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 Making your mission exotic 
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Joined: Wed Aug 29, 2012 1:31 pm
Posts: 471
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With all the new planet artis available in mind, would someone provide a blueprint for us to reference on how to properly go about making and structuring the mission exotic planet.

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Sun Mar 02, 2014 11:14 pm
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Joined: Sun Feb 19, 2012 9:46 pm
Posts: 151
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Put everything that's better then size1:arti1 first, (no more then 2 +24s), then everything thats 1:1, if there is space left, build a 3rd standard structure.


Mon Mar 03, 2014 6:24 pm
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Joined: Wed Aug 29, 2012 1:31 pm
Posts: 471
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so what about the planet itself before it is hyper transformed? take from someone? use one of your own?

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Tue Mar 04, 2014 5:25 am
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Joined: Mon Aug 13, 2012 5:36 am
Posts: 970
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Make sure the planet is a: Desert, Terra, or Icy. Place adaptive spires on it before using the hyper terraformer. Doing that nets you extra AP production.

I suggest getting a planet that has rings on it for ALL of your mission planets. In the case of saving your rifts for natural dysons pray the transfuser gives rings then sacrifice a goat, 3 chickens, 5 innocent souls, and a Platypus to the RNG. Such offerings should appease it.

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You know something's wrong when the Trade Outpost sub-forum has the most interesting topics


Well it was an ill considered idea in the first place.


Tue Mar 04, 2014 5:42 am
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