View unanswered posts | View active topics It is currently Sat Jul 19, 2025 8:06 pm



Reply to topic  [ 199 posts ]  Go to page 1, 2, 3, 4, 5 ... 10  Next
 Wearing a Calming amp while attacking a base!! 
Author Message
User avatar

Joined: Wed Sep 08, 2010 4:48 am
Posts: 663
Reply with quote
Image

This isnt right he should not be able to wear an amp and attack a base!!

_________________
"I live, I love, I slay, and I am content."
“Anarchy is the only slight glimmer of hope”
Image


Fri Dec 30, 2011 12:56 am
Profile

Joined: Sat Aug 07, 2010 7:12 am
Posts: 55
Reply with quote
Just the dysononian way.

Find a way to "skirt" the rules, take advantage of ways the game is broken and go after level 7 bases before they are fixed, and just basically be little you know whats.

I mean, they laughed at me when I was out of town and popped a halycon, so why not have this? Does not surprise me in the least to be perfectly honest.

For those of you who are wondering why they all went lazuli fixer, let me enlighten you, you can also game the system yourselves.

To save your own level 7 bases, do what they did. Have a good portion of your legion switch to lazuli fixer, and when your base gets targetted, voila instant 2-3 million hull with ability repairs that are nearly full.

Good luck getting through that with an attack of around 100k. At least make them hurt to get through it. Just do what they will do when their base is targetted. Have everyone be a particular race/profession that min/max's your base to maximum for defense/attack and hull. Forget shields except for the token bonus, but remember that the higher you can get that hull and defense the more energy and aggravation you cause and of course that attack can also cause headaches.

Don't doubt for a second that the dysononians won't be doing the same for the next week while level 7 bases are retooled.


Fri Dec 30, 2011 1:37 am
Profile
User avatar

Joined: Wed Nov 10, 2010 2:44 am
Posts: 3751
Reply with quote
truce prevents actions against players... that person can still attack bases and npcs because they are not players (they are categorized differently)

i've been able to attack a base while wearing a halc aura

_________________
_________ Image

Officer Namba1 of The Unknown, Lv.666+ Dark Smuggler

Image


Fri Dec 30, 2011 1:39 am
Profile
User avatar

Joined: Sun Oct 02, 2011 10:00 pm
Posts: 748
Reply with quote
I love how when a Dysonian does something like that, everyone #$&*@, but I bet yall do the same. Don't be hypocritical, and this has been brought up before. If Dan had wanted to change it, he would have already.

_________________
Image


Fri Dec 30, 2011 3:00 am
Profile

Joined: Sun Oct 24, 2010 1:09 am
Posts: 413
Reply with quote
Actually, I found out about it while defending our base earlier. Not being able to slow people down who were invulnerable and coupled with the lag was annoying.

Don't get me wrong. We wouldn't have stopped them, but I would have liked to have been able to do more.


Fri Dec 30, 2011 3:06 am
Profile
User avatar

Joined: Sun Oct 02, 2011 10:00 pm
Posts: 748
Reply with quote
I mean, while I agree that they shouldn't be able to do so, everyone does it. I just hate the fact that it takes the Dysos doing it for people to complain about it.

_________________
Image


Fri Dec 30, 2011 3:09 am
Profile

Joined: Tue Nov 30, 2010 7:55 pm
Posts: 19
Reply with quote
MasterAlucard wrote:
I mean, while I agree that they shouldn't be able to do so, everyone does it. I just hate the fact that it takes the Dysos doing it for people to complain about it.


What are you talking about, everyone does it, thats not true. Anyone who PvPs cant do it. I don't remember the last time I used a calming amp, maybe i did, back several hundred ranks, but I don't remember ever using one. Theres plenty of players that don't use them. They are designed to protect people not give them cover while they are on the attack.

It should be changed, the second you click attack on a base, the effect drops off.

_________________
Image
Image
Image


Fri Dec 30, 2011 3:19 am
Profile

Joined: Sun Jul 18, 2010 10:26 pm
Posts: 363
Reply with quote
MasterAlucard wrote:
I love how when a Dysonian does something like that, everyone #$&*@, but I bet yall do the same. Don't be hypocritical, and this has been brought up before. If Dan had wanted to change it, he would have already.

+1

_________________
"Nice people tend to think everyone is nice."


Fri Dec 30, 2011 3:20 am
Profile
User avatar

Joined: Sun Oct 02, 2011 10:00 pm
Posts: 748
Reply with quote
In this situation, we can be assured that we are not talking about pvpers, because obviously, they can't use them anyway. But everyone else can.

_________________
Image


Fri Dec 30, 2011 3:23 am
Profile
User avatar

Joined: Wed Sep 08, 2010 4:48 am
Posts: 663
Reply with quote
Base attack is like PVP not NPC you can give the base abilities so essentially is pvp. SO thus a calming amp should not protect you during a base attack.

_________________
"I live, I love, I slay, and I am content."
“Anarchy is the only slight glimmer of hope”
Image


Fri Dec 30, 2011 4:04 am
Profile

Joined: Tue Nov 02, 2010 12:32 am
Posts: 4524
Reply with quote
paulfrick wrote:
MasterAlucard wrote:
I love how when a Dysonian does something like that, everyone #$&*@, but I bet yall do the same. Don't be hypocritical, and this has been brought up before. If Dan had wanted to change it, he would have already.

+1


As you said, it's been brought up before, so it's really not because it was the Dysonians, don't be silly.

EDIT: Observe you directly contradicting yourself:

MasterAlucard wrote:
it takes the Dysos doing it for people to complain about it.

MasterAlucard wrote:
this has been brought up before


Fri Dec 30, 2011 5:09 am
Profile
User avatar

Joined: Sat Jan 09, 2010 12:49 pm
Posts: 2085
Reply with quote
Although it has been like this since base combat was introduced, the September changes to the Truce effects probably should have taken this situation into account.


Fri Dec 30, 2011 5:51 am
Profile

Joined: Fri Apr 15, 2011 8:34 am
Posts: 216
Reply with quote
I wouldn't mind it as an ability for bases. Like a pulse shockwave ability that last 4hrs on the base that will disrupts halc/calm amps for 24hrs on attacking ships, giving the base legion a chance to attack the ships.

_________________
Image

Image


Fri Dec 30, 2011 6:06 am
Profile

Joined: Fri Dec 16, 2011 6:39 pm
Posts: 23
Reply with quote
Lone.Lycan wrote:
truce prevents actions against players... that person can still attack bases and npcs because they are not players (they are categorized differently)

i've been able to attack a base while wearing a halc aura


me too.


Fri Dec 30, 2011 7:49 am
Profile

Joined: Thu Feb 03, 2011 3:29 am
Posts: 312
Reply with quote
webguydan wrote:
Although it has been like this since base combat was introduced, the September changes to the Truce effects probably should have taken this situation into account.


Why? calming amp yes as that stops you doing any offensive actions, but a halcyon is specifically for pvp. A base is not a player. If someone hasn't attacked a player or planet why should a legion or in this case large group of legions be able to arti spam and attack them willy nilly? If you are making changes to artis why not make a limitation to the amount of cms and debuff artis that can be spammed by a player or the amount that can be used against any player during any time period? Everyone want "balance" still?

The choice to pvp is just that a choice with consequences. The choice not to has benefits.

_________________
strm avenger wrote:
I hear the Dysonians have a couple of open sluts.

Leader of Ghosts


Fri Dec 30, 2011 10:42 am
Profile
User avatar

Joined: Wed Sep 08, 2010 4:48 am
Posts: 663
Reply with quote
Ill say it again if you choose to take part in base attacks you are essentially doing pvp not against one player but the many of that legion you should not be afforded any kind of pacification protection. Attack a player,planet or a base falls under pvp imo.

_________________
"I live, I love, I slay, and I am content."
“Anarchy is the only slight glimmer of hope”
Image


Fri Dec 30, 2011 3:34 pm
Profile
User avatar

Joined: Thu Jul 14, 2011 6:41 pm
Posts: 768
Reply with quote
Haha, I didn't even know I had a topic about me ... I feel noticed :P

To comment on this, I've been doing an NPC blitz for the past few days. Didn't think about it until I was getting hit by players and as soon as I noticed I figured "Eh, what the heck, I wonder if a calming amp would work?" ... apparently it did. A base is an NPC style thing with player interactions. I see it as 50/50 whether it should work or not.

Either way, whether I was calmed or not, the base was going down.

_________________
Image


Fri Dec 30, 2011 5:21 pm
Profile

Joined: Thu Feb 03, 2011 3:29 am
Posts: 312
Reply with quote
XMuadibX wrote:
Ill say it again if you choose to take part in base attacks you are essentially doing pvp not against one player but the many of that legion you should not be afforded any kind of pacification protection. Attack a player,planet or a base falls under pvp imo.


But its ok for people to sit there and spew unlimited debuffs at people.. I was hit by 8 containment missiles in 10 mins.. If you want to have "balance" this shouldn't be allowed. In fact lets remove all debuffs and traps from the game that would be better yes? lmao

_________________
strm avenger wrote:
I hear the Dysonians have a couple of open sluts.

Leader of Ghosts


Fri Dec 30, 2011 5:35 pm
Profile

Joined: Fri Jan 14, 2011 11:50 am
Posts: 208
Reply with quote
XMuadibX wrote:
Ill say it again if you choose to take part in base attacks you are essentially doing pvp not against one player but the many of that legion you should not be afforded any kind of pacification protection. Attack a player,planet or a base falls under pvp imo.


You cannot classify Base as PVP, if you did that it would make Halcs and Calming Amps totally useless in the game. The base is a new thing and everyone can take part in them no matter if they PVP players or NPC type players its something that can be done as a team, PVB if you like.


Not everyone can do this, its highly unlikely that any significant number of players will be halc'd anyway calming amps I'm not sure about. base has never been included in the offensive action category and i believe it should stay this way.

_________________
Paratex

A leader of Ghosts -


Fri Dec 30, 2011 7:12 pm
Profile

Joined: Sun Oct 24, 2010 1:09 am
Posts: 413
Reply with quote
If you look at it logically, base battles should be considered pvp.

It requires a person to put up the buffs.

It requires a person to heal the base.

How easily a base goes down is dependent upon the opposing players.

Definition of pvp is player versus player. And that is what a base battle is.


Fri Dec 30, 2011 7:46 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 199 posts ]  Go to page 1, 2, 3, 4, 5 ... 10  Next

Who is online

Users browsing this forum: No registered users and 6 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software.