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 Potent Residuum 
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Joined: Tue Aug 10, 2010 8:40 pm
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Came out today, anyone got data ? Needs to be added to wiki. Another "wait for the uncommons" mission hehe, You must find and disable uncommon Dark Iso-Runner ships (Battle Tab) for Isolytic Fuel. --> 20 x 15 completion, that's a lot to kill. Isolytic Irradiator .. Does something to toxic planets.

Oh man .. we asked for higher content and we got it:

Dark Iso-Runner XX
( Dark Smugglers Guild )
Rank 784 Shuttle
Uncommon

Hull: 11000
Enemy Type Matched
Abilities None
Attack: 6220
Defense: 18760

It is time for a drannik sab ...

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Sat Apr 09, 2011 5:53 am
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Joined: Tue May 18, 2010 5:12 pm
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So far its a e-waster for me.. took me 32 damn clicks to kill it (althought i forgot to apply attack arties :D)

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Sat Apr 09, 2011 7:39 am
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Joined: Sat May 01, 2010 11:39 am
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I will be pissed if it turns out like the octafari missions did

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Sat Apr 09, 2011 2:16 pm
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"If it were like a gaia seed for a toxic lol... but you'd have to be maxed at 15x or else it wouldn't be a toxic anymore and no more purifiers."

HAHA, Dan already thought about that :
"A new planet type, 'Irradiated', has been added. This is an upgrade to the Toxic type, available via the new mission 'Potent Residuum'. This mission is the 3rd in the planet upgrade chain starting with 'The Pawlacite Thaw', followed by 'Crystal Inferno'.
Toxic Purifiers can now be used on either Toxic or Irradiated planets"

Wow so they get up to massive now, nice. And you can get 15 of them, even though this NPC takes awhile, that's worth it.

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Sat Apr 09, 2011 5:49 pm
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Joined: Sun Oct 24, 2010 1:09 am
Posts: 413
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BinaryMan wrote:
Came out today, anyone got data ? Needs to be added to wiki. Another "wait for the uncommons" mission hehe, You must find and disable uncommon Dark Iso-Runner ships (Battle Tab) for Isolytic Fuel. --> 20 x 15 completion, that's a lot to kill. Isolytic Irradiator .. Does something to toxic planets.

Oh man .. we asked for higher content and we got it:

Dark Iso-Runner XX
( Dark Smugglers Guild )
Rank 784 Shuttle
Uncommon

Hull: 11000
Enemy Type Matched
Abilities None
Attack: 6220
Defense: 18760

It is time for a drannik sab ...


Sigh, at level 1024, here are it's stats:

Hull: 13000
Attack: 8140
Defense: 24520

Lol. I may need to switch to drannik.


Sat Apr 09, 2011 9:37 pm
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Joined: Mon Nov 29, 2010 9:48 am
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well that sux. good thing u guys are energy build. thats gonna take a ton of energy.

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Sat Apr 09, 2011 11:56 pm
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Joined: Tue Nov 16, 2010 3:37 am
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We asked for high level, and we got it lol. Now I've just got to find enough sabs for all of these...

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Sun Apr 10, 2011 2:39 am
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ImageImageImageImage

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Sun Apr 10, 2011 6:51 am
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Here's the Wiki page.
http://galaxylegion.com/wiki/index.php/Potent_Residuum

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Wed Apr 13, 2011 11:51 am
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Joined: Thu Apr 22, 2010 1:37 pm
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Do you think it increases the resources of an already maxed Toxic? 18x would be nice....


Sat Apr 16, 2011 6:04 pm
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Joined: Tue Jul 13, 2010 10:01 pm
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tk3 wrote:
Do you think it increases the resources of an already maxed Toxic? 18x would be nice....


yes, i've got a 18x irradiated planet

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Sat Apr 16, 2011 6:23 pm
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BinaryMan wrote:
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got a pic or the isorunner?

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Wed Apr 20, 2011 9:38 am
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