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 Whats your stats? 
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Joined: Sun May 02, 2010 12:01 am
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i'm gonna go and probe the hell out of coth and learn all of his stats and post them here.. then i'll raid to steal my coth points so he will ally me muahahaha


Sat Jun 12, 2010 8:16 am
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Cloesdaddy wrote:
i'm gonna go and probe the hell out of coth and learn all of his stats and post them here.. then i'll raid to steal my coth points so he will ally me muahahaha

-200 CP

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Sat Jun 12, 2010 8:23 am
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i will raid you and get 500 CP so i'll be in the positive SOON!!!!


Sat Jun 12, 2010 8:24 am
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Cloesdaddy wrote:
i will raid you and get 500 CP so i'll be in the positive SOON!!!!

CPs are not in my cargo bay, they are only in my brain, -999899.9 CP

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Sat Jun 12, 2010 8:26 am
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Neural scanner... my kung fu is stronger then the jedi


Sat Jun 12, 2010 8:52 am
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Cloesdaddy wrote:
Neural scanner... my kung fu is stronger then the jedi

OH-58 Kiowa>Kung Fu

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Sat Jun 12, 2010 9:15 am
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i do kung fu.. i don't read chinese


Sat Jun 12, 2010 9:18 am
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Cloesdaddy wrote:
i do kung fu.. i don't read chinese

Its a gunship

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Sat Jun 12, 2010 9:25 am
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is it a Chinese gunship because i still don't know lol


Sat Jun 12, 2010 8:09 pm
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Cloesdaddy wrote:
is it a Chinese gunship because i still don't know lol

Its an american gunship mainly used during the vietnam war, was so small it barly showed up on radar but had a hell of alot of fire power

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Sat Jun 12, 2010 9:49 pm
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Joined: Fri Jun 04, 2010 4:49 am
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webguydan wrote:
Some ideas for additional bonuses/rewards from battle have been proposed in the suggestions area. What would you like to see?


Suggestion...

What if our combat reputation counted for more? The higher your rep the less the trade cost (out of fear/respect)? Recommend small bonuses...perhapse 3% increments. Perhaps the more feared you are the more information you can Hack, or the more goods you can steal in a raid. Also, new missions...possibly PVP missions w/ opportunities for special rewards (bounties)? Also, maybe the ability for other persons to place a bounty on the head of an opponent...those that disable said opponent can then collect the reward? This would make the pvp action more interesting for sure. Another crazy idea...how about the ability to challenge people to a duel...set a time, expend a fair amount of energy...if the dont respond to the challenge they loose reputation if they do...the two meet online at the same time to "duel". This could allow some extra combat options...evasive vs. offensive. Scanning vs. cloaking...channelling a larger amont of energy to weapons or shields (costs extra energy of course...and has chance for an overload depending on the amount overcharged by...) Hmmm...what do you think. I can put more thought into it if you like...


Wed Jun 16, 2010 12:51 am
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webguydan wrote:
Sounds good. I think there can be a "base xp awarded" anytime you attack (rather than just winning). plus the following bonuses:

* xp Bonus if your ship "won" (did more damage than the ship did to you)
* xp Bonus if your ship "won" and the target ship was higher level
* Big xp bonus if you disable the target ship (regardless of damage) based on level

When I introduce the medals feature, there will be other types of awards based on a variety of battle factors.


I just wanted to say that these were all great ideas...and have been implimented very well, this game IS truely my favorite on Facebook... but I think that in order for it to contuniue to grow and be viable it needs to continue to evolve its greatness into awsomeness...it certainly has the potential, and I'd love to help with the ideas, and game mechanics if my assistance might be needed.


Wed Jun 16, 2010 12:57 am
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Joined: Sun May 02, 2010 3:50 am
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webguydan wrote:
Sounds good. I think there can be a "base xp awarded" anytime you attack (rather than just winning). plus the following bonuses:

* xp Bonus if your ship "won" (did more damage than the ship did to you)
* xp Bonus if your ship "won" and the target ship was higher level
* Big xp bonus if you disable the target ship (regardless of damage) based on level

When I introduce the medals feature, there will be other types of awards based on a variety of battle factors.


What about rewards for the non-fleeters. For those people that just mine and trade? Not everyone wants to be a pirate ;)

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Sun Jun 27, 2010 12:08 am
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Joined: Mon Apr 12, 2010 4:13 pm
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Felix Guardian wrote:
What about rewards for the non-fleeters. For those people that just mine and trade? Not everyone wants to be a pirate

Agreed, non-combatants should not be left out.

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Sun Jun 27, 2010 12:33 am
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Joined: Fri May 07, 2010 12:43 am
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I am now rank 57 and am updating all stats
Race/proffesion Vygoid Physicists
Size: Cruiser, 251/260
Attack: 83
Defense: 90
Scan: 158
Cloak: 147
Rep: Balanced
Cargo: 70
Upkeep: 64.6K
Battles: 177
Player Kills: 5
Deaths from Players: 5 :lol:
Non Player Kills: 1
Planets found: 56
Planets Occupied: 10
Planets Captured: still zero :(
Missions completed: 221
Scans Performed: 245
Succesful Hacks: 9
Succesful Raids: 2
Mining: 144/hr
Artifact: 160/hr
Research: 408/hr

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The ship ran out of gas, a group of Inergons got into the Romulan Ale, and there are Space Herpes everywhere. Help, I need allies!

viewtopic.php?f=7&t=9503 The 1.8 Adventure Update thread


Fri Jul 09, 2010 2:28 am
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Joined: Sat Jul 24, 2010 1:36 am
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At rank 76
Size Class: Battleship
Space: 402 / 402
Attack: 419
Defense: 183
Scan: 7
Cloak: 271
Cargo: 6 / 90
Energy:374 (no relays)
Hull:305
Shields:358
Upkeep: 1.3M
Sillixx: Shipsize +10%
Explorer: Scan +20%

Battles 1279 (Seasoned)
Player Kills 20
Deaths from Players 25
Non-Player Kills 60
Planets Found 43
Planets Occupied 17
Planets Captured 3
Missions Completed 213
Scans Performed 44
Successful Hacks 5
Successful Raids 2

Minerals:210 an hour
Artifacts:176 an hour
Research:594 an hour


Last edited by WildGhost on Mon Aug 16, 2010 2:51 am, edited 2 times in total.



Sat Jul 24, 2010 1:43 am
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Joined: Wed May 05, 2010 7:19 am
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Size Class: Light Battleship
Space: 360 / 370
Attack: 386
Defense: 334
Scan: 6
Cloak: 100
Cargo: 40.21 / 180
Upkeep: 1.5M

Battles 1224
Player Kills 9
Deaths from Players 29
Non-Player Kills 63
Planets Found 106
Planets Occupied 19
Planets Captured 11
Missions Completed 315
Scans Performed 176
Successful Hacks 24
Successful Raids 4


Sat Jul 24, 2010 3:02 am
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Joined: Mon May 03, 2010 5:48 am
Posts: 1945
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Heh. Why not..

Rank: 160 (unbuffed stats below)
Size Class: Galaxy Destroyer
Space: 1430 / 1442
Attack: 2122
Defense: 1476
Scan: 1746
Cloak: 1044
Cargo: 422.74 / 830
Upkeep: 25.8M
Konqul: Attack +20%
Spy: Cloak +20%
Energy: 639 (without relays and I'm currently researching zero-point energy)
Hull: 2330
Shield: 517

Ship Stat:
Battles 9317
Player Kills 659
Deaths from Players 34
Non-Player Kills 799
Planets Found 207
Planets Occupied 41
Planets Captured 14
Missions Completed 508
Scans Performed 806
Successful Hacks 969
Successful Raids 64

Resource Production (I specialize in battle tech but will need to focus on planetary structure soon. I still have +5 structures, pfft)
Mining: 881 units/hour
Artifact: 1899 points/hour
Research: 2341 research/hour

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Wed Jul 28, 2010 12:27 am
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Joined: Tue Jul 27, 2010 3:41 am
Posts: 54
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Rank 12 Human Raider
Legion Size: 1
Combat Reputation: Balanced
Size Class Light Frigate
Weapons Light Mass Driver x4
Energy Power Conduit
Sensors Proximity Sensor - Mark II
Hull Titanium Plating
Shields Light Magnetic Deflector
Cloaking Proximity Jammer - Mark II
Defenses none
Battles 144
Player Kills 6
Deaths from Players 1
Non-Player Kills 1
Planets Found 6
Planets Occupied 4
Planets Captured 0
Missions Completed 23
Scans Performed 24
Successful Hacks 1
Successful Raids 2


Thu Jul 29, 2010 4:34 am
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