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[ 5 posts ] |
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Entity Spawn Rate Equation?
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DarkMar
Joined: Sun Feb 12, 2012 2:27 pm Posts: 1220
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think it have more to do with your mix of planet types, then your rank and number of planets
as far as I can tell, the system picks one of your planets at random and spawn a random event that the planet can get not all planet types spawn entitys
Kulgox spawn on Volcanic, Crystal, Gas, Chthonian, Icy, Desert
Akulan spawn on Desert, Toxic, Barren, Volcanic, Gas
Allovore spawn on Metallic
rift entitys = Rift Planets only
and as I remeberr it T.O. HyperSeeker likes Terran planets, but semes to be an rare event compaired to the other entitys (it based on entityes I can see on enemy planets atm, so some of them might spawn on other planets as well)
so if you had a higher % of Volcanic + Gas planets back at low rank, witch you proberly did, your chance to get Kulgox + Akulan might have been a bit higher back then
_________________Champion of Darmos
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Sun May 04, 2014 6:39 pm |
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Golgotha
Joined: Sun Oct 02, 2011 4:14 am Posts: 541
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I have introduced a fair few peeps to the game, and low levels DEF get more entities. I might get one every few weeks at best, and they would generally get at least one per week.
I assume that it was a slight skewing of the planet amount scale.
After all, an imaginary 1% per hour per planet would rapidly turn into permablockade for high level players, while a low level player with 10 planets may still never get a blockade.
It makes sense its a scaling number - and it definitely seems to be scaled in low level players favour.
_________________Co-leader of Lords of Infinity Awesome ships, Awesome base, All breakthroughs. Join us today!
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Mon May 05, 2014 10:11 am |
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