View unanswered posts | View active topics It is currently Tue Feb 21, 2017 9:47 am



Post new topic Reply to topic  [ 6 posts ] 
 rank 3500 
Author Message

Joined: Fri Jul 13, 2012 5:19 am
Posts: 747
Post rank 3500
hello i would like to put a notice about this rank 3500 and up needs more elites either new 1's or rising the rank caps on grivv primes and stuff like that for the rank 3500 and up queens and fab plants are just not as interesting to keep npc hunting or waiting til seasonals come up to start npc hunting again please look into this issue as many of us as you can see are coming into the rank it would be nice to have something new or existing elites to continue hitting


Wed Feb 08, 2017 4:54 am
Profile
User avatar

Joined: Tue May 20, 2014 1:56 am
Posts: 476
Post Re: rank 3500
You don't love Genosynths? :?

_________________
Elements | Fragments | Remnants


Wed Feb 08, 2017 7:48 am
Profile

Joined: Fri Jul 13, 2012 5:19 am
Posts: 747
Post Re: rank 3500
that is only 1 i am more on stuff like the grivv prime and the dark ship to continue getting cache's at a 1 and every 100 hit lol.


Thu Feb 09, 2017 1:18 am
Profile

Joined: Fri Jun 15, 2012 12:04 am
Posts: 46
Location: Alcatraz
Post Re: rank 3500
Though I agree that there should be more 3500-9999 NPC range, I also must state the the game, in general, would love a multitude of new NPC on every level range in general.

Seriously, it would not hurt to spice things up. Decks are already less and less relevant, perhaps it's time to update the NPC pool all the way up with brand new mods, or avenues to upgrade new mods, and just more fun things to hunt for.

A few common npc's with something interesting wouldn't hurt either: Why are there no npc that reward exotic matter, for example?

Why no bosses that drop dark badges? Let's make things interesting.

I heard a rumor years back, that there would be multilegion NPC to justify battle pacts as more than just legion bases and solidify diplomacy as more of a necessity.

I'm not sure if this ever happened, but it'd be the only realistic way to have rank 3500+ npc at this point....


Mon Feb 20, 2017 8:23 am
Profile
User avatar

Joined: Sat Oct 15, 2011 5:09 am
Posts: 2833
Post Re: rank 3500
desolira wrote:
A few common npc's with something interesting wouldn't hurt either: Why are there no npc that reward exotic matter, for example?

because that would devalue mining planets. the whole point of Dan introducing so many EM requirements was to balance out the planet distribution away from the too.heavy concentration on arti planets.

desolira wrote:
Why no bosses that drop dark badges?
because stryll assassins are common.

there are plenty of avenues available for more NPCs. i would love to see 1 uncommon and 1 elite NPC that are only available for a particular race or profession, maybe rank restricted to over rank 2000 to disadvantage the ultra.slow rankers. the less popular the race / profession, the more valuable the drops. again, this would skew the distribution away from the heavy concentration of taltherian excavators.

_________________
Rank 1706 Uldrinan Hacker 100% DCR since r385 GL Marauder #26
_____________Image
PvP leaderboards: 45710 raids: #1; 19895 kills: #2; 27000 hacks: #3;


Last edited by senatorhung on Tue Feb 21, 2017 1:00 am, edited 1 time in total.



Mon Feb 20, 2017 9:15 am
Profile WWW

Joined: Fri Jun 15, 2012 12:04 am
Posts: 46
Location: Alcatraz
Post Re: rank 3500
Just like how Rogue Data Collectors were a massive bolster to research, right?

I meant like 2-5.

Is it overpowered we have 1-2 ctp from a common npc....?

Well, actually...

Maybe.


Mon Feb 20, 2017 9:34 am
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 6 posts ] 


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron