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 Marvin's paranoid ship... how is it? 
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Joined: Tue Oct 09, 2012 4:55 pm
Posts: 196
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Haven't posted one of these for a while, so please give me some comments. And I'd appreciate helpful ones - comments like "more arti production" are a given! Also, if you suggest to take mods off, please suggest what to replace them with... I do have some other stuff in the hold, but figured it would be easier just to list what was installed.

Rank: 632
Space: 2509/2509
Cargo: 80000

Upkeep: 6.1B
Minerals: 9874/hr
Artis: 20296/hr
Research: 20679/hr (only ~10 million left on Hyper level 3).
Scientists: 9422

Ships/Allies
Apparitious II, Bane Familiar (Rank: 100),
Anubix, AI Assault Drone (Rank: 100),
Sehrin, Bioship Ally (Rank: 100),
Cuniculus, Lepus Adjutant (Rank: 17)

Weapons - Attack: 17332
TOs: 10902
Heavy Thetacron Cannon x8,
Uldri Wave Ejector (maxed),
Galakis Pirate Ray (basic),
Dominion Auto-Blaster x2, (red badges at 159, so nearly at 3 of these)
Dominion Cannon - Mark III x2,
Taltherian Sentry x4,
Cerulean Fighter,
Chromatic Cannon x2,
Korteth Twin-Blaster x4,
Composite Ray - Type S x2,
Ion Pulse Ballistae x4,
Combat Analyzer,
Drone Cluster,
Prototype Mech XV

Energy: 5280 (180/hr)
Engineers: 4151
Surge Plexus x3,
Lazuli Tevrazon Core x4,
XRP Warp-Charge Pack x4,
Q-Pedd Ansible x2,
Siladon Mine Cores (basic),
Encephalon Core x4,
Genetarr Transmitter - Mark II x4,
Elios Collector x2,
Q-Pedd Logic Servo x2,
F.A.T.H.E.R. x2,
HyperChannel Relay x4,
Silthion T-Plasma Hub x3,
Chron-Transistor,
Omicron Injector,
Exotic Dynamo,
Dark Mutagen Battery,
Krionite Transducer

Sensors - Scan: 1499
Uldrinan Henxicant (maxed),
Merged DataNode (maxed),
Uldrinan Onxicant (maxed),
Voliir Modulator - Mark II x3,
Tachyon Router, Flux Ringdisc,
AI Supercomputer

Hull: 35071
Perfect Syncopated Plating x5,
Scythe Plating x4,
Scruuge Hypernode x2,
Dark AssemblyBot x3,
BioMimetic Sealer II x4,
Korteth Plating x2,
Silthion Exo-Plating x4,
Protean Arsenal x3,
Tractor Beam,
Impact Absorber

Shields: 15234 (11546/hr)
T.O. Heliofield (basic),
Aegis Capacitor x3,
Harvest Shield II,
Field Balancer,
Harmonic Resonator,
Q-Phase Battery Array

Cloak: 1198
Gamma Channeler

Defenses - Defense: 17453
Helmsmen: 6870
Trans-Entropy Drive - Mark III x2 (1 @ 100%, 1 @ 80%),
Velox Thruster x3,
Sha'din Hypervoider x4,
BM50 Convoy Shuttle x3,
Dark Phase Engine x4,
VARA Interface (maxed),
Silthion T-Phase Utricle x4,
Auto-Evasion Node,
Trinity-Core Drive x2,
Chron-Pulse Drive,
Thrust Stabilizer,
Subspace Compressor

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Wed Aug 20, 2014 11:08 pm
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Joined: Mon Aug 13, 2012 5:36 am
Posts: 970
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Before I could suggest module switch outs I would need to know what you have uninstalled, as well as what you have in cargo hold but have not built yet.

Also another piece of information that could lead to better advice would be your planets occupied count as well as storage capacities.

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Thu Aug 21, 2014 1:57 pm
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Joined: Wed Sep 11, 2013 6:36 pm
Posts: 294
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Your ship is better than a lot of big ships I have encountered.

Are you going to limit yout deck space to the amount of decks it takes to get all scanning mods or get everything you possibly can despite the high upkeep?


Thu Aug 21, 2014 2:20 pm
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Joined: Tue Oct 09, 2012 4:55 pm
Posts: 196
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Let's see...

Planets occupied: 136 - nowhere near cap!
Storage:
Mining - 97600
Artis - 146600
Research - 123400

In hold (already built):
Composite Ray - Type S
Psionic Amplifier
Kronyn TransThruster
Scruuge X-Deflector x 2
T.O. Shield Generator x 2
Stryll Confinement Chamber x 2
CipherBot
Continuum Parser x 4
Decryption Quad-Frame
Decryption Senary-Frame
Kronyn Anomaly Engine x 4
Lepus Revealer
Sha'din Hypergrid Core x 4
Stryll Prey Tracker x 2
Stryll Transponder x 2
Zolazin Jammer x 2

In hold (not built):
Hypercharged Bane Emitter x 2
Bio-Signature Scrambler x 4
Triaxial Array x 3
Elios Stormburst Ray x 2
Exo-Temporal Translator x 4
Gammacron Trap Bay x 2
Gravidynamic Isolator x 2
Megacharged Bane Emitter x 2
Lazuli Mind Controller x 3
Phase Interceptor Drive x 4
Sha'din Security Terminal x 2
Scruuge X-Deflector x 2
Stryll Confinement Chamber x 2
T.O. Harmonic TeraPulser x 4
T.O. Phase Barrier x 2
Omni-Field Regulator

As for decks, Ludis, I hadn't really thought that much about it! I certainly don't plan on adding absolutely everything to my ship...

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Thu Aug 21, 2014 5:36 pm
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Joined: Mon Aug 13, 2012 5:36 am
Posts: 970
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Suggest replacing the Lazuli Tevrazon cores with the 2 Elios Stormburst rays and a Continuum Parser OR 2 Triaxial Arrays and a Lazuli Mind controller. You would be up 60 energy as well as 80 attack scan and cloak or 35 attack 140 cloak and 100 defense. The latter would leave no unused deck space.

Also would suggest getting your artifact storage up to at least 8 hours worth, unless you a: have trouble sleeping and can't manage to sleep that long or b: are able to clear productions while at work so none are lost when there.

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The Prisoner wrote:
You know something's wrong when the Trade Outpost sub-forum has the most interesting topics


Well it was an ill considered idea in the first place.


Thu Aug 21, 2014 9:23 pm
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