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 How to defend a lvl 8 base 
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Joined: Mon Aug 12, 2013 4:27 pm
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Location: Texas
Post How to defend a lvl 8 base
I am looking for suggestions on which steps to take to defend a level 8 base. Truthfully, its been so long since I've done it, I've forgotten. Thank you.

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Thu Nov 22, 2018 1:49 pm
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Joined: Mon Sep 08, 2014 6:44 pm
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Post Re: How to defend a lvl 8 base
At GD, we use our base buffs right before our ability points come back every day, which gives us 4 free hours of buffs if we get locked in that short window.

If we actually do get locked, we basically keep an eye out for whether FFA starts early, otherwise sometime between 5 hours to 4 hours remaining on the lock we'll apply the buffs, generally aiming at defense, hull, and shield buffs. We save the emergency repair for after the base is close to dead but while the buffs are still up. Then the rest of the AP will go towards emergency repairs until the lock expires.

Not much else that you can do, past finding the legion that locked you (and potentially anybody in their battle group) on your battle tab and disabling them.

On the rare occasions we do get locked, everybody burns all their silvers applying clamps as well (on top of our contests now and then when a lot get applied anyway.)

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Fri Nov 23, 2018 4:50 pm
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Joined: Mon Aug 12, 2013 4:27 pm
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Location: Texas
Post Re: How to defend a lvl 8 base
That's good information and I thank you for that. I was thinking more in terms of Battlestations, Dimensional Decoy etc. Those are about the only 2 steps that I can remember. I remember that once locked there were a progression of steps that needed to be taken in a certain order.

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Fri Nov 23, 2018 5:15 pm
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Post Re: How to defend a lvl 8 base
Well, for general daily base buffs, we put everything on.

For actual base locks, we don't bother with traps or attack. Otherwise, apply away. (Well, skip any production buffs while defending; we don't add the research or mining buffs since we don't produce any of that anyway.)

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Sat Nov 24, 2018 1:50 am
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Joined: Sun Aug 25, 2013 12:19 am
Posts: 49
Post Re: How to defend a lvl 8 base
In my opinion Dimensional decoy are a waste of AP. There is another one you shouldn't bother with but damned if I can remember


Sat Feb 16, 2019 1:56 am
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Joined: Tue Aug 16, 2011 3:02 pm
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Post Re: How to defend a lvl 8 base
ANY attack buffs are just pointless.


Sat Feb 16, 2019 3:57 am
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Joined: Sun May 09, 2010 3:49 pm
Posts: 253
Post Re: How to defend a lvl 8 base
We have had good luck with the inverse energy trap... if the base is getting pounded on very fast, it can get triggered by multiple ships. We've seen attack get above 450k recently starting from basically none. Didn't stop the attack, but it took longer. That also somewhat shows how unbalanced the ship strengths have gotten in game. At some point the attackers hit the damage cap of 600/hit... so if a big group locks, all you can really do is make them sit and click longer.. or I suspect most auto click. Their click times seem faster than reasonable. I'm also amazed people are manually clicking for 4 hours consistently. They have either automated or they have no lives. In any case, adding defense doesn't stop those ships.


Sat Feb 16, 2019 8:30 pm
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Joined: Thu Oct 27, 2016 2:52 pm
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Post Re: How to defend a lvl 8 base
Andy wrote:
In any case, adding defense doesn't stop those ships.

No but it does make a difference. If you add enough defense to reduce my damage by 10, and I attack a base, say, 10,000 times, that's 100k damage less that I've done over the course of the 8 hours. Multiply that by 60 ships (unrealistic, I know, but it makes the point) and that's 6M damage you've mitigated.


Sat Feb 16, 2019 9:11 pm
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Joined: Sun May 09, 2010 3:49 pm
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Post Re: How to defend a lvl 8 base
But... once you are at the 600 pt cap, you are at the cap. I can't reduce you below that cap. If you would normally be doing 5000, but are capped to 600, then increasing our defense and cutting you to 4990 is still going to allow you to hit at th 600 cap. It makes no difference.


Sat Aug 31, 2019 6:40 pm
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Joined: Thu Oct 27, 2016 2:52 pm
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Post Re: How to defend a lvl 8 base
Andy wrote:
But... once you are at the 600 pt cap, you are at the cap. I can't reduce you below that cap. If you would normally be doing 5000, but are capped to 600, then increasing our defense and cutting you to 4990 is still going to allow you to hit at th 600 cap. It makes no difference.

That's not how damage is calculated. Your damage is calculated as a percentage of the cap, and then scaled up. Adding defense does make a difference.


Sat Aug 31, 2019 6:43 pm
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