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[ 4 posts ] |
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Making your mission exotic
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eternalpaw
Joined: Wed Aug 29, 2012 1:31 pm Posts: 471
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With all the new planet artis available in mind, would someone provide a blueprint for us to reference on how to properly go about making and structuring the mission exotic planet.
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Sun Mar 02, 2014 11:14 pm |
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Trinton
Joined: Sun Feb 19, 2012 9:46 pm Posts: 151
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Put everything that's better then size1:arti1 first, (no more then 2 +24s), then everything thats 1:1, if there is space left, build a 3rd standard structure.
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Mon Mar 03, 2014 6:24 pm |
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eternalpaw
Joined: Wed Aug 29, 2012 1:31 pm Posts: 471
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so what about the planet itself before it is hyper transformed? take from someone? use one of your own?
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Tue Mar 04, 2014 5:25 am |
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Serne
Joined: Mon Aug 13, 2012 5:36 am Posts: 970
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Make sure the planet is a: Desert, Terra, or Icy. Place adaptive spires on it before using the hyper terraformer. Doing that nets you extra AP production.
I suggest getting a planet that has rings on it for ALL of your mission planets. In the case of saving your rifts for natural dysons pray the transfuser gives rings then sacrifice a goat, 3 chickens, 5 innocent souls, and a Platypus to the RNG. Such offerings should appease it.
_________________SIG'D The Prisoner wrote: You know something's wrong when the Trade Outpost sub-forum has the most interesting topics Well it was an ill considered idea in the first place.
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Tue Mar 04, 2014 5:42 am |
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