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 Biologist Population 
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Joined: Sat Jul 17, 2010 1:05 am
Posts: 28
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I'm playing an Inergon Biologist, and I've found a couple of issues.

First, when I use Cloning Pods, it doesn't fill the population bar. It looks to me like it fills to the population without the Biologist bonus.

Second, whenever I scrap a planetary structure (not just a population structure -- any structure) my population drops. I'm not quite sure of the details here, but it look like my population drops to a level without my Biologist bonus. Now, if everyone is supposed to drop to 90% population when they scrap a structure, that's one thing, but I doubt that's supposed to happen.


Sat Jul 31, 2010 2:13 am
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Joined: Fri May 14, 2010 7:20 pm
Posts: 1178
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It is supposed to boost the regeneration rate. Nothing else TMK. With population structures and a legion guarding the planet I can only see it making a small difference. It would make me want to not use mines for defense at least.

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Sat Jul 31, 2010 2:17 am
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Joined: Mon May 03, 2010 5:48 am
Posts: 1945
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It's rare to see a biologist in game especially at higher rank area where vygoid race is HOT. I would think that biologist race should get good boost maybe increases resistance to invaders such as higher population minimum that could cause resistance increase..

I hope that you'll enjoy your race that you selected cuz we certainly need biologists in game. ;) Seeing 90% of high rank players playing Vygoids (lot of them switched to vygoid once they are high rank) get dry quick and I refuse to play Vygoid for that reason. I am Konqul (I chose it due to Roleplay reason that it's similar to Klingon) since day one that is rather rare at high rank even though it's common at lower rank.

Bottomline.. If the race/class are the lowest % then it deserves the biggest boost while a race/class with highest % should receive some nerfs to equalize the % across the race/class spectrum..

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Mon Aug 02, 2010 2:13 pm
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