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Chris24markey
Joined: Thu Aug 05, 2010 11:58 pm Posts: 1146
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XxDarthDexterxX wrote: Littlefluffy wrote: You asked a question I answered it. i rather he fixed the bugs than the new content, and I don't mean half fix it, but completely. Not you.  I'm talking to Chris24markey. Well same point you asked a question and I answered it. I want him to fix the bugs as well. sahme you did notjump all over fluffy for answering your questin tho hmmmmmm!
_________________ as always Semper Fidelis (CPL USMC)
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Fri Apr 19, 2013 5:40 am |
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Devastation
Joined: Tue Dec 06, 2011 3:17 pm Posts: 3632 Location: Gone.
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Chris24markey wrote: XxDarthDexterxX wrote: Littlefluffy wrote: You asked a question I answered it. i rather he fixed the bugs than the new content, and I don't mean half fix it, but completely. Not you.  I'm talking to Chris24markey. Well same point you asked a question and I answered it. I want him to fix the bugs as well. sahme you did notjump all over fluffy for answering your questin tho hmmmmmm! That's because fluffy didn't call me an "idiot" and "stupid".
_________________ Devastation - Rank 1209 - Proud Officer of Imperium of Namalak
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Fri Apr 19, 2013 3:21 pm |
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sclaaaaarb
Joined: Sun Sep 30, 2012 1:59 pm Posts: 133
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XxDarthDexterxX wrote: I think it's fine broken. You shouldn't be able to drop level six bases in two minutes... Why not? Look at how powerful peoples ships are getting now. And that 6 they attacked is a weak 6. EOTS are not the only legion in powerful battle groups. We personally drop bases like this in a few minutes daily too. I can guarantee you EOTS and their BG were not even hitting that base as fast or hard as they can.
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Wed May 01, 2013 9:28 am |
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Devastation
Joined: Tue Dec 06, 2011 3:17 pm Posts: 3632 Location: Gone.
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sclaaaaarb wrote: I can guarantee you EOTS and their BG were not even hitting that base as fast or hard as they can. And that's why it's broken. If they were going as fast as they can... You see my point?
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Wed May 01, 2013 10:47 am |
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sclaaaaarb
Joined: Sun Sep 30, 2012 1:59 pm Posts: 133
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XxDarthDexterxX wrote: sclaaaaarb wrote: I can guarantee you EOTS and their BG were not even hitting that base as fast or hard as they can. And that's why it's broken. If they were going as fast as they can... You see my point? Oh I do, but look at the base pictured. It's hardly a maxed out 6. Ive come across some 6's that require 10M+ damage to kill, these can have 70-90k attack and def.. Others like the one pictured can get $%&% over by a single player in 10 minutes. Because the legion is so used to being disabled they don't bother defending. Have you ever tried killing a level 7 or 8? They take a hell of a lot of work, as anyone with a 7-8 will race change if someone locks. I personally think the bases are balanced enough as it is. People just need to learn how to build their bases, and have a composition of races/profs.
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Wed May 01, 2013 12:12 pm |
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Devastation
Joined: Tue Dec 06, 2011 3:17 pm Posts: 3632 Location: Gone.
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Well TIS did hold off a lock a few weeks ago, so I guess you're right with the balance. Although, that's only because someone was online the moment it was locked. The tactic of "lock, drop, rock and roll" is a good one, but not when it's your base that has it being used on. I guess I was a bit angry when I made this thread. 
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Wed May 01, 2013 12:36 pm |
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sclaaaaarb
Joined: Sun Sep 30, 2012 1:59 pm Posts: 133
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I can understand that. The whole reason for the quick drop is so the least energy used possible to gain a station from a raid. Being in SA and now TDS i don't even remember what having a base disabled feels like.
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Wed May 01, 2013 1:26 pm |
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Wolfy Minion
Joined: Mon Sep 05, 2011 9:16 am Posts: 2737
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Going to nerco this in hopes of at least a response. Tree7304 wrote: Dan can just say he is aware of this problem and apologize then I'll shut up. Or he can give us doubles/triples/etc. back 
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Wed May 22, 2013 5:42 pm |
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zakwas
Joined: Thu Oct 27, 2011 10:06 pm Posts: 265
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if you have 20 ppl hitting at same time lets say 2 clicks per sec on average thats 40 different hits per second that the game has to register and calculate. I think it simply cant keep up.
if someone locks glass base and kills it slowly with 1 click per sec and the end result is the same (dmg done to hull + shield not adding up) than i would assume something is broken (intentionally or not :p )...if not than the game simply cant keep up
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Wed May 22, 2013 8:38 pm |
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