447 / 447 / 518/519 Attack: 968 / 1920 Defense: 1362 / 940
416 Player Kills 91 Deaths
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Thu Oct 24, 2013 12:22 am |
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Glaxor
Joined: Sun Jan 20, 2013 8:36 pm Posts: 129
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Stick to badge items for scan and cloak, you probably should have saved the reds you sent on Dom II's for your Dom III's, drop the megapulsers, the Atmospheric Decimator only effects invasions so take it off until you invade a planet, the money you spent on Surge Cannons could be better spent on QSEs or other seasonal market items
Also you're smelly and look like an angry broccoli
Other than that you seem to be doing ok.
_________________ Never trust a man who has not a single redeeming vice. -- Winston Churchill
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Thu Oct 24, 2013 12:53 am |
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ydnar
Joined: Fri Apr 05, 2013 11:11 am Posts: 63 Location: Happily In Denial
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Glaxor wrote: Stick to badge items for scan and cloak, you probably should have saved the reds you sent on Dom II's for your Dom III's, drop the megapulsers, the Atmospheric Decimator only effects invasions so take it off until you invade a planet, the money you spent on Surge Cannons could be better spent on QSEs or other seasonal market items
Also you're smelly and look like an angry broccoli
Other than that you seem to be doing ok. That wasn't so bad, except that I hate broccoli. Actually, I just had finished invading a planet for my Bane when I posted, I'm 2 away from my second decimator. and not too far from getting the psionic amplifier, if you get where this is going... yeah I kinda regret the Surge cannon, but curiosity got the better of me. Thanks for the tips- and I will get started on those as soon as I finish up with my current project
_________________I bet I can be a good role model, given half the chance. Well... Ok, so I lied. Click here to Join the Galaxy Defenders anyways.
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Thu Oct 24, 2013 1:58 am |
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stevo2012
Joined: Thu Jul 28, 2011 10:33 am Posts: 813 Location: Begging for cheese in Dalston....
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personally, i would have all your scanners, cloaking mods offline, as well as the atmospheric decimator, and add another hull, if in defense mode, and add another cannon, if in attack mode. only add the scan mods when scanning.
_________________Click below to join today!!! Galaxy Top Players - Rank:#17 Research:#10 Battles:#7 Kills:#19 Hacks:#9 Raids:#3
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Thu Oct 24, 2013 10:09 am |
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Namekian
Joined: Fri Sep 13, 2013 7:02 pm Posts: 278 Location: Earth
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I'll compare my ship to yours  I am in Greenydnar wrote: Let's hear it, how am I doing? Advise is always welcome, laughter (though natural) should be kept to a minimum- or at least so that I can't hear it ...
Size Class: Battleship Heavy Titian Level 111 117 Space: 447 / 447 832 / 552 Attack: 968 1363 (buffed) Defense: 1362 1578
Bane Bane Size Class Battleship Heavy Titian Ships/Allies Apparitious, Bane Familiar Level 8 Apparitious II, Bane Familiar Level 6 Weapons Dominion Cannon - Mark II x2, Vortul Blast Phaser, Radiant Surge Cannon - Mark II, Atmospheric Decimator, Dominion Cannon x2, Crimson Auto-Phaser x2, Crimson Auto-Laser, Prototype Mech XV Vortul Blast Phaser, Charged bane emitter, Domination Cannon x4, Crimson Auto Phaser x3 Energy F.A.T.H.E.R. x2, Omicron Injector Zero Point Reactor x3, Surge Plexus x3, X Conduit x4, F.A.T.H.E.R. x2, Omicron Injector Sensors Sha'din Supercomputer, Stryll Hunt Sensor, Stryll Transponder, Decryption Quad-Frame, AI Supercomputer Continuum Parser x2, Tetra-Seek Targeter x2, Stryll Hunt Sensor x2, Sha'din Supercomputer x2, Stryll Transponder, Decryption Quad-Frame Hull Neutronium Armor x4, Vortul Plating, Protean Armory Core Neutronium Armor x5, Protean Armory x3, Vortul Plating Shields T.O. Harmonic MegaPulser x2, Harmonic Resonator T.O. Harmonic MegaPulser x4 Cloaking Zolazin Jammer, Proximity Jammer - Mark II Quantum Jammer x2, Zolazin Jammer x2 Defenses Trans-Temporal Nacelle, BM50 Convoy Shuttle, Auto-Evasion Node, Trinity-Core Drive x2, Thrust Stabilizer BM50 Convoy Shuttle x3, Auto-Evasion Node, Trinity-Core Drive x2
14797 (Master) 17257 (Master Player Kills 394 459 Deaths from Players 169 959 Non-Player Kills 172 108 Planets Found 127 341 Planets Occupied 28 30 Planets Captured 26 17 Missions Completed 241 33 Scans Performed 521 3742 Successful Hacks 166 184 Successful Raids 157 379
Thanks in advance...
Last edited by Namekian on Sat Nov 09, 2013 8:01 pm, edited 1 time in total.
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Sat Nov 09, 2013 3:36 pm |
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Namekian
Joined: Fri Sep 13, 2013 7:02 pm Posts: 278 Location: Earth
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stevo2012 wrote: personally, i would have all your scanners, cloaking mods offline, as well as the atmospheric decimator, and add another hull, if in defense mode, and add another cannon, if in attack mode. only add the scan mods when scanning. Bad advise here Use scanners to find week/poor defended ships for easy kills and raids, Use Cloaking when offline or hacking to avoid being targeted Don't bother with defence modules as they make no difference (a extra 500 def is not going to stop anyone) Atmospheric Decimator however has very little advantage while not invading planets however if you invade planets very often don't bother uninstalling it as you will just be wasting credits on repairing it
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Sat Nov 09, 2013 3:56 pm |
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chiaroscuro
Joined: Thu May 03, 2012 3:45 am Posts: 394 Location: hiding in CRA's curtains
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Namekian wrote: stevo2012 wrote: personally, i would have all your scanners, cloaking mods offline, as well as the atmospheric decimator, and add another hull, if in defense mode, and add another cannon, if in attack mode. only add the scan mods when scanning. Bad advise here Use scanners to find week/poor defended ships for easy kills and raids, Use Cloaking when offline or hacking to avoid being targeted Don't bother with defence modules as they make no difference (a extra 500 def is not going to stop anyone) Atmospheric Decimator however has very little advantage while not invading planets however if you invade planets very often don't bother uninstalling it as you will just be wasting credits on repairing it I agree with the scanner part, but disagree with everything else. Cloak takes up too much space on a small ship to use all the time, and so should only be installed when hacking. I used to buff my scan a lot just to find ships with high cloak, because I knew that they wouldn't have the space to fit additional defense/hull modules on. At lower ranks, high cloak = easy kill. An extra 500 defense, at his ship size, will make a pretty significant difference in damage taken, especially considering the fact that most ships at that rank will not have over 2k attack. It should cut down the damage he takes by roughly 1/3 or more, which, though it won't deter all ships, should be enough to make an impact. If the player cares about death count, hull and defense will be key when going offline to keep that number low. In addition, lower rank means limited planet slots, so the number of times he'll be using the atmospheric decimator is quite limited; thus, it should be kept offline unless he's invading planets.
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Sat Nov 09, 2013 5:10 pm |
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Namekian
Joined: Fri Sep 13, 2013 7:02 pm Posts: 278 Location: Earth
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chiaroscuro wrote: Namekian wrote: stevo2012 wrote: personally, i would have all your scanners, cloaking mods offline, as well as the atmospheric decimator, and add another hull, if in defense mode, and add another cannon, if in attack mode. only add the scan mods when scanning. Bad advise here Use scanners to find week/poor defended ships for easy kills and raids, Use Cloaking when offline or hacking to avoid being targeted Don't bother with defence modules as they make no difference (a extra 500 def is not going to stop anyone) Atmospheric Decimator however has very little advantage while not invading planets however if you invade planets very often don't bother uninstalling it as you will just be wasting credits on repairing it I agree with the scanner part, but disagree with everything else. Cloak takes up too much space on a small ship to use all the time, and so should only be installed when hacking. I used to buff my scan a lot just to find ships with high cloak, because I knew that they wouldn't have the space to fit additional defense/hull modules on. At lower ranks, high cloak = easy kill. An extra 500 defense, at his ship size, will make a pretty significant difference in damage taken, especially considering the fact that most ships at that rank will not have over 2k attack. It should cut down the damage he takes by roughly 1/3 or more, which, though it won't deter all ships, should be enough to make an impact. If the player cares about death count, hull and defense will be key when going offline to keep that number low. In addition, lower rank means limited planet slots, so the number of times he'll be using the atmospheric decimator is quite limited; thus, it should be kept offline unless he's invading planets. Trust me A LOT of ships will have over 2K attack most of them will have massive ships so if your cloaking is not up to scratch you will be smeared all over the galaxy like with your debris spread on 7 different planets. Those old dinosaurs don't care about your defence, best defence is to stay off their Bt I say if you are getting that many kills I suggest quit the defence option and try something else, I used to try the defence option but then I realised it was hardly making a difference then I tired Cloaking and the death count went down dramatically. I know other people have other opinions but DON'T bother with researched defence modules (as they suck), Instead try BM50's, Trinity-Cores Drive's, Dark Ring Thruster's, and a Auto-Evasion Node after that the helmsman should do the job
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Sat Nov 09, 2013 5:35 pm |
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chiaroscuro
Joined: Thu May 03, 2012 3:45 am Posts: 394 Location: hiding in CRA's curtains
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Namekian wrote: Trust me A LOT of ships will have over 2K attack most of them will have massive ships so if your cloaking is not up to scratch you will be smeared all over the galaxy like with your debris spread on 7 different planets. Those old dinosaurs don't care about your defence, best defence is to stay off their Bt Again... the amount of defense someone should use depends on their build/deck size. Ydnar has half the number of decks that you do, and with the same amount of defense, will be essentially twice as difficult to disable as your ship. As both of your defenses increase, it will be much harder for a ship to deal the same amount of damage to his ship compared to your ship. Even if a rank 100 has 3k or 4k attack, it will be nearly impossible for that ship to hit cap on Ydnar's ship, and so his defense does count. As I mentioned... at low ranks, cloak doesn't really matter. Many PvPing ships will boost their scan very high in order to find weak targets (I tended to pvp with close to 1k scan back then, but larger ships can use more). What's more important with ydnar's build is to run a high defense/high hull combo when going offline. (For the record, I also ran about 1k defense and no cloak at rank 100, and was disabled about once a week during that period). edited for grammar failz
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Last edited by chiaroscuro on Sat Nov 09, 2013 6:24 pm, edited 1 time in total.
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Sat Nov 09, 2013 5:57 pm |
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whatisthis
Joined: Thu May 02, 2013 10:38 pm Posts: 197
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Namekian wrote: stevo2012 wrote: personally, i would have all your scanners, cloaking mods offline, as well as the atmospheric decimator, and add another hull, if in defense mode, and add another cannon, if in attack mode. only add the scan mods when scanning. Bad advise here Use scanners to find week/poor defended ships for easy kills and raids, Use Cloaking when offline or hacking to avoid being targeted Don't bother with defence modules as they make no difference (a extra 500 def is not going to stop anyone) Atmospheric Decimator however has very little advantage while not invading planets however if you invade planets very often don't bother uninstalling it as you will just be wasting credits on repairing it That IS bad advice. Scanners take up unnecessary space on SSBs when you could be using the free decks for hull. More hull = more shots to kill you. Cloaking also takes up unnecessary space. Of course you cloak up when hacking but when offline, it doesn't really matter what cloak you have, anyone who can scan you (large ships) can also target you. The thing about defence is rubbish. When you get your velox thrusters and get 5% defence bonus 3 times, then you'll know. The thing about decimators is also rubbish... Wasting 250K credits on repairing it? When i was rank 100, I was making a few million a day from mineral productions. There is no harm in asking legion mates to spare you 250k credits to repair the decimator. Leave it off at all times and only use it for planet invasions, no matter how often you use it. The 10 space can be used elsewhere.
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Sat Nov 09, 2013 6:22 pm |
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DarkMar
Joined: Sun Feb 12, 2012 2:27 pm Posts: 1220
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ydnar wrote: Size Class: Battleship Level 111 Space: 447 / 447 Attack: 968 Defense: 1362
Bane Size Class Battleship Ships/Allies Apparitious, Bane Familiar Level 8 Weapons Dominion Cannon - Mark II x2, Vortul Blast Phaser, Radiant Surge Cannon - Mark II, Atmospheric Decimator, Dominion Cannon x2, Crimson Auto-Phaser x2, Crimson Auto-Laser, Prototype Mech XV Energy F.A.T.H.E.R. x2, Omicron Injector Sensors Sha'din Supercomputer, Stryll Hunt Sensor, Stryll Transponder, Decryption Quad-Frame, AI Supercomputer Hull Neutronium Armor x4, Vortul Plating, Protean Armory Shields T.O. Harmonic MegaPulser x2, Harmonic Resonator Cloaking Zolazin Jammer, Proximity Jammer - Mark II Defenses Trans-Temporal Nacelle, BM50 Convoy Shuttle, Auto-Evasion Node, Trinity-Core Drive x2, Thrust Stabilizer good or Bad, depends on what you want to do with your ship if you want to PvP, theire are a few things I'll say #1. Decks Dont add more decks !!!!!! and Never spend any Rank points on Decks thing is, max dammage other ships can do pr hit is Decks / 2 - in your case 447/2 = 223 dammage pr hit once you hit rank 450, you can start to add more decks with Ship-Bot only, but keep Decks = Rank + 19 to get maximal efect from dammage cap #2 Crew simply spendt all your rank points on Engineers + Tactical Officers #3. Hull / defence If you follow advice 1, basickly you dont realy need defence as the low dammage cap will be your defence so instead of using the Trans-Temporal Nacelle + BM50 Convoy Shuttle simply add more Hull, and do the Myralai chain to get the Kalvium Fortified Plating x2 (2 * 5% hull bonus) and raid ships to get the last 2 Protean Armory + upgrades every time you add 223 hull without adding more decks it will take 1 more hit to kill you #4 Weapons don't buy the Radiant Surge Cannon, until you can get get the Mark IX version don't buy Dominion Cannon Mark II, instead save your reds to get the Mark III version (and upgrades once you get 550 / 800 Medal Points Earned) and keep adding Tactical Officers to increase your attack #5 Shield dont bother with T.O. Harmonic MegaPulser, unless you actualy put some shield on your ship all they do is make your shield regenerate faster #6. Production get as many artifact producing planets as posibel and join a legion with a level 6+ artifact base to get an extra 50K+ artifact points pr day but if you want to focus mainly on hunting NPC and missions, you can go presisly the oposit direction by keep adding Decks = more defence, shield, reactors, relays and weapons every time you get enougth bots to install a new system the advantage to that is you will gain stats a lot faster then you do by simply increasing stats with crew, more hull, shield, energy and attack = you can kill more NPC and rank faster most importained here is energy and attack, set that up right and so you have 12 * rank in max energy and a desent attack, you can simply autorank gaining as many ranks pr day as you want by killing NPC's higher rank = more planets = higher artifact production but the down side to that is your high dammage cap will make you an easy target to kill for PvP ships theire is a guide you can look at that describes the 2 difrent directions viewtopic.php?f=3&t=38683the real trick isnt following one of them to the letter, but customizing your ship to how you like to play also take a look at viewtopic.php?f=3&t=37041where you can find links to a few guides - but remember, some info in guides can be outdated as the game changes a bit every time Dan adds new stuf and use Wiki, to plane what mission chains you want to do to get the ship modules that fit the type of build you want to do http://galaxylegion.com/wiki/index.php/ ... ing_Chains
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Sat Nov 09, 2013 6:41 pm |
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Namekian
Joined: Fri Sep 13, 2013 7:02 pm Posts: 278 Location: Earth
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whatisthis wrote: Namekian wrote: stevo2012 wrote: personally, i would have all your scanners, cloaking mods offline, as well as the atmospheric decimator, and add another hull, if in defense mode, and add another cannon, if in attack mode. only add the scan mods when scanning. Bad advise here Use scanners to find week/poor defended ships for easy kills and raids, Use Cloaking when offline or hacking to avoid being targeted Don't bother with defence modules as they make no difference (a extra 500 def is not going to stop anyone) Atmospheric Decimator however has very little advantage while not invading planets however if you invade planets very often don't bother uninstalling it as you will just be wasting credits on repairing it That IS bad advice. Scanners take up unnecessary space on SSBs when you could be using the free decks for hull. More hull = more shots to kill you. Cloaking also takes up unnecessary space. Of course you cloak up when hacking but when offline, it doesn't really matter what cloak you have, anyone who can scan you (large ships) can also target you. The thing about defence is rubbish. When you get your velox thrusters and get 5% defence bonus 3 times, then you'll know. The thing about decimators is also rubbish... Wasting 250K credits on repairing it? When i was rank 100, I was making a few million a day from mineral productions. There is no harm in asking legion mates to spare you 250k credits to repair the decimator. Leave it off at all times and only use it for planet invasions, no matter how often you use it. The 10 space can be used elsewhere. You obviously have no idea what you are typing Quote: Scanners take up unnecessary space on SSBs when you could be using the free decks for hull. Since when can I convert decks into hull?
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Sat Nov 09, 2013 7:54 pm |
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Namekian
Joined: Fri Sep 13, 2013 7:02 pm Posts: 278 Location: Earth
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chiaroscuro wrote: Namekian wrote: Trust me A LOT of ships will have over 2K attack most of them will have massive ships so if your cloaking is not up to scratch you will be smeared all over the galaxy like with your debris spread on 7 different planets. Those old dinosaurs don't care about your defence, best defence is to stay off their Bt Again... the amount of defense someone should use depends on their build/deck size. Ydnar has half the number of decks that you do, and with the same amount of defense, will be essentially twice as difficult to disable as your ship. As both of your defenses increase, it will be much harder for a ship to deal the same amount of damage to his ship compared to your ship. Even if a rank 100 has 3k or 4k attack, it will be nearly impossible for that ship to hit cap on Ydnar's ship, and so his defense does count. As I mentioned... at low ranks, cloak doesn't really matter. Many PvPing ships will boost their scan very high in order to find weak targets (I tended to pvp with close to 1k scan back then, but larger ships can use more). What's more important with ydnar's build is to run a high defense/high hull combo when going offline. (For the record, I also ran about 1k defense and no cloak at rank 100, and was disabled about once a week during that period). edited for grammar failzBy all means as long as your defence and hull is decent then you should be fine, however adding cloak will keep you right at the buttom of the list
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Sat Nov 09, 2013 7:57 pm |
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chiaroscuro
Joined: Thu May 03, 2012 3:45 am Posts: 394 Location: hiding in CRA's curtains
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Namekian wrote: You obviously have no idea what you are typing Quote: Scanners take up unnecessary space on SSBs when you could be using the free decks for hull. Since when can I convert decks into hull? What he's saying is fine. Ydnar is SSB/borderline MSB for that rank, and SSBs don't usually have the space for scanners. Instead, they are better off using the deck space that would be gained from uninstalling scanners for hull modules instead. ---- Also, ydnar, you'd likely be better off moving to a legion with a high level base, for more production. Artifact will be especially important for your build.
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Sat Nov 09, 2013 8:11 pm |
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DarkMar
Joined: Sun Feb 12, 2012 2:27 pm Posts: 1220
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Nothing wrong in adding a bit of Cloak to a low rank ship if you want to hack or Hide from true SSB ships if they cant find you, they cant hit you unless you get alerted or hit them first
and when you are online, you can always swap your cloak modules with weapons, hull plating, sensors or defence depending on what you want to do at the time
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Sat Nov 09, 2013 8:16 pm |
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XxMercasterxX
Joined: Wed Aug 15, 2012 4:32 pm Posts: 186
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Only get cloak and scan from upgrade-able mods or allies. You can shuffle your modules around when you go pvping to increase scan to look for weak targets. The same can be done for cloak mods if you ever feel like hacking. Never add any modules that just give cloak or scan or just both cloak and scan into your permanent build if you're a low ranked ship building a SSB or a MSB.
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Sat Nov 09, 2013 8:21 pm |
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DarkMar
Joined: Sun Feb 12, 2012 2:27 pm Posts: 1220
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I'm talking permantly modules but 2 Zolazin Jammer, still = size 20 cloak 80 you can bring online if/when you want to hack for almost no upkeep and you should do the same swap with the Atmospheric Decimator only bringing it online when actualy invading planets
also with the number of NPC modules I see on ship, I wouldnt call him SSB so what I see here is a player interested in both NPC's and PvP
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Sat Nov 09, 2013 8:34 pm |
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