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 Unbalanced Gameplay - Repost from strategy forum 
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Joined: Tue Jun 08, 2010 6:52 am
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You made a good concept game and I really appreciate the effort you have given into this game. I really believe that the game has a great potential.

I do understand that the game is still at its beta phase and there’s a lot of tweaking to be done before it becomes a pure balanced game.

Let me just point out a problem that I just saw.

Planets have sizes that indicate the amount of structures that you can put on a planet. Let us say that a planet is about size 50. The amount of defense and attack you can put on a planet is too disproportional to what players can equip their crafts. Imagine a planet with 1 structure worth only 40 or 100 attack (depending on your research) of course this can be boosted by building only attack and defense structure. (Which was done btw by one of the players who just took one of my planets). Planets should have different slots dedicated for resource buildings and different slots dedicated for military buildings.

Another thing is the effect of legion size. On the planet is too much if you ask us regular players who would not want to cram our facebook profile with lots of GALAXY LEGION players. Legions should be like alliances (in other game) that you don’t have to add players in your real life to have them as legion members. Inviting people in facebook because it will give you a legion size of 200+ and giving your planetary defense + 200% is too much. It should be hard to take a planet but also within the means of a single player to invade a planet.

It should be enough that a ship can attack a planet and invade it. but when an advance player maxes a planet with mines and shield just to make sure that the planet cannot be attacked is too much.

I don’t know how you will solve and balance the game but I do hope there would be some way to resolve the issue of planets being under protected and legions being too powerful.

Great game and I hope there would be more balance for the game. Good luck, And thanks again I do enjoy the game. :)

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Wed Jun 30, 2010 7:52 am
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Joined: Tue Jun 08, 2010 6:52 am
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zophah wrote:
1. just because an invader's combat power is bigger, doesn't mean it'll be easy. It takes twice as much resources to invade an occupied planet as it does to colonize a new planet. Also, they must attack down the population first, and even then they have to succeed a invasion chance. (that never goes above 90% success chance) So it is balanced.

2. A planet full of defense and attack is worthless without space for resource buildings. And then what's the point of spending so much if you don't gain resources? They're scared ****les that you will take it back, and they're wasting valuable profit by doing so.

3. planet bonuses from Legion members have a cap to prevent those who flood their facebook friends from creating unreasonable and unbalanced planet defenses. so +200 friends doesn't make sense when it may only go up to 20% max.

There isn't any errors on the maker's part in this, you just misunderstood.

1. I do agree with you that the game is balanced in that point where it is not easy to invade a planet. I was really impressed that he made it hard to invade a planet compared to colonizing a new one.

2. Well lets take this as an example.. maybe the player who did this has lots of resources and just wanted to take this planet. but here's proof that such thing can be done. Now I have to wait for him to either demolish his military building so i can reinvade (and I will) but this goes to show that building lots and lots of military installation is possible and be changed in a way that you have only certain number of slots for military buildings.

Will this photos convince you that there is a need to provide space for military installation and space for economic installations?
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3. You said something like a cap at 20% right.. why do I see 26%.. I actually saw a planet with 218% bonus on my friends account. One attack on this planet will disable my ship instantly. eve

And here's another 1 with 64%

I do agree with that 20% cap or if he can make it, so that its not about how many facebook ppl you can add that plays GALAXY LEGION. Lets just have Legions where you can invite ppl without ruining your facebook account by getting hordes of players.

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Don't get me wrong I love the game and I'm not complaining because someone played the game and got one of my planet. What I'm suggesting to the developer is for him to see some "bugs" in his otherwise AWESOME game.

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Wed Jun 30, 2010 7:53 am
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Joined: Sat May 22, 2010 6:22 pm
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True, but may I also mention this: look on the 'Resources' tab of the planet. you will see that the planet's production is very little or nothing at all. And a planet without production is worthless. So he may prevent you from taking it back, but he's not getting anything for it. Also, I have the same technology as him and I can tell you this: it cost him millions of credits and a lot of erxion and pawlacite to make all those. So have comfort that he's cutting off his arms to prevent you from taking it back.

Second, I remember a previous forum where someone told me that there was a legion bonus cap. Either I am mistaken and the cap should be made right away, or there is a bug that has to be fixed right away.

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Wed Jun 30, 2010 11:46 am
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zophah wrote:
Second, I remember a previous forum where someone told me that there was a legion bonus cap.

The cap is at 100%

From the GREEN attack/defence, some of the stats come from artifacts, so that again is costly...
Move on to better planets, invading is usually not worth it if you end up getting the same planet. (and structures that you don't need/can't use)

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Wed Jun 30, 2010 12:15 pm
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Im failing to see a problem with any of this, though planets are not supposed to be permanent there not supposed to be easy to take if the owner wishes so.

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Thu Jul 01, 2010 3:09 am
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When I think of game balancing issues I think of one type of character being outright better than another. Like humans being inferior. You can use the same tactics as anyone else ATM. I would complain about the game structure itself if this is your problem. I would hope that guy is waiting to get a planet flux and that the planet is something worth waiting for. It doesn't peak for 5 days and he might not have the credits for whatever crazy-expensive production structures he's researched and if its in danger of being re-re-invaded he certainly wouldn't have the credits for that. Once you're defending more than one planet from constant invasion. it becomes a different game. Defense structures are immune to the most detrimental of artifacts. I use defense structures along with population along with invasion defense along with a ridiculous amount of artifacts if I care about a planet. It usally still has production structures though. I always leave the bottom half of my planets undefended to some degree because it's a really cheap way to abandon planets and produce more while doing so.

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Thu Jul 01, 2010 4:58 am
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