Author |
Message |
boomsly
Joined: Sat Oct 02, 2010 9:41 am Posts: 211
|
having heard more about it this does need addressing, what good is it building planets up if you cant rely on the cloak put there to protect it from scans, makes you wonder what else doesnt work that we havent realised yet? its not exactly like this game is problem or bug free.
_________________ Reached Star Destroyer at Rank 291
|
Tue May 21, 2013 3:57 pm |
|
 |
SodSwym
Joined: Wed Aug 25, 2010 3:59 pm Posts: 162
|
I should think if it doesn't work this way now, the logic is simply to use the cloak value that is stored in the planet as displayed to the owner. If cloak >= scan then fail message, else do the math roll. If it really is 'crit scanning' at 10% or something then it's really meaningless as I said 1000's of scans, statistics is not on your side. If there is any 'calculation' of cloak during scan time then I doubt it's working properly - it should always use the number from the planet including all boosts that the player sees.
|
Tue May 21, 2013 6:10 pm |
|
 |
webguydan
Joined: Sat Jan 09, 2010 12:49 pm Posts: 2085
|
We'll review the calculations again. The issue is most likely still related to the legion bonus. We performed many tests a while back and it looked to be working properly, so there is still an isolated case that must be in play. I'll update everyone again when we know more.
|
Tue May 21, 2013 6:18 pm |
|
 |
Chloron
Joined: Fri Dec 09, 2011 5:47 pm Posts: 1513
|
Thanks Dan. I'm sure I can speak for everyone when I say I appreciate you're looking into this issue again!
_________________XxDarthDexterxX wrote: You deserve a cookie, and earn yourself one cookie point. 
|
Tue May 21, 2013 6:28 pm |
|
 |
boomsly
Joined: Sat Oct 02, 2010 9:41 am Posts: 211
|
webguydan wrote: We'll review the calculations again. The issue is most likely still related to the legion bonus. We performed many tests a while back and it looked to be working properly, so there is still an isolated case that must be in play. I'll update everyone again when we know more. thats good to hear, thanks dan
_________________ Reached Star Destroyer at Rank 291
|
Tue May 21, 2013 8:53 pm |
|
 |
SodSwym
Joined: Wed Aug 25, 2010 3:59 pm Posts: 162
|

webguydan wrote: We'll review the calculations again. The issue is most likely still related to the legion bonus. We performed many tests a while back and it looked to be working properly, so there is still an isolated case that must be in play. I'll update everyone again when we know more. Thanks for looking into it. The only other thing besides legion bonus that could be a magnitude off would be the +% cloak items, but as people have mentioned without any of those still encountering the issue I don't think that's it. May be useful to log the player's scan, cloak value used in the scan check, % chance of success used, and the planet calculated cloak from the planet's data (that has to be correct in a sense since you can see it in the interface) of whatever target planet whenever someone scans an enemy planet. If you get enough log data, it should be able to show one way or the other; obviously if the scan check cloak value != the planet's displayed value that's a problem, or if the scan < cloak is marked as success. I'm sure the player's scanning volume is quite enough data to see the pattern if there is one 
|
Wed May 22, 2013 4:17 am |
|
 |
strm avenger
Joined: Sun May 29, 2011 8:41 pm Posts: 2369 Location: You don't wanna know...
|
Well. I just scanned a planet I shouldn't have on cloak. Only by a couple hundred scan, but still shouldn't have happened.
_________________ ...Yawn... sleepy dragon.... Umm... rage!
|
Sun May 26, 2013 9:37 pm |
|
 |
pokerman123
Joined: Fri Jul 13, 2012 5:19 am Posts: 852
|
i contacted dan yesterday as well about 1 of my planets being scanned by a rank 200 with only 7k scan on the planet and yet the planet had over 10k scan only advantage to the planet was it was over 300k in defense/attack so there was no chance the little guy had in even invading sadly i lost a xecti pathway and a soft flux out of this witch should not of happen for the fact that the planet had over 3k cloak then the player had scan
|
Sun May 26, 2013 11:50 pm |
|
 |
xramo
Joined: Sun Jun 26, 2011 1:57 am Posts: 58
|
Have a planet that has been scanned Cloak: 10975 0 92% 21072
The probe returns with data: The following ships have scanned the planet: Xramo: Rank 655, J M: Rank 310
So how much scan would rank 310 need to scan this planet if it is surpose to have 21k cloak on it
|
Wed May 29, 2013 9:29 pm |
|
 |
pokerman123
Joined: Fri Jul 13, 2012 5:19 am Posts: 852
|
the cloak is not working we all proved that when i had a planet with 10k cloak on it and the player fully admitted to me he only had 7k scan i sent dan a report with a screen shot of the planet and he gone silent since then i ended up losing a flux out of it and a xecti pathway detector for a planet that should not of been scanned by this player to start with
|
Wed May 29, 2013 9:51 pm |
|
 |
JohnMcAuley
Joined: Tue Apr 24, 2012 10:36 am Posts: 600
|

pokerman123 wrote: i contacted dan yesterday as well about 1 of my planets being scanned by a rank 200 with only 7k scan on the planet and yet the planet had over 10k scan only advantage to the planet was it was over 300k in defense/attack so there was no chance the little guy had in even invading sadly i lost a xecti pathway and a soft flux out of this witch should not of happen for the fact that the planet had over 3k cloak then the player had scan pokerman123 wrote: the cloak is not working we all proved that when i had a planet with 10k cloak on it and the player fully admitted to me he only had 7k scan i sent dan a report with a screen shot of the planet and he gone silent since then i ended up losing a flux out of it and a xecti pathway detector for a planet that should not of been scanned by this player to start with webguydan wrote: We'll review the calculations again. The issue is most likely still related to the legion bonus. We performed many tests a while back and it looked to be working properly, so there is still an isolated case that must be in play. I'll update everyone again when we know more. There's no need to go beyond an initial reporting of the situation, Dan did say he'd make another update.
|
Wed May 29, 2013 10:22 pm |
|
 |
Dark11c
Joined: Thu Mar 08, 2012 4:47 am Posts: 140
|
Darth Flagitious wrote: ODragon is correct. Dan has stated unequivocably that Cloak > Scan equals no chance. When Scan >= Cloak, THEN there is a chance roll involved. formula is (SCAN-CLOAK)/(CLOAK) i believe.
|
Thu May 30, 2013 3:59 am |
|
 |
Malevolentia
Joined: Tue May 21, 2013 2:47 am Posts: 841
|
Dark11c wrote: Darth Flagitious wrote: ODragon is correct. Dan has stated unequivocably that Cloak > Scan equals no chance. When Scan >= Cloak, THEN there is a chance roll involved. formula is (SCAN-CLOAK)/(CLOAK) i believe. Here-in may be the problem if the server is taking the absolute value resulting from that. E.G. 1000 scan vs 2000 cloak |(1000-2000)/2000| = |-1/2| = 1/2 chance of a successful scan. This would, however, imply that the lower the scan, the better.
_________________ 
|
Sun Jun 16, 2013 11:39 pm |
|
 |
Sernefarian
Joined: Sat Jun 01, 2013 8:18 am Posts: 58
|
Dark11c wrote: formula is (SCAN-CLOAK)/(CLOAK) i believe. So should it be something like the following to avoid that potential problem IF Scan-Cloak < 1 THEN "Fail" ELSE (Scan-Cloak)/Cloak = Chance excuse my pseudo code.
_________________ Don't lose your forum password. The password reset here is broken. Or at least it was for me.
In no way is this name related to Nefarian from WOW. Have been using it since 6 years before that game first launched.
|
Sat Jun 22, 2013 6:39 pm |
|
 |
FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
|
Isn't it 1 - cloak / scan?
|
Mon Jun 24, 2013 12:52 am |
|
 |
muppetds
Joined: Sun Aug 26, 2012 7:09 pm Posts: 355 Location: In Space Somewhere
|
Dan has stated this: If Cloak is bigger than Scan then there is no chance of you scanning it. If Scan is bigger or equal to cloak then its up to the RNG.
_________________ Leader of Im On You
|
Tue Jun 25, 2013 4:50 pm |
|
 |
SodSwym
Joined: Wed Aug 25, 2010 3:59 pm Posts: 162
|

I tend to think running 20k is safer as I had only heard a few cases where those were scanned. However, it seems people "easily" with 17k find say 15-16k, as though they had a 50/50 shot (in other words no legion bonus), rather than say 90% failure rate. This leads me to believe the roll itself is screwy. I've lost more planets at 16k cloak than I imagine should happen by chance, even people running 17-18k scan.
It is for this reason mainly that I've sold or given away my 15x artifact planets and have given up on them as a liability. If I only got 1/2 production and FELT safe in my cloak it would be fine but running 20k might as well just be a 3x planet with full production. Those at least I can scan and replace. I am rank 2200+ so making 15x is no longer fun or feasible <skipping rant on npcs but you know why>.
I still have 55k AP and no more 15x to LOSE every week to broken cloak. Without being able to make or preserve them the game is a total loss to me now, all I find use for is upgrading bases but basically I am going the Namalak way out the door after helping people out so they can enjoy the game more. Thank you broken cloak for letting everyone find my 15x planets I worked so hard to build.
|
Wed Jun 26, 2013 6:25 am |
|
 |
StolenPlanet
Joined: Sat Jun 05, 2010 1:54 am Posts: 1208
|
webguydan wrote: We'll review the calculations again. The issue is most likely still related to the legion bonus. We performed many tests a while back and it looked to be working properly, so there is still an isolated case that must be in play. I'll update everyone again when we know more. Thanks Dan, but I just scanned something that should have been out of range. Perhaps the owner recently left/returned to legion, but I found a rock with about 1k more cloak than I had scan. I sent a message to the respective legion. Edit: Never let it be said that "Stolen Planet" does so by cheating. 
_________________
|
Wed Jun 26, 2013 3:11 pm |
|
 |
Tree7304
Joined: Thu Jun 02, 2011 7:05 am Posts: 2794
|
I can verify the planet in question was owned by someone who has been here for more than 3 months.
StolenPlanet lost his buffs and scanned the planet. With buffs there wouldn't have been a problem scanning it. So perhaps if you just keep on scanning your scan value stays the same. It may display what it should be but is it possible the scan value used doesn't get updated properly?
_________________  Treeeeeeeeeeeeeeeeeeeeeee That's meeeeeeeeeeeeeeeee
|
Wed Jun 26, 2013 3:27 pm |
|
 |
Outcast
Joined: Mon Dec 06, 2010 5:14 am Posts: 313
|
Bumping this thread because one of the planets I lost today had this problem occur. 
_________________  "From this day forth, all the toilets at Chesterton Royal Asylum shall be known as... Johns!" "You might have an army, but we have a Zakwas!"
|
Sun Aug 04, 2013 4:58 am |
|
 |
|