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A winning strategy
http://galaxylegion.com/forum/viewtopic.php?f=4&t=40130
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Author:  PLURVIOUS [ Sat Mar 15, 2014 4:28 am ]
Post subject:  A winning strategy

1. Power rank as high and as fast as possible
2. Colonize thousands of planets
3. Build each planet with 100-150 APH

* Free yourself from trying to get "every module"; no need for ship modules - adding Helmsmen, TOs, durtanium, and xcharge by the hundreds daily will be more than enough to build a kick-ass ship.
* Free yourself from fear and having to defend/cloak planets; 2000 meh planets at only 100 APH each is still 200,000 artifact points per hour total.
* MLP will hit rank 9999 first; his case will work out all the bugs for the rest of us.

By the time I get to rank 8000 or so, I'll be unstoppable, adding at least several hundred ATK/DEF/HULL/Shield per day. None of my planets will be a terrible loss to me; they will all be like Large Rich, not worth you taking, and easily replaced if you do.

Or I may reset, start over with the above strategy, but add no decks. Build all ship strength off of androids, TOs, engineers, durtanium, xcharge

Author:  Arbiter [ Sat Mar 15, 2014 5:38 am ]
Post subject:  Re: A winning strategy

How will you manage the credits for all those planets?

Author:  Arturo [ Sat Mar 15, 2014 6:23 am ]
Post subject:  Re: A winning strategy

Arbiter wrote:
How will you manage the credits for all those planets?



thats easy, he'll get so many scientists that he'll just sell research for creds ;)

Author:  Peticks [ Sat Mar 15, 2014 10:38 am ]
Post subject:  Re: A winning strategy

The 2,000th planet colonized will cost 8 trillion credits to colonize. there is no way you will be able to maintain enough credits to colonize 2000 planets

Author:  Tree7304 [ Sat Mar 15, 2014 1:08 pm ]
Post subject:  Re: A winning strategy

Shhh let him do it.

Good luck PLURVION

Author:  PLURVIOUS [ Sat Mar 15, 2014 6:53 pm ]
Post subject:  Re: A winning strategy

From where I'm at now until rank 10K, it will cost a total of 9,768,415,655,124,000 credits to colonize up to 2504 planets, so about 10 quadrillion..... hmm...... Looks like I need to do some trading.....

Author:  SuperStar [ Sat Mar 15, 2014 7:31 pm ]
Post subject:  Re: A winning strategy

PLURVIOUS wrote:
From where I'm at now until rank 10K, it will cost a total of 9,768,415,655,124,000 credits to colonize up to 2504 planets, so about 10 quadrillion..... hmm...... Looks like I need to do some trading.....


The best way to raise credits is to sell big artifact planets. I made 3 Trillion credits last week on 2 planets :lol:

Author:  PLURVIOUS [ Sun Mar 16, 2014 2:25 am ]
Post subject:  Re: A winning strategy

or sell energy donations for KU. But not if Dan is going to keep dicking me around (not going to buy anymore GP for the required refills)

Author:  Uy23e [ Sun Mar 16, 2014 5:10 am ]
Post subject:  Re: A winning strategy

SuperStar wrote:
PLURVIOUS wrote:
From where I'm at now until rank 10K, it will cost a total of 9,768,415,655,124,000 credits to colonize up to 2504 planets, so about 10 quadrillion..... hmm...... Looks like I need to do some trading.....


The best way to raise credits is to sell big artifact planets. I made 3 Trillion credits last week on 2 planets :lol:


so.... 6000 planets? that sounds easy enough

Author:  PLURVIOUS [ Sun Mar 16, 2014 5:51 am ]
Post subject:  Re: A winning strategy

Actually, selling energy donations for KU was a big part of my strategy, but that point is moot as I'm thinking about quitting the game. Dan turned off Rescued Prisoners for my account. I'll take that as his nice way of telling me to GTFO his little game. I guess he has a REAL problem with someone wanting to hit rank 9999.

Author:  Arbiter [ Sun Mar 16, 2014 6:05 am ]
Post subject:  Re: A winning strategy

PLURVIOUS wrote:
Actually, selling energy donations for KU was a big part of my strategy, but that point is moot as I'm thinking about quitting the game. Dan turned off Rescued Prisoners for my account. I'll take that as his nice way of telling me to GTFO his little game. I guess he has a REAL problem with someone wanting to hit rank 9999.


It's probably for the best; quitting is 'in' right now, good way to be trendy.

Author:  whito01 [ Sun Mar 16, 2014 8:11 am ]
Post subject:  Re: A winning strategy

dont quit plurv, you are one of the more interesting characters on this forum, without all your conspiracy theories and all it would become a little bit duller. Not intending for this to sound like an insult or the like.

Author:  Arbiter [ Sun Mar 16, 2014 1:50 pm ]
Post subject:  Re: A winning strategy

whito01 wrote:
dont quit plurv, you are one of the more interesting characters on this forum, without all your conspiracy theories and all it would become a little bit duller. Not intending for this to sound like an insult or the like.


It definitely does sound like that, though.

Author:  ArconZX [ Mon Mar 17, 2014 2:04 pm ]
Post subject:  Re: A winning strategy

PLURVIOUS wrote:
Actually, selling energy donations for KU was a big part of my strategy, but that point is moot as I'm thinking about quitting the game. Dan turned off Rescued Prisoners for my account. I'll take that as his nice way of telling me to GTFO his little game. I guess he has a REAL problem with someone wanting to hit rank 9999.


You cant quit, where will people get tehir enrgy to power rank bases. you could even turn ito Santa, randomly visiting legions and givign them 10k energy

Author:  Cowster2012 [ Mon Mar 17, 2014 5:17 pm ]
Post subject:  Re: A winning strategy

How is your path to 9999 going

Author:  PLURVIOUS [ Mon Mar 17, 2014 6:39 pm ]
Post subject:  Re: A winning strategy

Cowster2012 wrote:
How is your path to 9999 going


MLP is the one going for 9999 now. I'll get there eventually. Selling energy donations for ku and using a #&$# ton of data terminals on a milked base disable will help fund the colonization costs.

Author:  PLURVIOUS [ Mon Mar 17, 2014 6:52 pm ]
Post subject:  Re: A winning strategy

Now that i did the math, the base thing will help, but only a little. I'd have to deal 4 billion damage to end up with 10 quadrillion credits using 100 terminals. 4 million damage would be hard enough

Author:  ArconZX [ Mon Mar 17, 2014 6:59 pm ]
Post subject:  Re: A winning strategy

so just what sort of KU to energy ratio you gonna run?

Author:  PLURVIOUS [ Mon Mar 17, 2014 9:10 pm ]
Post subject:  Re: A winning strategy

ArconZX wrote:
so just what sort of KU to energy ratio you gonna run?


My initial thought is 3ku per energy

Author:  ArconZX [ Mon Mar 17, 2014 9:52 pm ]
Post subject:  Re: A winning strategy

PLURVIOUS wrote:
ArconZX wrote:
so just what sort of KU to energy ratio you gonna run?


My initial thought is 3ku per energy

Well then im sure you will find buyers eventually LOL. even me maybe

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