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Entity Spawn Rate Equation?
http://galaxylegion.com/forum/viewtopic.php?f=4&t=40605
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Author:  DarkMar [ Sun May 04, 2014 6:39 pm ]
Post subject:  Re: Entity Spawn Rate Equation?

think it have more to do with your mix of planet types, then your rank and number of planets

as far as I can tell, the system picks one of your planets at random and spawn a random event that the planet can get
not all planet types spawn entitys

Kulgox spawn on Volcanic, Crystal, Gas, Chthonian, Icy, Desert

Akulan spawn on Desert, Toxic, Barren, Volcanic, Gas

Allovore spawn on Metallic

rift entitys = Rift Planets only

and as I remeberr it T.O. HyperSeeker likes Terran planets, but semes to be an rare event compaired to the other entitys
(it based on entityes I can see on enemy planets atm, so some of them might spawn on other planets as well)


so if you had a higher % of Volcanic + Gas planets back at low rank, witch you proberly did, your chance to get Kulgox + Akulan might have been a bit higher back then

Author:  Golgotha [ Mon May 05, 2014 10:11 am ]
Post subject:  Re: Entity Spawn Rate Equation?

I have introduced a fair few peeps to the game, and low levels DEF get more entities. I might get one every few weeks at best, and they would generally get at least one per week.

I assume that it was a slight skewing of the planet amount scale.

After all, an imaginary 1% per hour per planet would rapidly turn into permablockade for high level players, while a low level player with 10 planets may still never get a blockade.

It makes sense its a scaling number - and it definitely seems to be scaled in low level players favour.

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